Merge pull request #29 from GabrielRavier/addCommentsToBosses
Add comments to bosses
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commit
a711b34de7
2 changed files with 6 additions and 0 deletions
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@ -142,6 +142,7 @@ void ActBossChar_Ballos(void)
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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case 0:
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case 0:
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// Initialize main boss
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npc->act_no = 1;
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npc->act_no = 1;
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npc->cond = 0x80;
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npc->cond = 0x80;
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npc->exp = 1;
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npc->exp = 1;
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@ -159,6 +160,7 @@ void ActBossChar_Ballos(void)
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npc->code_event = 1000;
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npc->code_event = 1000;
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npc->life = 800;
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npc->life = 800;
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// Initialize eyes
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gBoss[1].cond = 0x90;
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gBoss[1].cond = 0x90;
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gBoss[1].direct = 0;
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gBoss[1].direct = 0;
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gBoss[1].bits = 8;
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gBoss[1].bits = 8;
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@ -175,6 +177,7 @@ void ActBossChar_Ballos(void)
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gBoss[2] = gBoss[1];
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gBoss[2] = gBoss[1];
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gBoss[2].direct = 2;
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gBoss[2].direct = 2;
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// Initialize the body
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gBoss[3].cond = 0x90;
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gBoss[3].cond = 0x90;
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gBoss[3].bits = 0xD;
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gBoss[3].bits = 0xD;
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gBoss[3].view.front = 0x7800;
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gBoss[3].view.front = 0x7800;
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@ -10,6 +10,7 @@
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#include "Sound.h"
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#include "Sound.h"
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#include "Triangle.h"
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#include "Triangle.h"
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// Balfrog's mouth
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static void ActBossChar02_01(void)
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static void ActBossChar02_01(void)
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{
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{
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NPCHAR *boss;
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NPCHAR *boss;
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@ -84,6 +85,7 @@ static void ActBossChar02_02(void)
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}
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}
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}
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}
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// Main boss AI
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void ActBossChar_Frog(void)
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void ActBossChar_Frog(void)
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{
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{
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int i;
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int i;
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@ -91,6 +93,7 @@ void ActBossChar_Frog(void)
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int ym;
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int ym;
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int xm;
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int xm;
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// Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts and goes into the ceiling
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RECT rcLeft[9] = {
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RECT rcLeft[9] = {
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{0, 0, 0, 0},
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{0, 0, 0, 0},
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{0, 48, 80, 112},
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{0, 48, 80, 112},
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