Update Wii U backend

This commit is contained in:
Clownacy 2020-04-15 22:03:59 +01:00
parent be0c61018b
commit a983417771

View file

@ -16,7 +16,7 @@ static size_t framebuffer_height;
//static uint32_t tv_buffer_size;
static uint32_t drc_buffer_size;
unsigned char* WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen, size_t *pitch)
bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen)
{
(void)window_title;
(void)fullscreen;
@ -38,11 +38,9 @@ unsigned char* WindowBackend_Software_CreateWindow(const char *window_title, int
// OSScreenSetBufferEx(SCREEN_TV, tv_framebuffer);
OSScreenSetBufferEx(SCREEN_DRC, drc_framebuffer);
fake_framebuffer = (unsigned char*)malloc(screen_width * screen_height * 3);
fake_framebuffer = (unsigned char*)malloc(framebuffer_width * framebuffer_height * 3);
*pitch = screen_width * 3;
return fake_framebuffer;
return true;
}
void WindowBackend_Software_DestroyWindow(void)
@ -53,6 +51,13 @@ void WindowBackend_Software_DestroyWindow(void)
OSScreenShutdown();
}
unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
*pitch = framebuffer_width * 3;
return fake_framebuffer;
}
void WindowBackend_Software_Display(void)
{
const size_t line_size = (drc_buffer_size / 480) / 2;