Made NpcAct080.cpp ASM-accurate
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cdeb1061f4
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a65bf3bb60
1 changed files with 29 additions and 21 deletions
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@ -61,10 +61,10 @@ void ActNpc080(NPCHAR *npc)
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npc->bits &= ~0x20;
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npc->bits &= ~0x20;
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}
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}
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if (gMC.x >= npc->x)
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if (gMC.x < npc->x)
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npc->direct = 2;
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else
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npc->direct = 0;
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npc->direct = 0;
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else
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npc->direct = 2;
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break;
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break;
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@ -224,6 +224,8 @@ void ActNpc081(NPCHAR *npc)
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npc->act_wait = 50;
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npc->act_wait = 50;
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npc->ani_no = 0;
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npc->ani_no = 0;
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}
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}
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break;
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}
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}
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break;
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break;
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@ -286,16 +288,16 @@ void ActNpc081(NPCHAR *npc)
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case 1:
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case 1:
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case 2:
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case 2:
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case 4:
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case 4:
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if (npc->shock )
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if (npc->shock)
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{
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{
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npc->ym = -0x200;
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npc->ym = -0x200;
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npc->ani_no = 5;
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npc->ani_no = 5;
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npc->act_no = 5;
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npc->act_no = 5;
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if (npc->x >= gMC.x)
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if (npc->x < gMC.x)
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npc->xm = -0x100;
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else
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npc->xm = 0x100;
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npc->xm = 0x100;
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else
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npc->xm = -0x100;
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}
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}
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break;
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break;
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@ -872,6 +874,11 @@ void ActNpc087(NPCHAR *npc)
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// Igor (boss)
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// Igor (boss)
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void ActNpc088(NPCHAR *npc)
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void ActNpc088(NPCHAR *npc)
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{
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{
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int i;
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unsigned char deg;
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int xm;
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int ym;
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RECT rcLeft[12] = {
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RECT rcLeft[12] = {
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{0, 0, 40, 40},
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{0, 0, 40, 40},
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{40, 0, 80, 40},
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{40, 0, 80, 40},
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@ -973,6 +980,7 @@ void ActNpc088(NPCHAR *npc)
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npc->act_no = 9;
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npc->act_no = 9;
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npc->xm = 0;
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npc->xm = 0;
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npc->ani_no = 10;
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npc->ani_no = 10;
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break;
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}
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}
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}
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}
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else if (npc->act_wait > 50)
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else if (npc->act_wait > 50)
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@ -988,12 +996,12 @@ void ActNpc088(NPCHAR *npc)
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{
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{
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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if ( npc->x - 0x3000 < gMC.x )
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if (npc->x - 0x3000 < gMC.x)
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npc->act_no = 4;
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npc->act_no = 4;
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}
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}
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else
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else
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{
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{
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if ( npc->x + 0x3000 > gMC.x )
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if (npc->x + 0x3000 > gMC.x)
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npc->act_no = 4;
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npc->act_no = 4;
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}
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}
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}
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}
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@ -1041,7 +1049,7 @@ void ActNpc088(NPCHAR *npc)
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SetQuake(30);
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SetQuake(30);
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npc->damage = 0;
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npc->damage = 0;
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for (int i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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}
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}
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@ -1072,16 +1080,14 @@ void ActNpc088(NPCHAR *npc)
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case 10:
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case 10:
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if (++npc->act_wait > 100 && npc->act_wait % 6 == 1)
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if (++npc->act_wait > 100 && npc->act_wait % 6 == 1)
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{
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{
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unsigned char deg;
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if (npc->direct == 0)
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if (npc->direct == 0)
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deg = -120;
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deg = -120;
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else
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else
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deg = -8;
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deg = -8;
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deg += Random(-16, 16);
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deg += (unsigned char)Random(-16, 16);
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int ym = 3 * GetSin(deg);
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ym = 3 * GetSin(deg);
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int xm = 3 * GetCos(deg);
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xm = 3 * GetCos(deg);
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SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
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SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
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PlaySoundObject(12, 1);
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PlaySoundObject(12, 1);
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@ -1118,6 +1124,8 @@ void ActNpc088(NPCHAR *npc)
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// Igor (defeated)
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// Igor (defeated)
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void ActNpc089(NPCHAR *npc)
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void ActNpc089(NPCHAR *npc)
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{
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{
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int i;
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RECT rcLeft[4] = {
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RECT rcLeft[4] = {
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{80, 80, 120, 120},
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{80, 80, 120, 120},
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{240, 80, 264, 104},
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{240, 80, 264, 104},
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@ -1137,12 +1145,12 @@ void ActNpc089(NPCHAR *npc)
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case 0:
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case 0:
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PlaySoundObject(72, 1);
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PlaySoundObject(72, 1);
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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npc->act_no = 1;
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npc->act_no = 1;
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@ -1226,7 +1234,7 @@ void ActNpc089(NPCHAR *npc)
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npc->y += npc->ym;
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npc->y += npc->ym;
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}
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}
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// Unknown
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// Background
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void ActNpc090(NPCHAR *npc)
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void ActNpc090(NPCHAR *npc)
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{
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{
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RECT rect = {280, 80, 296, 104};
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RECT rect = {280, 80, 296, 104};
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@ -1353,9 +1361,9 @@ void ActNpc093(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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@ -1533,7 +1541,7 @@ void ActNpc094(NPCHAR *npc)
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{
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{
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npc->count1 = 50;
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npc->count1 = 50;
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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