Fix sprite upscaling on platforms where long isn't 32-bit

That was dumb.
This commit is contained in:
Clownacy 2019-02-19 23:35:37 +00:00
parent 9203105235
commit a76b7a3a87

View file

@ -274,15 +274,20 @@ static bool LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, bool create_surface)
const unsigned char *src_row = (unsigned char*)converted_surface->pixels + h * converted_surface->pitch; const unsigned char *src_row = (unsigned char*)converted_surface->pixels + h * converted_surface->pitch;
unsigned char *dst_row = (unsigned char*)surf[surf_no].surface->pixels + h * surf[surf_no].surface->pitch * magnification; unsigned char *dst_row = (unsigned char*)surf[surf_no].surface->pixels + h * surf[surf_no].surface->pitch * magnification;
const unsigned long *src_ptr = (unsigned long*)src_row; const unsigned char *src_ptr = src_row;
unsigned long *dst_ptr = (unsigned long*)dst_row; unsigned char *dst_ptr = dst_row;
for (int w = 0; w < converted_surface->w; ++w) for (int w = 0; w < converted_surface->w; ++w)
{ {
const unsigned long src_pixel = *src_ptr++;
for (int i = 0; i < magnification; ++i) for (int i = 0; i < magnification; ++i)
*dst_ptr++ = src_pixel; {
*dst_ptr++ = src_ptr[0];
*dst_ptr++ = src_ptr[1];
*dst_ptr++ = src_ptr[2];
*dst_ptr++ = src_ptr[3];
}
src_ptr += 4;
} }
for (int i = 1; i < magnification; ++i) for (int i = 1; i < magnification; ++i)