Clean-up BossTwinD.cpp
This commit is contained in:
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4f60a939af
commit
ab4763d2a3
1 changed files with 82 additions and 62 deletions
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@ -31,8 +31,8 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
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case 0:
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case 0:
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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npc->act_no = 10;
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npc->act_no = 10;
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npc->x += npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
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npc->x += npc->pNpc->x + (GetCos(deg) * npc->pNpc->tgt_x);
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npc->y += npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
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npc->y += npc->pNpc->y + (GetSin(deg) * npc->pNpc->tgt_y);
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// Fallthrough
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// Fallthrough
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case 10:
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case 10:
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if (npc->x > gMC.x)
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if (npc->x > gMC.x)
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@ -44,8 +44,9 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
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case 100:
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case 100:
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
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npc->tgt_x = npc->pNpc->x + (GetCos(deg) * npc->pNpc->tgt_x);
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npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
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npc->tgt_y = npc->pNpc->y + (GetSin(deg) * npc->pNpc->tgt_y);
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npc->x += (npc->tgt_x - npc->x) / 8;
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npc->x += (npc->tgt_x - npc->x) / 8;
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npc->y += (npc->tgt_y - npc->y) / 8;
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npc->y += (npc->tgt_y - npc->y) / 8;
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@ -62,8 +63,9 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
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// Fallthrough
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// Fallthrough
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case 1001:
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case 1001:
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
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npc->tgt_x = npc->pNpc->x + (GetCos(deg) * npc->pNpc->tgt_x);
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npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
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npc->tgt_y = npc->pNpc->y + (GetSin(deg) * npc->pNpc->tgt_y);
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npc->x += (npc->tgt_x - npc->x) / 8;
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npc->x += (npc->tgt_x - npc->x) / 8;
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npc->y += (npc->tgt_y - npc->y) / 8;
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npc->y += (npc->tgt_y - npc->y) / 8;
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@ -122,12 +124,12 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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case 200:
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case 200:
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npc->bits &= ~NPC_SHOOTABLE;
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npc->bits &= ~NPC_SHOOTABLE;
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->hit.front = 0x2000;
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npc->hit.front = 16 * 0x200;
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npc->act_no = 201;
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npc->act_no = 201;
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npc->count1 = Random(100, 200);
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npc->count1 = Random(100, 200);
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// Fallthrough
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// Fallthrough
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case 201:
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case 201:
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if (npc->count1)
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if (npc->count1 != 0)
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{
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{
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--npc->count1;
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--npc->count1;
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}
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}
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@ -141,13 +143,15 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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break;
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break;
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case 210:
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case 210:
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if (++npc->act_wait == 3)
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++npc->act_wait;
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if (npc->act_wait == 3)
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npc->ani_no = 1;
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npc->ani_no = 1;
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if (npc->act_wait == 6)
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if (npc->act_wait == 6)
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{
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{
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npc->ani_no = 2;
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npc->ani_no = 2;
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npc->hit.front = 0x1000;
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npc->hit.front = 8 * 0x200;
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npc->bits |= NPC_SHOOTABLE;
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npc->bits |= NPC_SHOOTABLE;
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npc->count2 = 0;
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npc->count2 = 0;
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}
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}
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@ -158,7 +162,7 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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npc->act_wait = 0;
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npc->act_wait = 0;
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}
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}
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if (npc->shock)
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if (npc->shock != 0)
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++npc->count2;
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++npc->count2;
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if (npc->count2 > 10)
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if (npc->count2 > 10)
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@ -168,13 +172,15 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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npc->act_no = 300;
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npc->act_no = 300;
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->ani_no = 3;
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npc->ani_no = 3;
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npc->hit.front = 0x2000;
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npc->hit.front = 16 * 0x200;
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}
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}
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break;
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break;
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case 220:
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case 220:
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if (++npc->act_wait % 8 == 1)
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++npc->act_wait;
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if (npc->act_wait % 8 == 1)
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{
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{
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
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deg += (unsigned char)Random(-6, 6);
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deg += (unsigned char)Random(-6, 6);
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@ -182,9 +188,9 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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xm = GetCos(deg);
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xm = GetCos(deg);
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if (npc->direct == 0)
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if (npc->direct == 0)
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SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
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SetNpChar(202, npc->x - (8 * 0x200), npc->y, xm, ym, 0, NULL, 0x100);
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else
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else
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SetNpChar(202, npc->x + 0x1000, npc->y, xm, ym, 0, 0, 0x100);
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SetNpChar(202, npc->x + (8 * 0x200), npc->y, xm, ym, 0, NULL, 0x100);
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PlaySoundObject(33, 1);
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PlaySoundObject(33, 1);
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}
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}
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@ -195,7 +201,9 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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break;
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break;
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case 300:
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case 300:
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if (++npc->act_wait > 100)
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++npc->act_wait;
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if (npc->act_wait > 100)
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npc->act_no = 200;
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npc->act_no = 200;
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break;
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break;
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@ -204,17 +212,19 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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npc->act_no = 401;
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npc->act_no = 401;
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->hit.front = 0x2000;
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npc->hit.front = 16 * 0x200;
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npc->bits &= ~NPC_SHOOTABLE;
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npc->bits &= ~NPC_SHOOTABLE;
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// Fallthrough
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// Fallthrough
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case 401:
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case 401:
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if (++npc->act_wait == 3)
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++npc->act_wait;
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if (npc->act_wait == 3)
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npc->ani_no = 1;
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npc->ani_no = 1;
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if (npc->act_wait == 6)
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if (npc->act_wait == 6)
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{
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{
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npc->ani_no = 2;
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npc->ani_no = 2;
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npc->hit.front = 0x1000;
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npc->hit.front = 8 * 0x200;
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npc->bits |= NPC_SHOOTABLE;
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npc->bits |= NPC_SHOOTABLE;
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npc->count2 = 0;
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npc->count2 = 0;
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}
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}
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@ -227,9 +237,9 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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xm = GetCos(deg);
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xm = GetCos(deg);
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if (npc->direct == 0)
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if (npc->direct == 0)
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SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
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SetNpChar(202, npc->x - (8 * 0x200), npc->y, xm, ym, 0, NULL, 0x100);
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else
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else
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SetNpChar(202, npc->x + 0x1000, npc->y, xm, ym, 0, 0, 0x100);
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SetNpChar(202, npc->x + (8 * 0x200), npc->y, xm, ym, 0, NULL, 0x100);
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PlaySoundObject(33, 1);
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PlaySoundObject(33, 1);
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}
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}
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@ -245,11 +255,11 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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npc->direct = npc->pNpc->direct;
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npc->direct = npc->pNpc->direct;
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if (npc->direct == 0)
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if (npc->direct == 0)
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npc->x = npc->pNpc->x - 0x800;
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npc->x = npc->pNpc->x - (4 * 0x200);
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else
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else
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npc->x = npc->pNpc->x + 0x800;
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npc->x = npc->pNpc->x + (4 * 0x200);
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npc->y = npc->pNpc->y - 0x1000;
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npc->y = npc->pNpc->y - (8 * 0x200);
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if (npc->direct == 0)
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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npc->rect = rcLeft[npc->ani_no];
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@ -268,17 +278,17 @@ void ActBossChar_Twin(void)
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npc->direct = 0;
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npc->direct = 0;
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npc->act_no = 10;
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npc->act_no = 10;
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npc->exp = 0;
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npc->exp = 0;
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npc->x = 0x14000;
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npc->x = 160 * 0x200;
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npc->y = 0x10000;
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npc->y = 128 * 0x200;
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npc->view.front = 0x1000;
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npc->view.front = 8 * 0x200;
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npc->view.top = 0x1000;
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npc->view.top = 8 * 0x200;
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npc->view.back = 0x10000;
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npc->view.back = 128 * 0x200;
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npc->view.bottom = 0x1000;
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npc->view.bottom = 8 * 0x200;
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npc->hit_voice = 54;
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npc->hit_voice = 54;
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npc->hit.front = 0x1000;
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npc->hit.front = 8 * 0x200;
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npc->hit.top = 0x1000;
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npc->hit.top = 8 * 0x200;
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npc->hit.back = 0x1000;
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npc->hit.back = 8 * 0x200;
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npc->hit.bottom = 0x1000;
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npc->hit.bottom = 8 * 0x200;
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npc->bits = NPC_IGNORE_SOLIDITY;
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npc->bits = NPC_IGNORE_SOLIDITY;
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npc->bits |= NPC_EVENT_WHEN_KILLED;
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npc->bits |= NPC_EVENT_WHEN_KILLED;
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npc->size = 3;
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npc->size = 3;
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@ -290,28 +300,28 @@ void ActBossChar_Twin(void)
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npc->tgt_y = 61;
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npc->tgt_y = 61;
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gBoss[2].cond = 0x80;
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gBoss[2].cond = 0x80;
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gBoss[2].view.back = 0x2800;
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gBoss[2].view.back = 20 * 0x200;
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gBoss[2].view.front = 0x2800;
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gBoss[2].view.front = 20 * 0x200;
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gBoss[2].view.top = 0x2000;
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gBoss[2].view.top = 16 * 0x200;
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gBoss[2].view.bottom = 0x2000;
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gBoss[2].view.bottom = 16 * 0x200;
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gBoss[2].hit.back = 0x1800;
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gBoss[2].hit.back = 12 * 0x200;
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gBoss[2].hit.front = 0x1800;
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gBoss[2].hit.front = 12 * 0x200;
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gBoss[2].hit.top = 0x1400;
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gBoss[2].hit.top = 10 * 0x200;
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gBoss[2].hit.bottom = 0x1400;
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gBoss[2].hit.bottom = 10 * 0x200;
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gBoss[2].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
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gBoss[2].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
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gBoss[2].pNpc = &gBoss[3];
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gBoss[2].pNpc = &gBoss[3];
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gBoss[2].cond |= 0x10;
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gBoss[2].cond |= 0x10;
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gBoss[2].damage = 10;
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gBoss[2].damage = 10;
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gBoss[3].cond = 0x80;
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gBoss[3].cond = 0x80;
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gBoss[3].view.back = 0x2800;
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gBoss[3].view.back = 20 * 0x200;
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gBoss[3].view.front = 0x2800;
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gBoss[3].view.front = 20 * 0x200;
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gBoss[3].view.top = 0x2800;
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gBoss[3].view.top = 20 * 0x200;
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gBoss[3].view.bottom = 0x2800;
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gBoss[3].view.bottom = 20 * 0x200;
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gBoss[3].hit.back = 0x1800;
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gBoss[3].hit.back = 12 * 0x200;
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gBoss[3].hit.front = 0x1800;
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gBoss[3].hit.front = 12 * 0x200;
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gBoss[3].hit.top = 0x400;
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gBoss[3].hit.top = 2 * 0x200;
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gBoss[3].hit.bottom = 0x2000;
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gBoss[3].hit.bottom = 16 * 0x200;
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gBoss[3].bits = NPC_IGNORE_SOLIDITY;
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gBoss[3].bits = NPC_IGNORE_SOLIDITY;
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gBoss[3].pNpc = npc;
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gBoss[3].pNpc = npc;
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gBoss[3].damage = 10;
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gBoss[3].damage = 10;
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@ -337,9 +347,11 @@ void ActBossChar_Twin(void)
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break;
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break;
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case 100:
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case 100:
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if (++npc->act_wait < 100)
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++npc->act_wait;
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if (npc->act_wait < 100)
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{
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{
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++npc->count1;
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npc->count1 += 1;
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}
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}
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else if (npc->act_wait < 120)
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else if (npc->act_wait < 120)
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{
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{
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@ -355,7 +367,7 @@ void ActBossChar_Twin(void)
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}
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}
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else if (npc->act_wait < npc->count2 + 60)
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else if (npc->act_wait < npc->count2 + 60)
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{
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{
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++npc->count1;
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npc->count1 += 1;
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}
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}
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else
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else
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{
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{
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@ -371,9 +383,11 @@ void ActBossChar_Twin(void)
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break;
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break;
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case 110:
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case 110:
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if (++npc->act_wait < 20)
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++npc->act_wait;
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if (npc->act_wait < 20)
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{
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{
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--npc->count1;
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npc->count1 -= 1;
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}
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}
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else if (npc->act_wait < 60)
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else if (npc->act_wait < 60)
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{
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{
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@ -389,7 +403,7 @@ void ActBossChar_Twin(void)
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}
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}
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else if (npc->act_wait < npc->count2 + 60)
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else if (npc->act_wait < npc->count2 + 60)
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{
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{
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--npc->count1;
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npc->count1 -= 1;
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}
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}
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else
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else
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{
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{
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@ -416,7 +430,9 @@ void ActBossChar_Twin(void)
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break;
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break;
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case 400:
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case 400:
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if (++npc->act_wait > 100)
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++npc->act_wait;
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if (npc->act_wait > 100)
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{
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{
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->act_no = 401;
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npc->act_no = 401;
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@ -425,9 +441,11 @@ void ActBossChar_Twin(void)
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break;
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break;
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case 401:
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case 401:
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if (++npc->act_wait < 100)
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++npc->act_wait;
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if (npc->act_wait < 100)
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{
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{
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++npc->count1;
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npc->count1 += 1;
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}
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}
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else if (npc->act_wait < 120)
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else if (npc->act_wait < 120)
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{
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{
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@ -443,7 +461,7 @@ void ActBossChar_Twin(void)
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}
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}
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||||||
else if (npc->act_wait < 560)
|
else if (npc->act_wait < 560)
|
||||||
{
|
{
|
||||||
++npc->count1;
|
npc->count1 += 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -470,10 +488,12 @@ void ActBossChar_Twin(void)
|
||||||
// Fallthrough
|
// Fallthrough
|
||||||
|
|
||||||
case 1001:
|
case 1001:
|
||||||
if (++npc->act_wait > 100)
|
++npc->act_wait;
|
||||||
|
|
||||||
|
if (npc->act_wait > 100)
|
||||||
npc->act_no = 1010;
|
npc->act_no = 1010;
|
||||||
|
|
||||||
SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100);
|
SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-70, 70) * 0x200), 0, 0, 0, NULL, 0x100);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1010:
|
case 1010:
|
||||||
|
|
Loading…
Add table
Reference in a new issue