diff --git a/src/NpcAct080.cpp b/src/NpcAct080.cpp index 802e4415..aa128884 100644 --- a/src/NpcAct080.cpp +++ b/src/NpcAct080.cpp @@ -61,10 +61,10 @@ void ActNpc080(NPCHAR *npc) npc->bits &= ~0x20; } - if (gMC.x >= npc->x) - npc->direct = 2; - else + if (gMC.x < npc->x) npc->direct = 0; + else + npc->direct = 2; break; @@ -224,6 +224,8 @@ void ActNpc081(NPCHAR *npc) npc->act_wait = 50; npc->ani_no = 0; } + + break; } break; @@ -286,16 +288,16 @@ void ActNpc081(NPCHAR *npc) case 1: case 2: case 4: - if (npc->shock ) + if (npc->shock) { npc->ym = -0x200; npc->ani_no = 5; npc->act_no = 5; - if (npc->x >= gMC.x) - npc->xm = -0x100; - else + if (npc->x < gMC.x) npc->xm = 0x100; + else + npc->xm = -0x100; } break; @@ -872,6 +874,11 @@ void ActNpc087(NPCHAR *npc) // Igor (boss) void ActNpc088(NPCHAR *npc) { + int i; + unsigned char deg; + int xm; + int ym; + RECT rcLeft[12] = { {0, 0, 40, 40}, {40, 0, 80, 40}, @@ -973,6 +980,7 @@ void ActNpc088(NPCHAR *npc) npc->act_no = 9; npc->xm = 0; npc->ani_no = 10; + break; } } else if (npc->act_wait > 50) @@ -988,12 +996,12 @@ void ActNpc088(NPCHAR *npc) { if (npc->direct == 0) { - if ( npc->x - 0x3000 < gMC.x ) + if (npc->x - 0x3000 < gMC.x) npc->act_no = 4; } else { - if ( npc->x + 0x3000 > gMC.x ) + if (npc->x + 0x3000 > gMC.x) npc->act_no = 4; } } @@ -1041,7 +1049,7 @@ void ActNpc088(NPCHAR *npc) SetQuake(30); npc->damage = 0; - for (int i = 0; i < 4; ++i) + for (i = 0; i < 4; ++i) SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100); } @@ -1072,16 +1080,14 @@ void ActNpc088(NPCHAR *npc) case 10: if (++npc->act_wait > 100 && npc->act_wait % 6 == 1) { - unsigned char deg; - if (npc->direct == 0) deg = -120; else deg = -8; - deg += Random(-16, 16); - int ym = 3 * GetSin(deg); - int xm = 3 * GetCos(deg); + deg += (unsigned char)Random(-16, 16); + ym = 3 * GetSin(deg); + xm = 3 * GetCos(deg); SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100); PlaySoundObject(12, 1); @@ -1118,6 +1124,8 @@ void ActNpc088(NPCHAR *npc) // Igor (defeated) void ActNpc089(NPCHAR *npc) { + int i; + RECT rcLeft[4] = { {80, 80, 120, 120}, {240, 80, 264, 104}, @@ -1137,12 +1145,12 @@ void ActNpc089(NPCHAR *npc) case 0: PlaySoundObject(72, 1); - if (gMC.x < npc->x) + if (npc->x > gMC.x) npc->direct = 0; else npc->direct = 2; - for (int i = 0; i < 8; ++i) + for (i = 0; i < 8; ++i) SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100); npc->act_no = 1; @@ -1226,7 +1234,7 @@ void ActNpc089(NPCHAR *npc) npc->y += npc->ym; } -// Unknown +// Background void ActNpc090(NPCHAR *npc) { RECT rect = {280, 80, 296, 104}; @@ -1353,9 +1361,9 @@ void ActNpc093(NPCHAR *npc) npc->ani_no = 1; } - if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000) + if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y) { - if (gMC.x < npc->x) + if (npc->x > gMC.x) npc->direct = 0; else npc->direct = 2; @@ -1533,7 +1541,7 @@ void ActNpc094(NPCHAR *npc) { npc->count1 = 50; - if (gMC.x < npc->x) + if (npc->x > gMC.x) npc->direct = 0; else npc->direct = 2;