Removed UB in PutArmsEnergy
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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@ -271,6 +271,9 @@ void PutArmsEnergy(BOOL flash)
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RECT rcExpFlash = {40, 80, 80, 88};
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int lv = gArmsData[gSelectedArms].level - 1;
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if (lv < 0) // Detect the case where the level is 0 (no weapon)
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lv = 0; // Set lv to a safe value
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int arms_code = gArmsData[gSelectedArms].code;
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int exp_now = gArmsData[gSelectedArms].exp;
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int exp_next = gArmsLevelTable[arms_code].exp[lv];
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