Made BulHit.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-05-06 00:00:10 +01:00
parent dea995ffe6
commit a8c4955b75
2 changed files with 223 additions and 155 deletions

View file

@ -15,6 +15,50 @@ size = 0x100
name = "PutFront"
addr = 0x402830
[[func]]
name = "JudgeHitBulletBlock"
addr = 0x4029B0
[[func]]
name = "JudgeHitBulletBlock2"
addr = 0x402B30
[[func]]
name = "JudgeHitBulletTriangleA"
addr = 0x402FC0
[[func]]
name = "JudgeHitBulletTriangleB"
addr = 0x4030B0
[[func]]
name = "JudgeHitBulletTriangleC"
addr = 0x4031A0
[[func]]
name = "JudgeHitBulletTriangleD"
addr = 0x403290
[[func]]
name = "JudgeHitBulletTriangleE"
addr = 0x403380
[[func]]
name = "JudgeHitBulletTriangleF"
addr = 0x403470
[[func]]
name = "JudgeHitBulletTriangleG"
addr = 0x403560
[[func]]
name = "JudgeHitBulletTriangleH"
addr = 0x403650
[[func]]
name = "HitBulletMap"
addr = 0x403740
[[func]]
name = "Call_Escape"
addr = 0x40DD70

View file

@ -23,12 +23,13 @@ void Vanish(BULLET *bul)
int JudgeHitBulletBlock(int x, int y, BULLET *bul)
{
int i;
int hit = 0;
if (bul->x - bul->blockXL < (2 * x + 1) << 12
&& bul->blockXL + bul->x > (2 * x - 1) << 12
&& bul->y - bul->blockYL < (2 * y + 1) << 12
&& bul->blockYL + bul->y > (2 * y - 1) << 12)
hit = 0x200;
if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200
&& bul->x + bul->blockXL > (0x10 * x - 8) * 0x200
&& bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
&& bul->y + bul->blockYL> (0x10 * y - 8) * 0x200)
hit |= 0x200;
if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
{
@ -36,8 +37,8 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul)
bul->cond = 0;
SetCaret(bul->x, bul->y, 2, 0);
PlaySoundObject(12, 1);
for (int i = 0; i < 4; i++)
SetNpChar(4, x << 13, y << 13, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
for (i = 0; i < 4; i++)
SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
ShiftMapParts(x, y);
}
@ -46,28 +47,39 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul)
int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
{
int i;
int workX;
int workY;
int hit = 0;
int block[4];
if (bul->bbits & 0x40)
{
for (int i = 0; i < 4; i++)
for (i = 0; i < 4; i++)
{
block[i] = *atrb == 0x41 || *atrb == 0x61;
if (*atrb == 0x41 || *atrb == 0x61)
block[i] = 1;
else
block[i] = 0;
++atrb;
}
}
else
{
for (int i = 0; i < 4; i++)
for (i = 0; i < 4; i++)
{
block[i] = *atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61;
if (*atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61)
block[i] = 1;
else
block[i] = 0;
++atrb;
}
}
int workX = (2 * x + 1) << 12;
int workY = (2 * y + 1) << 12;
workX = (0x10 * x + 8) * 0x200;
workY = (0x10 * y + 8) * 0x200;
//Left wall
if (block[0] && block[2])
@ -75,13 +87,14 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
if (bul->x - bul->blockXL < workX)
hit |= 1;
}
else if (!block[0] || block[2])
else if (block[0] && !block[2])
{
if (!block[0] && block[2] && bul->x - bul->blockXL < workX && bul->blockYL + bul->y > workY + 0x600)
if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600)
hit |= 1;
}
else if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600)
else if (!block[0] && block[2])
{
if (bul->x - bul->blockXL < workX && bul->y + bul->blockYL > workY + 0x600)
hit |= 1;
}
@ -91,13 +104,14 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
if (bul->x + bul->blockXL > workX)
hit |= 4;
}
else if (!block[1] || block[3])
else if (block[1] && !block[3])
{
if (!block[1] && block[3] && bul->x + bul->blockXL > workX && bul->blockYL + bul->y > workY + 0x600)
if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600)
hit |= 4;
}
else if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600)
else if (!block[1] && block[3])
{
if (bul->x + bul->blockXL > workX && bul->y + bul->blockYL > workY + 0x600)
hit |= 4;
}
@ -107,13 +121,14 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
if (bul->y - bul->blockYL < workY)
hit |= 2;
}
else if (!block[0] || block[1])
else if (block[0] && !block[1])
{
if (!block[0] && block[1] && bul->y - bul->blockYL < workY && bul->blockXL + bul->x > workX + 0x600)
if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600)
hit |= 2;
}
else if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600)
else if (!block[0] && block[1])
{
if (bul->y - bul->blockYL < workY && bul->x + bul->blockXL > workX + 0x600)
hit |= 2;
}
@ -123,13 +138,14 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
if (bul->y + bul->blockYL > workY)
hit |= 8;
}
else if (!block[2] || block[3])
else if (block[2] && !block[3])
{
if (!block[2] && block[3] && bul->y + bul->blockYL > workY && bul->blockXL + bul->x > workX + 0x600)
if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600)
hit |= 8;
}
else if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600)
else if (!block[2] && block[3])
{
if (bul->y + bul->blockYL > workY && bul->x + bul->blockXL > workX + 0x600)
hit |= 8;
}
@ -156,16 +172,16 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
int JudgeHitBulletTriangleA(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x > (2 * x - 1) << 12
&& bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800
&& bul->y + 0x400 > (2 * y - 1) << 12)
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x > (0x10 * x - 8) * 0x200
&& bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0xC00;
bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
else
Vanish(bul);
hit = 0x82;
hit |= 0x82;
}
return hit;
}
@ -173,16 +189,16 @@ int JudgeHitBulletTriangleA(int x, int y, BULLET *bul)
int JudgeHitBulletTriangleB(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x > (2 * x - 1) << 12
&& bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800
&& bul->y + 0x400 > (2 * y - 1) << 12)
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x > (0x10 * x - 8) * 0x200
&& bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x400;
bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
else
Vanish(bul);
hit = 0x82;
hit |= 0x82;
}
return hit;
}
@ -190,16 +206,16 @@ int JudgeHitBulletTriangleB(int x, int y, BULLET *bul)
int JudgeHitBulletTriangleC(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x > (2 * x - 1) << 12
&& bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800
&& bul->y + 0x400 > (2 * y - 1) << 12)
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x > (0x10 * x - 8) * 0x200
&& bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x400;
bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
else
Vanish(bul);
hit = 0x82;
hit |= 0x42;
}
return hit;
}
@ -207,16 +223,16 @@ int JudgeHitBulletTriangleC(int x, int y, BULLET *bul)
int JudgeHitBulletTriangleD(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x > (2 * x - 1) << 12
&& bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800
&& bul->y + 0x400 > (2 * y - 1) << 12)
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x > (0x10 * x - 8) * 0x200
&& bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0xC00;
bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
else
Vanish(bul);
hit = 0x82;
hit |= 0x42;
}
return hit;
}
@ -224,16 +240,16 @@ int JudgeHitBulletTriangleD(int x, int y, BULLET *bul)
int JudgeHitBulletTriangleE(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x - 0x200 > (2 * x - 1) << 12
&& bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800
&& bul->y - 0x400 < (2 * y + 1) << 12 )
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x - 0x200 > (0x10 * x - 8) * 0x200
&& bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0xC00;
bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
else
Vanish(bul);
hit = 0x28;
hit |= 0x28;
}
return hit;
}
@ -241,16 +257,16 @@ int JudgeHitBulletTriangleE(int x, int y, BULLET *bul)
int JudgeHitBulletTriangleF(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x > (2 * x - 1) << 12
&& bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800
&& bul->y - 0x400 < (2 * y + 1) << 12)
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x > (0x10 * x - 8) * 0x200
&& bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x400;
bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
else
Vanish(bul);
hit = 0x28;
hit |= 0x28;
}
return hit;
}
@ -258,16 +274,16 @@ int JudgeHitBulletTriangleF(int x, int y, BULLET *bul)
int JudgeHitBulletTriangleG(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x > (2 * x - 1) << 12
&& bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800
&& bul->y - 0x400 < (2 * y + 1) << 12)
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x > (0x10 * x - 8) * 0x200
&& bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x400;
bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
else
Vanish(bul);
hit = 0x18;
hit |= 0x18;
}
return hit;
}
@ -275,32 +291,40 @@ int JudgeHitBulletTriangleG(int x, int y, BULLET *bul)
int JudgeHitBulletTriangleH(int x, int y, BULLET *bul)
{
int hit = 0;
if (bul->x < (2 * x + 1) << 12
&& bul->x > (2 * x - 1) << 12
&& bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800
&& bul->y - 0x400 < (2 * y + 1) << 12 )
if (bul->x < (0x10 * x + 8) * 0x200
&& bul->x > (0x10 * x - 8) * 0x200
&& bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0xC00;
bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
else
Vanish(bul);
hit = 0x18;
hit |= 0x18;
}
return hit;
}
void HitBulletMap()
{
for (int i = 0; i < BULLET_MAX; i++)
int i;
int j;
int x;
int y;
unsigned char atrb[4];
for (i = 0; i < BULLET_MAX; i++)
{
if (gBul[i].cond & 0x80)
{
int x = gBul[i].x / 0x2000;
int y = gBul[i].y / 0x2000;
int offx[4];
int offy[4];
if ((gBul[i].cond & 0x80) == 0)
continue;
x = gBul[i].x / 0x10 / 0x200;
y = gBul[i].y / 0x10 / 0x200;
//Get surrounding tiles
int offy[4];
int offx[4];
offx[0] = 0;
offx[1] = 1;
offx[2] = 0;
@ -310,7 +334,6 @@ void HitBulletMap()
offy[2] = 1;
offy[3] = 1;
uint8_t atrb[4];
atrb[0] = GetAttribute(x, y);
atrb[1] = GetAttribute(x + 1, y);
atrb[2] = GetAttribute(x, y + 1);
@ -319,12 +342,17 @@ void HitBulletMap()
//Clear hit tiles
gBul[i].flag = 0;
if (!(gBul[i].bbits & 4))
if (gBul[i].bbits & 4)
{
for (int j = 0; j < 4; j++)
// For some reason a 'continue' just doesn't produce the same assembly
}
else
{
if (gBul[i].cond & 0x80)
for (j = 0; j < 4; j++)
{
if ((gBul[i].cond & 0x80) == 0)
continue;
switch (atrb[j])
{
case 0x41:
@ -366,9 +394,6 @@ void HitBulletMap()
case 0x77:
gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]);
break;
default:
break;
}
}
}
@ -376,4 +401,3 @@ void HitBulletMap()
}
}
}
}