3DS - Make glyph system independent of surfaces
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5756612212
commit
aafb8dd302
1 changed files with 19 additions and 13 deletions
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@ -30,7 +30,7 @@ typedef struct RenderBackend_Surface
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typedef struct RenderBackend_GlyphAtlas
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typedef struct RenderBackend_GlyphAtlas
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{
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{
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RenderBackend_Surface *surface;
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C3D_Tex texture;
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unsigned char *local_texture_buffer;
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unsigned char *local_texture_buffer;
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} RenderBackend_GlyphAtlas;
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} RenderBackend_GlyphAtlas;
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@ -367,12 +367,18 @@ RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t he
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if (atlas->local_texture_buffer != NULL)
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if (atlas->local_texture_buffer != NULL)
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{
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{
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atlas->surface = RenderBackend_CreateSurface(width, height, false);
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memset(&atlas->texture, 0, sizeof(atlas->texture));
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if (C3D_TexInit(&atlas->texture, width, height, GPU_RGBA8))
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{
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C3D_TexSetFilter(&atlas->texture, GPU_NEAREST, GPU_NEAREST);
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if (atlas->surface != NULL)
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return atlas;
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return atlas;
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}
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else
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else
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Backend_PrintError("RenderBackend_CreateSurface failed in RenderBackend_CreateGlyphAtlas");
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{
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Backend_PrintError("C3D_TexInit failed in RenderBackend_CreateGlyphAtlas");
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}
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linearFree(atlas->local_texture_buffer);
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linearFree(atlas->local_texture_buffer);
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}
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}
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@ -394,7 +400,7 @@ RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t he
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void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas)
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void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas)
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{
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{
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RenderBackend_FreeSurface(atlas->surface);
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C3D_TexDelete(&atlas->texture);
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linearFree(atlas->local_texture_buffer);
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linearFree(atlas->local_texture_buffer);
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free(atlas);
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free(atlas);
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}
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}
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@ -411,7 +417,7 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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for (size_t h = 0; h < height; ++h)
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for (size_t h = 0; h < height; ++h)
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{
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{
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const unsigned char *source_pointer = &pixels[h * pitch];
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const unsigned char *source_pointer = &pixels[h * pitch];
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unsigned char *destination_pointer = &atlas->local_texture_buffer[((y + h) * atlas->surface->width + x) * 4];
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unsigned char *destination_pointer = &atlas->local_texture_buffer[((y + h) * atlas->texture.width + x) * 4];
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for (size_t w = 0; w < width; ++w)
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for (size_t w = 0; w < width; ++w)
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{
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{
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@ -422,9 +428,9 @@ void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t
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}
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}
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}
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}
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GSPGPU_FlushDataCache(atlas->local_texture_buffer, atlas->surface->width * atlas->surface->height * 4);
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GSPGPU_FlushDataCache(atlas->local_texture_buffer, atlas->texture.width * atlas->texture.height * 4);
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C3D_SyncDisplayTransfer((u32*)atlas->local_texture_buffer, GX_BUFFER_DIM(atlas->surface->width, atlas->surface->height), (u32*)atlas->surface->texture.data, GX_BUFFER_DIM(atlas->surface->width, atlas->surface->height), TEXTURE_TRANSFER_FLAGS);
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C3D_SyncDisplayTransfer((u32*)atlas->local_texture_buffer, GX_BUFFER_DIM(atlas->texture.width, atlas->texture.height), (u32*)atlas->texture.data, GX_BUFFER_DIM(atlas->texture.width, atlas->texture.height), TEXTURE_TRANSFER_FLAGS);
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}
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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@ -446,10 +452,10 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa
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void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
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void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
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{
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{
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const float texture_left = (float)glyph_x / glyph_atlas->surface->texture.width;
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const float texture_left = (float)glyph_x / glyph_atlas->texture.width;
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const float texture_top = (float)(glyph_atlas->surface->texture.height - glyph_y) / glyph_atlas->surface->texture.height;
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const float texture_top = (float)(glyph_atlas->texture.height - glyph_y) / glyph_atlas->texture.height;
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const float texture_right = (float)(glyph_x + glyph_width) / glyph_atlas->surface->texture.width;
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const float texture_right = (float)(glyph_x + glyph_width) / glyph_atlas->texture.width;
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const float texture_bottom = (float)(glyph_atlas->surface->texture.height - (glyph_y + glyph_height)) / glyph_atlas->surface->texture.height;
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const float texture_bottom = (float)(glyph_atlas->texture.height - (glyph_y + glyph_height)) / glyph_atlas->texture.height;
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Tex3DS_SubTexture subtexture;
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Tex3DS_SubTexture subtexture;
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subtexture.width = glyph_width;
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subtexture.width = glyph_width;
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@ -460,7 +466,7 @@ void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, siz
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subtexture.bottom = texture_bottom;
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subtexture.bottom = texture_bottom;
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C2D_Image image;
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C2D_Image image;
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image.tex = &glyph_atlas->surface->texture;
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image.tex = &glyph_atlas->texture;
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image.subtex = &subtexture;
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image.subtex = &subtexture;
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C2D_DrawImageAt(image, x, y, 0.5f, &glyph_tint, 1.0f, 1.0f);
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C2D_DrawImageAt(image, x, y, 0.5f, &glyph_tint, 1.0f, 1.0f);
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