Made BulHit.cpp ASM-accurate
This commit is contained in:
parent
dea995ffe6
commit
a8c4955b75
2 changed files with 223 additions and 155 deletions
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@ -15,6 +15,50 @@ size = 0x100
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name = "PutFront"
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addr = 0x402830
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[[func]]
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name = "JudgeHitBulletBlock"
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addr = 0x4029B0
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[[func]]
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name = "JudgeHitBulletBlock2"
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addr = 0x402B30
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[[func]]
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name = "JudgeHitBulletTriangleA"
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addr = 0x402FC0
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[[func]]
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name = "JudgeHitBulletTriangleB"
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addr = 0x4030B0
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[[func]]
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name = "JudgeHitBulletTriangleC"
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addr = 0x4031A0
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[[func]]
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name = "JudgeHitBulletTriangleD"
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addr = 0x403290
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[[func]]
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name = "JudgeHitBulletTriangleE"
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addr = 0x403380
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[[func]]
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name = "JudgeHitBulletTriangleF"
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addr = 0x403470
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[[func]]
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name = "JudgeHitBulletTriangleG"
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addr = 0x403560
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[[func]]
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name = "JudgeHitBulletTriangleH"
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addr = 0x403650
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[[func]]
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name = "HitBulletMap"
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addr = 0x403740
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[[func]]
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name = "Call_Escape"
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addr = 0x40DD70
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334
src/BulHit.cpp
334
src/BulHit.cpp
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@ -23,12 +23,13 @@ void Vanish(BULLET *bul)
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int JudgeHitBulletBlock(int x, int y, BULLET *bul)
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{
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int i;
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int hit = 0;
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if (bul->x - bul->blockXL < (2 * x + 1) << 12
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&& bul->blockXL + bul->x > (2 * x - 1) << 12
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&& bul->y - bul->blockYL < (2 * y + 1) << 12
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&& bul->blockYL + bul->y > (2 * y - 1) << 12)
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hit = 0x200;
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if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200
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&& bul->x + bul->blockXL > (0x10 * x - 8) * 0x200
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&& bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
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&& bul->y + bul->blockYL> (0x10 * y - 8) * 0x200)
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hit |= 0x200;
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if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
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{
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@ -36,8 +37,8 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul)
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 0);
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PlaySoundObject(12, 1);
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for (int i = 0; i < 4; i++)
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SetNpChar(4, x << 13, y << 13, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
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for (i = 0; i < 4; i++)
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SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
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ShiftMapParts(x, y);
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}
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@ -46,28 +47,39 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul)
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int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
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{
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int i;
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int workX;
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int workY;
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int hit = 0;
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int block[4];
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if (bul->bbits & 0x40)
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{
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for (int i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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block[i] = *atrb == 0x41 || *atrb == 0x61;
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if (*atrb == 0x41 || *atrb == 0x61)
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block[i] = 1;
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else
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block[i] = 0;
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++atrb;
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}
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}
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else
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{
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for (int i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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block[i] = *atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61;
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if (*atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61)
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block[i] = 1;
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else
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block[i] = 0;
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++atrb;
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}
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}
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int workX = (2 * x + 1) << 12;
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int workY = (2 * y + 1) << 12;
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workX = (0x10 * x + 8) * 0x200;
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workY = (0x10 * y + 8) * 0x200;
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//Left wall
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if (block[0] && block[2])
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@ -75,14 +87,15 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
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if (bul->x - bul->blockXL < workX)
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hit |= 1;
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}
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else if (!block[0] || block[2])
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else if (block[0] && !block[2])
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{
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if (!block[0] && block[2] && bul->x - bul->blockXL < workX && bul->blockYL + bul->y > workY + 0x600)
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if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600)
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hit |= 1;
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}
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else if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600)
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else if (!block[0] && block[2])
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{
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hit |= 1;
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if (bul->x - bul->blockXL < workX && bul->y + bul->blockYL > workY + 0x600)
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hit |= 1;
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}
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//Right wall
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@ -91,14 +104,15 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
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if (bul->x + bul->blockXL > workX)
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hit |= 4;
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}
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else if (!block[1] || block[3])
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else if (block[1] && !block[3])
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{
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if (!block[1] && block[3] && bul->x + bul->blockXL > workX && bul->blockYL + bul->y > workY + 0x600)
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if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600)
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hit |= 4;
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}
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else if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600)
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else if (!block[1] && block[3])
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{
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hit |= 4;
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if (bul->x + bul->blockXL > workX && bul->y + bul->blockYL > workY + 0x600)
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hit |= 4;
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}
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//Ceiling
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@ -107,14 +121,15 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
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if (bul->y - bul->blockYL < workY)
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hit |= 2;
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}
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else if (!block[0] || block[1])
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else if (block[0] && !block[1])
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{
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if (!block[0] && block[1] && bul->y - bul->blockYL < workY && bul->blockXL + bul->x > workX + 0x600)
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if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600)
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hit |= 2;
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}
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else if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600)
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else if (!block[0] && block[1])
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{
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hit |= 2;
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if (bul->y - bul->blockYL < workY && bul->x + bul->blockXL > workX + 0x600)
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hit |= 2;
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}
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//Ground
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@ -123,14 +138,15 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
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if (bul->y + bul->blockYL > workY)
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hit |= 8;
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}
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else if (!block[2] || block[3])
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else if (block[2] && !block[3])
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{
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if (!block[2] && block[3] && bul->y + bul->blockYL > workY && bul->blockXL + bul->x > workX + 0x600)
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if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600)
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hit |= 8;
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}
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else if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600)
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else if (!block[2] && block[3])
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{
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hit |= 8;
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if (bul->y + bul->blockYL > workY && bul->x + bul->blockXL > workX + 0x600)
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hit |= 8;
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}
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//Clip
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@ -156,16 +172,16 @@ int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
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int JudgeHitBulletTriangleA(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x > (2 * x - 1) << 12
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&& bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800
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&& bul->y + 0x400 > (2 * y - 1) << 12)
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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{
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if (bul->bbits & 8)
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bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0xC00;
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bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
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else
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Vanish(bul);
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hit = 0x82;
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hit |= 0x82;
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}
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return hit;
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}
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@ -173,16 +189,16 @@ int JudgeHitBulletTriangleA(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleB(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x > (2 * x - 1) << 12
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&& bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800
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&& bul->y + 0x400 > (2 * y - 1) << 12)
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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{
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if (bul->bbits & 8)
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bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x400;
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bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
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else
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Vanish(bul);
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hit = 0x82;
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hit |= 0x82;
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}
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return hit;
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}
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@ -190,16 +206,16 @@ int JudgeHitBulletTriangleB(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleC(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x > (2 * x - 1) << 12
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&& bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800
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&& bul->y + 0x400 > (2 * y - 1) << 12)
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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{
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if (bul->bbits & 8)
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bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x400;
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
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else
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Vanish(bul);
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hit = 0x82;
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hit |= 0x42;
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}
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return hit;
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}
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@ -207,16 +223,16 @@ int JudgeHitBulletTriangleC(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleD(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x > (2 * x - 1) << 12
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&& bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800
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&& bul->y + 0x400 > (2 * y - 1) << 12)
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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{
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if (bul->bbits & 8)
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bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0xC00;
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
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else
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Vanish(bul);
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hit = 0x82;
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hit |= 0x42;
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}
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return hit;
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}
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@ -224,16 +240,16 @@ int JudgeHitBulletTriangleD(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleE(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x - 0x200 > (2 * x - 1) << 12
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&& bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800
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&& bul->y - 0x400 < (2 * y + 1) << 12 )
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x - 0x200 > (0x10 * x - 8) * 0x200
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&& bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
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&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
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{
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if (bul->bbits & 8)
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bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0xC00;
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
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else
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Vanish(bul);
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hit = 0x28;
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hit |= 0x28;
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}
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return hit;
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}
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@ -241,16 +257,16 @@ int JudgeHitBulletTriangleE(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleF(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x > (2 * x - 1) << 12
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&& bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800
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&& bul->y - 0x400 < (2 * y + 1) << 12)
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
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&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
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{
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if (bul->bbits & 8)
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bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x400;
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
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else
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Vanish(bul);
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hit = 0x28;
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hit |= 0x28;
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}
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return hit;
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}
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@ -258,16 +274,16 @@ int JudgeHitBulletTriangleF(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleG(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x > (2 * x - 1) << 12
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&& bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800
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&& bul->y - 0x400 < (2 * y + 1) << 12)
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
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&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
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{
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if (bul->bbits & 8)
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bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x400;
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bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
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else
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Vanish(bul);
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hit = 0x18;
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hit |= 0x18;
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}
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return hit;
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}
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@ -275,105 +291,113 @@ int JudgeHitBulletTriangleG(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleH(int x, int y, BULLET *bul)
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{
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int hit = 0;
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if (bul->x < (2 * x + 1) << 12
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&& bul->x > (2 * x - 1) << 12
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&& bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800
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&& bul->y - 0x400 < (2 * y + 1) << 12 )
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if (bul->x < (0x10 * x + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
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&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
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{
|
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if (bul->bbits & 8)
|
||||
bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0xC00;
|
||||
bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
|
||||
else
|
||||
Vanish(bul);
|
||||
hit = 0x18;
|
||||
hit |= 0x18;
|
||||
}
|
||||
return hit;
|
||||
}
|
||||
|
||||
void HitBulletMap()
|
||||
{
|
||||
for (int i = 0; i < BULLET_MAX; i++)
|
||||
int i;
|
||||
int j;
|
||||
int x;
|
||||
int y;
|
||||
unsigned char atrb[4];
|
||||
|
||||
for (i = 0; i < BULLET_MAX; i++)
|
||||
{
|
||||
if (gBul[i].cond & 0x80)
|
||||
int offx[4];
|
||||
int offy[4];
|
||||
|
||||
if ((gBul[i].cond & 0x80) == 0)
|
||||
continue;
|
||||
|
||||
x = gBul[i].x / 0x10 / 0x200;
|
||||
y = gBul[i].y / 0x10 / 0x200;
|
||||
|
||||
//Get surrounding tiles
|
||||
offx[0] = 0;
|
||||
offx[1] = 1;
|
||||
offx[2] = 0;
|
||||
offx[3] = 1;
|
||||
offy[0] = 0;
|
||||
offy[1] = 0;
|
||||
offy[2] = 1;
|
||||
offy[3] = 1;
|
||||
|
||||
atrb[0] = GetAttribute(x, y);
|
||||
atrb[1] = GetAttribute(x + 1, y);
|
||||
atrb[2] = GetAttribute(x, y + 1);
|
||||
atrb[3] = GetAttribute(x + 1, y + 1);
|
||||
|
||||
//Clear hit tiles
|
||||
gBul[i].flag = 0;
|
||||
|
||||
if (gBul[i].bbits & 4)
|
||||
{
|
||||
int x = gBul[i].x / 0x2000;
|
||||
int y = gBul[i].y / 0x2000;
|
||||
|
||||
//Get surrounding tiles
|
||||
int offy[4];
|
||||
int offx[4];
|
||||
offx[0] = 0;
|
||||
offx[1] = 1;
|
||||
offx[2] = 0;
|
||||
offx[3] = 1;
|
||||
offy[0] = 0;
|
||||
offy[1] = 0;
|
||||
offy[2] = 1;
|
||||
offy[3] = 1;
|
||||
|
||||
uint8_t atrb[4];
|
||||
atrb[0] = GetAttribute(x, y);
|
||||
atrb[1] = GetAttribute(x + 1, y);
|
||||
atrb[2] = GetAttribute(x, y + 1);
|
||||
atrb[3] = GetAttribute(x + 1, y + 1);
|
||||
|
||||
//Clear hit tiles
|
||||
gBul[i].flag = 0;
|
||||
|
||||
if (!(gBul[i].bbits & 4))
|
||||
// For some reason a 'continue' just doesn't produce the same assembly
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
if (gBul[i].cond & 0x80)
|
||||
{
|
||||
switch (atrb[j])
|
||||
{
|
||||
case 0x41:
|
||||
case 0x43:
|
||||
case 0x44:
|
||||
case 0x61:
|
||||
case 0x64:
|
||||
gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x50:
|
||||
case 0x70:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x51:
|
||||
case 0x71:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x52:
|
||||
case 0x72:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x53:
|
||||
case 0x73:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x54:
|
||||
case 0x74:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x55:
|
||||
case 0x75:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x56:
|
||||
case 0x76:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x57:
|
||||
case 0x77:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((gBul[i].cond & 0x80) == 0)
|
||||
continue;
|
||||
|
||||
gBul[i].flag |= JudgeHitBulletBlock2(x, y, atrb, &gBul[i]);
|
||||
switch (atrb[j])
|
||||
{
|
||||
case 0x41:
|
||||
case 0x43:
|
||||
case 0x44:
|
||||
case 0x61:
|
||||
case 0x64:
|
||||
gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x50:
|
||||
case 0x70:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x51:
|
||||
case 0x71:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x52:
|
||||
case 0x72:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x53:
|
||||
case 0x73:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x54:
|
||||
case 0x74:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x55:
|
||||
case 0x75:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x56:
|
||||
case 0x76:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
case 0x57:
|
||||
case 0x77:
|
||||
gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
gBul[i].flag |= JudgeHitBulletBlock2(x, y, atrb, &gBul[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue