Merge branch 'accurate' into portable
This commit is contained in:
commit
afb2b22e58
124 changed files with 889 additions and 3 deletions
31
LICENCE.txt
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31
LICENCE.txt
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THIS PROJECT CONTAINS PROPRIETARY CODE AND ASSETS.
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THIS IS NOT FREE/LIBRE SOFTWARE OR OPEN-SOURCE SOFTWARE.
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USE AT YOUR OWN RISK.
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||||||
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||||||
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The original code and assets belongs to Daisuke "Pixel" Amaya.
|
||||||
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||||||
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Modifications and custom code are under the following licence:
|
||||||
|
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||||||
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MIT License
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||||||
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||||||
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Copyright (c) 2019 Regan "cuckydev" Green
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||||||
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Copyright (c) 2019-2020 Clownacy
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Copyright (c) 2019-2020 Gabriel Ravier
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||||||
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||||||
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
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of this software and associated documentation files (the "Software"), to deal
|
||||||
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in the Software without restriction, including without limitation the rights
|
||||||
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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||||||
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copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
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@ -215,6 +215,8 @@ We can finally generate a `.3dsx` file:
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||||||
## Licensing
|
## Licensing
|
||||||
|
|
||||||
Being a decompilation, the majority of the code in this project belongs to
|
Being a decompilation, the majority of the code in this project is proprietary
|
||||||
Daisuke "Pixel" Amaya - not us. We've yet to agree on a licence for our own
|
and belongs to Daisuke "Pixel" Amaya.
|
||||||
code.
|
|
||||||
|
Modifications and custom code are made available under the MIT licence. See
|
||||||
|
`LICENCE.txt` for details.
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "ArmsItem.h"
|
#include "ArmsItem.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Back.h"
|
#include "Back.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Boss.h"
|
#include "Boss.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
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@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "NpChar.h"
|
#include "NpChar.h"
|
||||||
|
|
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@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossAlmo1.h"
|
#include "BossAlmo1.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Core(void);
|
void ActBossChar_Core(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossAlmo2.h"
|
#include "BossAlmo2.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Undead(void);
|
void ActBossChar_Undead(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossBallos.h"
|
#include "BossBallos.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Ballos(void);
|
void ActBossChar_Ballos(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossFrog.h"
|
#include "BossFrog.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Frog(void);
|
void ActBossChar_Frog(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossIronH.h"
|
#include "BossIronH.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Ironhead(void);
|
void ActBossChar_Ironhead(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossLife.h"
|
#include "BossLife.h"
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,9 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossOhm.h"
|
#include "BossOhm.h"
|
||||||
|
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Omega(void);
|
void ActBossChar_Omega(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossPress.h"
|
#include "BossPress.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Press(void);
|
void ActBossChar_Press(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossTwinD.h"
|
#include "BossTwinD.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_Twin(void);
|
void ActBossChar_Twin(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BossX.h"
|
#include "BossX.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ActBossChar_MonstX(void);
|
void ActBossChar_MonstX(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "BulHit.h"
|
#include "BulHit.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void HitBulletMap(void);
|
void HitBulletMap(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Bullet.h"
|
#include "Bullet.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Caret.h"
|
#include "Caret.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#define WINDOW_WIDTH 320
|
#define WINDOW_WIDTH 320
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Draw.h"
|
#include "Draw.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Ending.h"
|
#include "Ending.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Escape.h"
|
#include "Escape.h"
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum enum_ESCRETURN
|
enum enum_ESCRETURN
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Fade.h"
|
#include "Fade.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CommonDefines.h"
|
#include "CommonDefines.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Flags.h"
|
#include "Flags.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Flash.h"
|
#include "Flash.h"
|
||||||
|
|
||||||
#include "CommonDefines.h"
|
#include "CommonDefines.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum FlashMode
|
enum FlashMode
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Frame.h"
|
#include "Frame.h"
|
||||||
|
|
||||||
#include "Boss.h"
|
#include "Boss.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
typedef struct FRAME
|
typedef struct FRAME
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Generic.h"
|
#include "Generic.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "GenericLoad.h"
|
#include "GenericLoad.h"
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Input.h"
|
#include "Input.h"
|
||||||
|
|
||||||
#include "Backends/Controller.h"
|
#include "Backends/Controller.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "KeyControl.h"
|
#include "KeyControl.h"
|
||||||
|
|
||||||
long gKey;
|
long gKey;
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum KeyBind
|
enum KeyBind
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Main.h"
|
#include "Main.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "Map.h"
|
#include "Map.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "MapName.h"
|
#include "MapName.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "MiniMap.h"
|
#include "MiniMap.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "MyChar.h"
|
#include "MyChar.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "MycHit.h"
|
#include "MycHit.h"
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ResetMyCharFlag(void);
|
void ResetMyCharFlag(void);
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "MycParam.h"
|
#include "MycParam.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpChar.h"
|
#include "NpChar.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "NpChar.h"
|
#include "NpChar.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcAct.h"
|
#include "NpcAct.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcHit.h"
|
#include "NpcHit.h"
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#include "NpcTbl.h"
|
#include "NpcTbl.h"
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
|
@ -1,3 +1,10 @@
|
||||||
|
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
|
||||||
|
//
|
||||||
|
// The original code belongs to Daisuke "Pixel" Amaya.
|
||||||
|
//
|
||||||
|
// Modifications and custom code are under the MIT licence.
|
||||||
|
// See LICENCE.txt for details.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
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Add table
Reference in a new issue