ArmsItem.cpp code cleanup and accuracy improvements
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2c23de27d5
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a9940c9ca9
1 changed files with 36 additions and 27 deletions
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@ -37,7 +37,7 @@ void ClearItemData()
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BOOL AddArmsData(long code, long max_num)
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{
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int i = 0;
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for (; i < ARMS_MAX;)
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while (i < ARMS_MAX)
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{
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if (gArmsData[i].code == code)
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break;
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@ -70,8 +70,8 @@ BOOL AddArmsData(long code, long max_num)
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BOOL SubArmsData(long code)
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{
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int i = 0;
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for (; i < ARMS_MAX; ++i)
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int i;
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for (i = 0; i < ARMS_MAX; ++i)
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if (gArmsData[i].code == code)
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break;
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@ -83,19 +83,20 @@ BOOL SubArmsData(long code)
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return FALSE;
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// Shift all arms from the right to the left
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for (i += 1; i < ARMS_MAX; ++i)
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for (++i; i < ARMS_MAX; ++i)
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gArmsData[i - 1] = gArmsData[i];
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// Clear farthest weapon and select first
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gArmsData[i - 1].code = 0;
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gSelectedArms = 0;
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return TRUE;
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}
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BOOL TradeArms(long code1, long code2, long max_num)
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{
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int i = 0;
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for (; i < ARMS_MAX;)
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while (i < ARMS_MAX)
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{
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if (gArmsData[i].code == code1)
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break;
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@ -111,13 +112,14 @@ BOOL TradeArms(long code1, long code2, long max_num)
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gArmsData[i].max_num += max_num;
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gArmsData[i].num += max_num;
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gArmsData[i].exp = 0;
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return TRUE;
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}
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BOOL AddItemData(long code)
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{
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int i = 0;
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for (; i < ITEM_MAX;)
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while (i < ITEM_MAX)
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{
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if (gItemData[i].code == code)
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break;
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@ -132,13 +134,14 @@ BOOL AddItemData(long code)
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return FALSE;
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gItemData[i].code = code;
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return TRUE;
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}
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BOOL SubItemData(long code)
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{
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int i = 0;
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for (; i < ITEM_MAX; ++i)
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int i;
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for (i = 0; i < ITEM_MAX; ++i)
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if (gItemData[i].code == code)
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break;
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@ -146,11 +149,12 @@ BOOL SubItemData(long code)
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return FALSE;
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// Shift all items from the right to the left
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for (i += 1; i < ITEM_MAX; ++i)
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for (++i; i < ITEM_MAX; ++i)
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gItemData[i - 1] = gItemData[i];
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gItemData[i - 1].code = 0;
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gSelectedItem = 0;
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return TRUE;
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}
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@ -167,6 +171,7 @@ void MoveCampCursor()
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return;
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BOOL bChange = FALSE;
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if (gCampActive == FALSE)
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{
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if (gKeyTrg & gKeyLeft)
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@ -179,10 +184,11 @@ void MoveCampCursor()
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++gSelectedArms;
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bChange = TRUE;
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}
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if ((gKeyDown | gKeyUp) & gKeyTrg)
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if (gKeyTrg & (gKeyUp | gKeyDown))
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{
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if (item_num)
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gCampActive = TRUE;
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bChange = TRUE;
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}
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@ -207,13 +213,10 @@ void MoveCampCursor()
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{
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if (gSelectedItem == item_num - 1)
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gSelectedItem = 6 * (gSelectedItem / 6);
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else if (gSelectedItem % 6 == 5)
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gSelectedItem -= 5;
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else
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{
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if (gSelectedItem % 6 == 5)
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gSelectedItem -= 5;
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else
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++gSelectedItem;
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}
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++gSelectedItem;
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bChange = TRUE;
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}
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@ -311,7 +314,7 @@ void PutCampObject()
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PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
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// Draw arms
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for (i = 0; i < ARMS_MAX; i++)
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for (i = 0; i < ARMS_MAX; ++i)
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{
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if (gArmsData[i].code == 0)
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break;
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@ -345,7 +348,7 @@ void PutCampObject()
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else
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PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
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for (i = 0; i < ITEM_MAX; i++)
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for (i = 0; i < ITEM_MAX; ++i)
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{
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if (gItemData[i].code == 0)
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break;
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@ -377,7 +380,7 @@ int CampLoop()
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// Run script
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arms_num = 0;
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for (; gArmsData[arms_num].code != 0;)
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while (gArmsData[arms_num].code != 0)
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++arms_num;
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if (arms_num)
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@ -418,7 +421,7 @@ int CampLoop()
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if (gCampActive)
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{
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if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
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if (g_GameFlags & 2 && gKeyTrg & (gKeyCancel | gKeyItem))
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{
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StopTextScript();
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break;
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@ -426,7 +429,7 @@ int CampLoop()
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}
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else
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{
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if ((gKeyCancel | gKeyOk | gKeyItem) & gKeyTrg)
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if (gKeyTrg & (gKeyOk | gKeyCancel | gKeyItem))
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{
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StopTextScript();
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break;
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@ -445,7 +448,7 @@ int CampLoop()
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BOOL CheckItem(long a)
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{
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for (int i = 0; i < ITEM_MAX; i++)
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for (int i = 0; i < ITEM_MAX; ++i)
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{
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if (gItemData[i].code == a)
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return TRUE;
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@ -456,7 +459,7 @@ BOOL CheckItem(long a)
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BOOL CheckArms(long a)
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{
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for (int i = 0; i < ARMS_MAX; i++)
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for (int i = 0; i < ARMS_MAX; ++i)
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{
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if (gArmsData[i].code == a)
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return TRUE;
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@ -467,21 +470,26 @@ BOOL CheckArms(long a)
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BOOL UseArmsEnergy(long num)
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{
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if (!gArmsData[gSelectedArms].max_num)
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if (gArmsData[gSelectedArms].max_num == 0)
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return TRUE;
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if (!gArmsData[gSelectedArms].num)
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if (gArmsData[gSelectedArms].num == 0)
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return FALSE;
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gArmsData[gSelectedArms].num -= num;
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if (gArmsData[gSelectedArms].num < 0)
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gArmsData[gSelectedArms].num = 0;
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return TRUE;
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}
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BOOL ChargeArmsEnergy(long num)
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{
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gArmsData[gSelectedArms].num += num;
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if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num)
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gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num;
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return TRUE;
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}
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@ -499,7 +507,7 @@ void FullArmsEnergy()
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int RotationArms()
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{
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int arms_num = 0;
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for (; gArmsData[arms_num].code != 0;)
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while (gArmsData[arms_num].code != 0)
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++arms_num;
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if (arms_num == 0)
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@ -508,6 +516,7 @@ int RotationArms()
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ResetSpurCharge();
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++gSelectedArms;
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while (gSelectedArms < arms_num)
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{
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if (gArmsData[gSelectedArms].code)
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@ -528,7 +537,7 @@ int RotationArms()
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int RotationArmsRev()
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{
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int arms_num = 0;
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for (; gArmsData[arms_num].code != 0;)
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while (gArmsData[arms_num].code != 0)
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++arms_num;
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if (arms_num == 0)
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