Correct formatting in Main.cpp

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-08 09:30:14 +02:00
parent 1d0129e681
commit b19733f47e

View file

@ -50,12 +50,12 @@ static unsigned long int next = 1;
int rep_rand() int rep_rand()
{ {
next = ((next) * 214013 + 2531011); next = ((next) * 214013 + 2531011);
return ((next) >> 16) & 0x7FFF; return ((next) >> 16) & 0x7FFF;
} }
void rep_srand(unsigned int seed) void rep_srand(unsigned int seed)
{ {
next = seed; next = seed;
} }
//Framerate stuff //Framerate stuff
@ -82,7 +82,7 @@ int GetFramePerSecound()
current_tick = SDL_GetTicks(); current_tick = SDL_GetTicks();
++current_frame; ++current_frame;
if ( base_tick + 1000 <= current_tick ) if (base_tick + 1000 <= current_tick)
{ {
base_tick += 1000; base_tick += 1000;
frames_this_second = current_frame; frames_this_second = current_frame;
@ -487,7 +487,7 @@ bool SystemTask()
case SDL_KEYDOWN: case SDL_KEYDOWN:
case SDL_KEYUP: case SDL_KEYUP:
#ifdef FIX_BUGS #ifdef FIX_BUGS
//BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout. //BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout.
//This would break the alternate movement keys on typical English keyboards, since the '=' key //This would break the alternate movement keys on typical English keyboards, since the '=' key
//is in a completely different place to where it is on a Japanese keyboard. //is in a completely different place to where it is on a Japanese keyboard.
@ -561,7 +561,7 @@ bool SystemTask()
break; break;
} }
break; break;
#else #else
switch (event.key.keysym.sym) switch (event.key.keysym.sym)
{ {
case SDLK_ESCAPE: case SDLK_ESCAPE:
@ -627,7 +627,7 @@ bool SystemTask()
break; break;
} }
break; break;
#endif #endif
} }
} }