Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-10-23 19:10:36 +01:00
commit afb2b22e58
124 changed files with 889 additions and 3 deletions

31
LICENCE.txt Normal file
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THIS PROJECT CONTAINS PROPRIETARY CODE AND ASSETS.
THIS IS NOT FREE/LIBRE SOFTWARE OR OPEN-SOURCE SOFTWARE.
USE AT YOUR OWN RISK.
The original code and assets belongs to Daisuke "Pixel" Amaya.
Modifications and custom code are under the following licence:
MIT License
Copyright (c) 2019 Regan "cuckydev" Green
Copyright (c) 2019-2020 Clownacy
Copyright (c) 2019-2020 Gabriel Ravier
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -215,6 +215,8 @@ We can finally generate a `.3dsx` file:
## Licensing ## Licensing
Being a decompilation, the majority of the code in this project belongs to Being a decompilation, the majority of the code in this project is proprietary
Daisuke "Pixel" Amaya - not us. We've yet to agree on a licence for our own and belongs to Daisuke "Pixel" Amaya.
code.
Modifications and custom code are made available under the MIT licence. See
`LICENCE.txt` for details.

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "ArmsItem.h" #include "ArmsItem.h"
#include <string.h> #include <string.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Back.h" #include "Back.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Boss.h" #include "Boss.h"
#include <string.h> #include <string.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "NpChar.h" #include "NpChar.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossAlmo1.h" #include "BossAlmo1.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Core(void); void ActBossChar_Core(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossAlmo2.h" #include "BossAlmo2.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Undead(void); void ActBossChar_Undead(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossBallos.h" #include "BossBallos.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Ballos(void); void ActBossChar_Ballos(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossFrog.h" #include "BossFrog.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Frog(void); void ActBossChar_Frog(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossIronH.h" #include "BossIronH.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Ironhead(void); void ActBossChar_Ironhead(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossLife.h" #include "BossLife.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossOhm.h" #include "BossOhm.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Omega(void); void ActBossChar_Omega(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossPress.h" #include "BossPress.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Press(void); void ActBossChar_Press(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossTwinD.h" #include "BossTwinD.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_Twin(void); void ActBossChar_Twin(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BossX.h" #include "BossX.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ActBossChar_MonstX(void); void ActBossChar_MonstX(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "BulHit.h" #include "BulHit.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void HitBulletMap(void); void HitBulletMap(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Bullet.h" #include "Bullet.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Caret.h" #include "Caret.h"
#include <string.h> #include <string.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#define WINDOW_WIDTH 320 #define WINDOW_WIDTH 320

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include <stddef.h> #include <stddef.h>
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Draw.h" #include "Draw.h"
#include <stddef.h> #include <stddef.h>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Ending.h" #include "Ending.h"
#include <stddef.h> #include <stddef.h>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Escape.h" #include "Escape.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
enum enum_ESCRETURN enum enum_ESCRETURN

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Fade.h" #include "Fade.h"
#include <string.h> #include <string.h>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "CommonDefines.h" #include "CommonDefines.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Flags.h" #include "Flags.h"
#include <string.h> #include <string.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Flash.h" #include "Flash.h"
#include "CommonDefines.h" #include "CommonDefines.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
enum FlashMode enum FlashMode

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Frame.h" #include "Frame.h"
#include "Boss.h" #include "Boss.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
typedef struct FRAME typedef struct FRAME

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Game.h" #include "Game.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Generic.h" #include "Generic.h"
#include <stddef.h> #include <stddef.h>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "GenericLoad.h" #include "GenericLoad.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Input.h" #include "Input.h"
#include "Backends/Controller.h" #include "Backends/Controller.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "KeyControl.h" #include "KeyControl.h"
long gKey; long gKey;

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
enum KeyBind enum KeyBind

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Main.h" #include "Main.h"
#include <stddef.h> #include <stddef.h>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include <string> #include <string>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Map.h" #include "Map.h"
#include <stddef.h> #include <stddef.h>

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "MapName.h" #include "MapName.h"
#include <string.h> #include <string.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "MiniMap.h" #include "MiniMap.h"
#include <string.h> #include <string.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "MyChar.h" #include "MyChar.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "MycHit.h" #include "MycHit.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
void ResetMyCharFlag(void); void ResetMyCharFlag(void);

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "MycParam.h" #include "MycParam.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpChar.h" #include "NpChar.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "NpChar.h" #include "NpChar.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcHit.h" #include "NpcHit.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "NpcTbl.h" #include "NpcTbl.h"
#include <stddef.h> #include <stddef.h>

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@ -1,3 +1,10 @@
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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