From a81fe10fc7f2c390430a18db2f8820be4bcd7ead Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 10 Sep 2019 00:26:49 +0100 Subject: [PATCH] Move Visual Studio 2003 files to their own folder We don't want these conflicting with the upcoming Visual Studio 2017 files. --- .gitignore | 12 +- README.md | 2 +- CSE2.sln => vs2003/CSE2.sln | 0 CSE2.vcproj => vs2003/CSE2.vcproj | 386 +++++++++++++++--------------- 4 files changed, 200 insertions(+), 200 deletions(-) rename CSE2.sln => vs2003/CSE2.sln (100%) rename CSE2.vcproj => vs2003/CSE2.vcproj (57%) diff --git a/.gitignore b/.gitignore index 4ae5742c..24a6882d 100644 --- a/.gitignore +++ b/.gitignore @@ -9,13 +9,13 @@ devilution/orig.asm devilution/compare.asm # Exclude MSVC IntelliSense database -CSE2.ncb +vs2003/CSE2.ncb # Exclude MSVC Solution User Options file -CSE2.suo +vs2003/CSE2.suo # Exclude MSVC build folders -Debug -Release -Debug (Japanese) -Release (Japanese) +vs2003/Debug +vs2003/Release +vs2003/Debug (Japanese) +vs2003/Release (Japanese) diff --git a/README.md b/README.md index 189b1c70..d4a0735a 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,7 @@ Many months of copypasting and experimenting later, this is the result. ### Visual Studio .NET 2003 -Of course, project files for Visual Studio .NET 2003 are available. +Of course, project files for Visual Studio .NET 2003 are available, and can be found in the 'vs2003' folder. Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder. diff --git a/CSE2.sln b/vs2003/CSE2.sln similarity index 100% rename from CSE2.sln rename to vs2003/CSE2.sln diff --git a/CSE2.vcproj b/vs2003/CSE2.vcproj similarity index 57% rename from CSE2.vcproj rename to vs2003/CSE2.vcproj index a74ae0d0..27e0f055 100644 --- a/CSE2.vcproj +++ b/vs2003/CSE2.vcproj @@ -224,218 +224,218 @@ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> + RelativePath="..\src\ArmsItem.cpp"> + RelativePath="..\src\Back.cpp"> + RelativePath="..\src\BulHit.cpp"> + RelativePath="..\src\Bullet.cpp"> + RelativePath="..\src\Caret.cpp"> + RelativePath="..\src\Config.cpp"> + RelativePath="..\src\Dialog.cpp"> + RelativePath="..\src\Draw.cpp"> + RelativePath="..\src\Ending.cpp"> + RelativePath="..\src\Escape.cpp"> + RelativePath="..\src\Fade.cpp"> + RelativePath="..\src\Flags.cpp"> + RelativePath="..\src\Flash.cpp"> + RelativePath="..\src\Frame.cpp"> + RelativePath="..\src\Game.cpp"> + RelativePath="..\src\Generic.cpp"> + RelativePath="..\src\GenericLoad.cpp"> + RelativePath="..\src\Input.cpp"> + RelativePath="..\src\KeyControl.cpp"> + RelativePath="..\src\Main.cpp"> + RelativePath="..\src\Map.cpp"> + RelativePath="..\src\MapName.cpp"> + RelativePath="..\src\MiniMap.cpp"> + RelativePath="..\src\MyChar.cpp"> + RelativePath="..\src\MycHit.cpp"> + RelativePath="..\src\MycParam.cpp"> + RelativePath="..\src\Organya.cpp"> + RelativePath="..\src\PixTone.cpp"> + RelativePath="..\src\Profile.cpp"> + RelativePath="..\src\SelStage.cpp"> + RelativePath="..\src\Shoot.cpp"> + RelativePath="..\src\Sound.cpp"> + RelativePath="..\src\Stage.cpp"> + RelativePath="..\src\Star.cpp"> + RelativePath="..\src\TextScr.cpp"> + RelativePath="..\src\Triangle.cpp"> + RelativePath="..\src\ValueView.cpp"> + RelativePath="..\src\NpcAct000.cpp"> + RelativePath="..\src\NpcAct020.cpp"> + RelativePath="..\src\NpcAct040.cpp"> + RelativePath="..\src\NpcAct060.cpp"> + RelativePath="..\src\NpcAct080.cpp"> + RelativePath="..\src\NpcAct100.cpp"> + RelativePath="..\src\NpcAct120.cpp"> + RelativePath="..\src\NpcAct140.cpp"> + RelativePath="..\src\NpcAct160.cpp"> + RelativePath="..\src\NpcAct180.cpp"> + RelativePath="..\src\NpcAct200.cpp"> + RelativePath="..\src\NpcAct220.cpp"> + RelativePath="..\src\NpcAct240.cpp"> + RelativePath="..\src\NpcAct260.cpp"> + RelativePath="..\src\NpcAct280.cpp"> + RelativePath="..\src\NpcAct300.cpp"> + RelativePath="..\src\NpcAct320.cpp"> + RelativePath="..\src\NpcAct340.cpp"> + RelativePath="..\src\NpChar.cpp"> + RelativePath="..\src\NpcHit.cpp"> + RelativePath="..\src\NpcTbl.cpp"> + RelativePath="..\src\Boss.cpp"> + RelativePath="..\src\BossAlmo1.cpp"> + RelativePath="..\src\BossAlmo2.cpp"> + RelativePath="..\src\BossBallos.cpp"> + RelativePath="..\src\BossFrog.cpp"> + RelativePath="..\src\BossIronH.cpp"> + RelativePath="..\src\BossLife.cpp"> + RelativePath="..\src\BossOhm.cpp"> + RelativePath="..\src\BossPress.cpp"> + RelativePath="..\src\BossTwinD.cpp"> + RelativePath="..\src\BossX.cpp"> @@ -444,172 +444,172 @@ Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> + RelativePath="..\src\ArmsItem.h"> + RelativePath="..\src\Back.h"> + RelativePath="..\src\Boss.h"> + RelativePath="..\src\BossAlmo1.h"> + RelativePath="..\src\BossAlmo2.h"> + RelativePath="..\src\BossBallos.h"> + RelativePath="..\src\BossFrog.h"> + RelativePath="..\src\BossIronH.h"> + RelativePath="..\src\BossLife.h"> + RelativePath="..\src\BossOhm.h"> + RelativePath="..\src\BossPress.h"> + RelativePath="..\src\BossTwinD.h"> + RelativePath="..\src\BossX.h"> + RelativePath="..\src\BulHit.h"> + RelativePath="..\src\Bullet.h"> + RelativePath="..\src\Caret.h"> + RelativePath="..\src\CommonDefines.h"> + RelativePath="..\src\Config.h"> + RelativePath="..\src\Dialog.h"> + RelativePath="..\src\Draw.h"> + RelativePath="..\src\Ending.h"> + RelativePath="..\src\Escape.h"> + RelativePath="..\src\Fade.h"> + RelativePath="..\src\Flags.h"> + RelativePath="..\src\Flash.h"> + RelativePath="..\src\Frame.h"> + RelativePath="..\src\Game.h"> + RelativePath="..\src\Generic.h"> + RelativePath="..\src\GenericLoad.h"> + RelativePath="..\src\Input.h"> + RelativePath="..\src\KeyControl.h"> + RelativePath="..\src\Main.h"> + RelativePath="..\src\Map.h"> + RelativePath="..\src\MapName.h"> + RelativePath="..\src\MiniMap.h"> + RelativePath="..\src\MyChar.h"> + RelativePath="..\src\MycHit.h"> + RelativePath="..\src\MycParam.h"> + RelativePath="..\src\NpcAct.h"> + RelativePath="..\src\NpChar.h"> + RelativePath="..\src\NpcHit.h"> + RelativePath="..\src\NpcTbl.h"> + RelativePath="..\src\Organya.h"> + RelativePath="..\src\PixTone.h"> + RelativePath="..\src\Profile.h"> + RelativePath="..\src\SelStage.h"> + RelativePath="..\src\Shoot.h"> + RelativePath="..\src\Sound.h"> + RelativePath="..\src\Stage.h"> + RelativePath="..\src\Star.h"> + RelativePath="..\src\Tags.h"> + RelativePath="..\src\TextScr.h"> + RelativePath="..\src\Triangle.h"> + RelativePath="..\src\Types.h"> + RelativePath="..\src\ValueView.h"> + RelativePath="..\src\WindowsWrapper.h"> + RelativePath=".\..\assets\resources\afxres.h"> + RelativePath="..\assets\resources\CSE2.rc"> + RelativePath="..\assets\resources\resource1.h"> + RelativePath="..\assets\resources\Bitmap\Credit01.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit02.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit03.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit04.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit05.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit06.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit07.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit08.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit09.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit10.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit11.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit12.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit14.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit15.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit16.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit17.bmp"> + RelativePath="..\assets\resources\Bitmap\Credit18.bmp"> + RelativePath="..\assets\resources\Bitmap\pixel.bmp"> + RelativePath=".\..\assets\resources\Cursor\CURSOR_IKA.cur"> + RelativePath=".\..\assets\resources\Cursor\CURSOR_NORMAL.cur"> + RelativePath=".\..\assets\resources\Icon\0.ico"> + RelativePath=".\..\assets\resources\Icon\ICON_MINI.ico"> + RelativePath="..\assets\resources\Org\Access.org"> + RelativePath="..\assets\resources\Org\Anzen.org"> + RelativePath="..\assets\resources\Org\Balcony.org"> + RelativePath="..\assets\resources\Org\Ballos.org"> + RelativePath="..\assets\resources\Org\BreakDown.org"> + RelativePath="..\assets\resources\Org\Cemetery.org"> + RelativePath="..\assets\resources\Org\Curly.org"> + RelativePath="..\assets\resources\Org\Dr.org"> + RelativePath="..\assets\resources\Org\Ending.org"> + RelativePath="..\assets\resources\Org\Escape.org"> + RelativePath="..\assets\resources\Org\Fanfale1.org"> + RelativePath="..\assets\resources\Org\Fanfale2.org"> + RelativePath="..\assets\resources\Org\Fanfale3.org"> + RelativePath="..\assets\resources\Org\FireEye.org"> + RelativePath="..\assets\resources\Org\Gameover.org"> + RelativePath="..\assets\resources\Org\Ginsuke.org"> + RelativePath="..\assets\resources\Org\Grand.org"> + RelativePath="..\assets\resources\Org\Gravity.org"> + RelativePath="..\assets\resources\Org\Hell.org"> + RelativePath="..\assets\resources\Org\ironH.org"> + RelativePath="..\assets\resources\Org\Jenka.org"> + RelativePath="..\assets\resources\Org\Jenka2.org"> + RelativePath="..\assets\resources\Org\Kodou.org"> + RelativePath="..\assets\resources\Org\LastBtl.org"> + RelativePath="..\assets\resources\Org\LastBtl3.org"> + RelativePath="..\assets\resources\Org\LastCave.org"> + RelativePath="..\assets\resources\Org\Marine.org"> + RelativePath="..\assets\resources\Org\Maze.org"> + RelativePath="..\assets\resources\Org\MDown2.org"> + RelativePath="..\assets\resources\Org\Mura.org"> + RelativePath="..\assets\resources\Org\Oside.org"> + RelativePath="..\assets\resources\Org\Plant.org"> + RelativePath="..\assets\resources\Org\quiet.org"> + RelativePath="..\assets\resources\Org\Requiem.org"> + RelativePath="..\assets\resources\Org\Toroko.org"> + RelativePath="..\assets\resources\Org\Vivi.org"> + RelativePath="..\assets\resources\Org\Wanpak2.org"> + RelativePath="..\assets\resources\Org\Wanpaku.org"> + RelativePath="..\assets\resources\Wave\Wave.dat"> + RelativePath="..\assets\resources\Org\Weed.org"> + RelativePath="..\assets\resources\Org\White.org"> + RelativePath="..\assets\resources\Org\XXXX.org"> + RelativePath="..\assets\resources\Org\Zonbie.org">