ArmsItem.cpp code cleanup and accuracy improvements

This commit is contained in:
Clownacy 2019-06-29 23:29:44 +01:00
parent 2c23de27d5
commit a9940c9ca9

View file

@ -37,7 +37,7 @@ void ClearItemData()
BOOL AddArmsData(long code, long max_num) BOOL AddArmsData(long code, long max_num)
{ {
int i = 0; int i = 0;
for (; i < ARMS_MAX;) while (i < ARMS_MAX)
{ {
if (gArmsData[i].code == code) if (gArmsData[i].code == code)
break; break;
@ -70,8 +70,8 @@ BOOL AddArmsData(long code, long max_num)
BOOL SubArmsData(long code) BOOL SubArmsData(long code)
{ {
int i = 0; int i;
for (; i < ARMS_MAX; ++i) for (i = 0; i < ARMS_MAX; ++i)
if (gArmsData[i].code == code) if (gArmsData[i].code == code)
break; break;
@ -83,19 +83,20 @@ BOOL SubArmsData(long code)
return FALSE; return FALSE;
// Shift all arms from the right to the left // Shift all arms from the right to the left
for (i += 1; i < ARMS_MAX; ++i) for (++i; i < ARMS_MAX; ++i)
gArmsData[i - 1] = gArmsData[i]; gArmsData[i - 1] = gArmsData[i];
// Clear farthest weapon and select first // Clear farthest weapon and select first
gArmsData[i - 1].code = 0; gArmsData[i - 1].code = 0;
gSelectedArms = 0; gSelectedArms = 0;
return TRUE; return TRUE;
} }
BOOL TradeArms(long code1, long code2, long max_num) BOOL TradeArms(long code1, long code2, long max_num)
{ {
int i = 0; int i = 0;
for (; i < ARMS_MAX;) while (i < ARMS_MAX)
{ {
if (gArmsData[i].code == code1) if (gArmsData[i].code == code1)
break; break;
@ -111,13 +112,14 @@ BOOL TradeArms(long code1, long code2, long max_num)
gArmsData[i].max_num += max_num; gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num; gArmsData[i].num += max_num;
gArmsData[i].exp = 0; gArmsData[i].exp = 0;
return TRUE; return TRUE;
} }
BOOL AddItemData(long code) BOOL AddItemData(long code)
{ {
int i = 0; int i = 0;
for (; i < ITEM_MAX;) while (i < ITEM_MAX)
{ {
if (gItemData[i].code == code) if (gItemData[i].code == code)
break; break;
@ -132,13 +134,14 @@ BOOL AddItemData(long code)
return FALSE; return FALSE;
gItemData[i].code = code; gItemData[i].code = code;
return TRUE; return TRUE;
} }
BOOL SubItemData(long code) BOOL SubItemData(long code)
{ {
int i = 0; int i;
for (; i < ITEM_MAX; ++i) for (i = 0; i < ITEM_MAX; ++i)
if (gItemData[i].code == code) if (gItemData[i].code == code)
break; break;
@ -146,11 +149,12 @@ BOOL SubItemData(long code)
return FALSE; return FALSE;
// Shift all items from the right to the left // Shift all items from the right to the left
for (i += 1; i < ITEM_MAX; ++i) for (++i; i < ITEM_MAX; ++i)
gItemData[i - 1] = gItemData[i]; gItemData[i - 1] = gItemData[i];
gItemData[i - 1].code = 0; gItemData[i - 1].code = 0;
gSelectedItem = 0; gSelectedItem = 0;
return TRUE; return TRUE;
} }
@ -167,6 +171,7 @@ void MoveCampCursor()
return; return;
BOOL bChange = FALSE; BOOL bChange = FALSE;
if (gCampActive == FALSE) if (gCampActive == FALSE)
{ {
if (gKeyTrg & gKeyLeft) if (gKeyTrg & gKeyLeft)
@ -179,10 +184,11 @@ void MoveCampCursor()
++gSelectedArms; ++gSelectedArms;
bChange = TRUE; bChange = TRUE;
} }
if ((gKeyDown | gKeyUp) & gKeyTrg) if (gKeyTrg & (gKeyUp | gKeyDown))
{ {
if (item_num) if (item_num)
gCampActive = TRUE; gCampActive = TRUE;
bChange = TRUE; bChange = TRUE;
} }
@ -207,13 +213,10 @@ void MoveCampCursor()
{ {
if (gSelectedItem == item_num - 1) if (gSelectedItem == item_num - 1)
gSelectedItem = 6 * (gSelectedItem / 6); gSelectedItem = 6 * (gSelectedItem / 6);
else else if (gSelectedItem % 6 == 5)
{
if (gSelectedItem % 6 == 5)
gSelectedItem -= 5; gSelectedItem -= 5;
else else
++gSelectedItem; ++gSelectedItem;
}
bChange = TRUE; bChange = TRUE;
} }
@ -311,7 +314,7 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
// Draw arms // Draw arms
for (i = 0; i < ARMS_MAX; i++) for (i = 0; i < ARMS_MAX; ++i)
{ {
if (gArmsData[i].code == 0) if (gArmsData[i].code == 0)
break; break;
@ -345,7 +348,7 @@ void PutCampObject()
else else
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
for (i = 0; i < ITEM_MAX; i++) for (i = 0; i < ITEM_MAX; ++i)
{ {
if (gItemData[i].code == 0) if (gItemData[i].code == 0)
break; break;
@ -377,7 +380,7 @@ int CampLoop()
// Run script // Run script
arms_num = 0; arms_num = 0;
for (; gArmsData[arms_num].code != 0;) while (gArmsData[arms_num].code != 0)
++arms_num; ++arms_num;
if (arms_num) if (arms_num)
@ -418,7 +421,7 @@ int CampLoop()
if (gCampActive) if (gCampActive)
{ {
if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg) if (g_GameFlags & 2 && gKeyTrg & (gKeyCancel | gKeyItem))
{ {
StopTextScript(); StopTextScript();
break; break;
@ -426,7 +429,7 @@ int CampLoop()
} }
else else
{ {
if ((gKeyCancel | gKeyOk | gKeyItem) & gKeyTrg) if (gKeyTrg & (gKeyOk | gKeyCancel | gKeyItem))
{ {
StopTextScript(); StopTextScript();
break; break;
@ -445,7 +448,7 @@ int CampLoop()
BOOL CheckItem(long a) BOOL CheckItem(long a)
{ {
for (int i = 0; i < ITEM_MAX; i++) for (int i = 0; i < ITEM_MAX; ++i)
{ {
if (gItemData[i].code == a) if (gItemData[i].code == a)
return TRUE; return TRUE;
@ -456,7 +459,7 @@ BOOL CheckItem(long a)
BOOL CheckArms(long a) BOOL CheckArms(long a)
{ {
for (int i = 0; i < ARMS_MAX; i++) for (int i = 0; i < ARMS_MAX; ++i)
{ {
if (gArmsData[i].code == a) if (gArmsData[i].code == a)
return TRUE; return TRUE;
@ -467,21 +470,26 @@ BOOL CheckArms(long a)
BOOL UseArmsEnergy(long num) BOOL UseArmsEnergy(long num)
{ {
if (!gArmsData[gSelectedArms].max_num) if (gArmsData[gSelectedArms].max_num == 0)
return TRUE; return TRUE;
if (!gArmsData[gSelectedArms].num) if (gArmsData[gSelectedArms].num == 0)
return FALSE; return FALSE;
gArmsData[gSelectedArms].num -= num; gArmsData[gSelectedArms].num -= num;
if (gArmsData[gSelectedArms].num < 0) if (gArmsData[gSelectedArms].num < 0)
gArmsData[gSelectedArms].num = 0; gArmsData[gSelectedArms].num = 0;
return TRUE; return TRUE;
} }
BOOL ChargeArmsEnergy(long num) BOOL ChargeArmsEnergy(long num)
{ {
gArmsData[gSelectedArms].num += num; gArmsData[gSelectedArms].num += num;
if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num) if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num)
gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num; gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num;
return TRUE; return TRUE;
} }
@ -499,7 +507,7 @@ void FullArmsEnergy()
int RotationArms() int RotationArms()
{ {
int arms_num = 0; int arms_num = 0;
for (; gArmsData[arms_num].code != 0;) while (gArmsData[arms_num].code != 0)
++arms_num; ++arms_num;
if (arms_num == 0) if (arms_num == 0)
@ -508,6 +516,7 @@ int RotationArms()
ResetSpurCharge(); ResetSpurCharge();
++gSelectedArms; ++gSelectedArms;
while (gSelectedArms < arms_num) while (gSelectedArms < arms_num)
{ {
if (gArmsData[gSelectedArms].code) if (gArmsData[gSelectedArms].code)
@ -528,7 +537,7 @@ int RotationArms()
int RotationArmsRev() int RotationArmsRev()
{ {
int arms_num = 0; int arms_num = 0;
for (; gArmsData[arms_num].code != 0;) while (gArmsData[arms_num].code != 0)
++arms_num; ++arms_num;
if (arms_num == 0) if (arms_num == 0)