More-accurate Ending.cpp variable arrangement
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0ceb8955d2
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b1dbce8743
1 changed files with 10 additions and 8 deletions
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@ -40,8 +40,8 @@ void ActionStripper(void)
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// Draw casts
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// Draw casts
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void PutStripper(void)
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void PutStripper(void)
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{
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{
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RECT rc;
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int s;
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int s;
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RECT rc;
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for (s = 0; s < MAX_STRIP; ++s)
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for (s = 0; s < MAX_STRIP; ++s)
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{
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{
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@ -69,8 +69,8 @@ void PutStripper(void)
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// Create a cast object
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// Create a cast object
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void SetStripper(int x, int y, const char *text, int cast)
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void SetStripper(int x, int y, const char *text, int cast)
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{
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{
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RECT rc;
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int s;
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int s;
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RECT rc;
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for (s = 0; s < MAX_STRIP; ++s)
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for (s = 0; s < MAX_STRIP; ++s)
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if (!(Strip[s].flag & 0x80))
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if (!(Strip[s].flag & 0x80))
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@ -99,8 +99,8 @@ void SetStripper(int x, int y, const char *text, int cast)
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// Regenerate cast text
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// Regenerate cast text
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void RestoreStripper(void)
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void RestoreStripper(void)
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{
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{
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RECT rc;
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int s;
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int s;
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RECT rc;
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for (s = 0; s < MAX_STRIP; ++s)
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for (s = 0; s < MAX_STRIP; ++s)
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{
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{
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@ -161,6 +161,8 @@ void ReloadIllust(int a)
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ReloadBitmap_Resource(name, SURFACE_ID_CREDITS_IMAGE);
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ReloadBitmap_Resource(name, SURFACE_ID_CREDITS_IMAGE);
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}
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}
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const char *credit_script = "Credit.tsc";
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// Initialize and release credits
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// Initialize and release credits
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void InitCreditScript(void)
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void InitCreditScript(void)
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{
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{
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@ -179,11 +181,12 @@ void ReleaseCreditScript(void)
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}
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}
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}
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}
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const char *credit_script = "Credit.tsc";
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// Start playing credits
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// Start playing credits
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BOOL StartCreditScript(void)
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BOOL StartCreditScript(void)
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{
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{
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FILE *fp;
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char path[MAX_PATH];
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// Clear previously existing credits data
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// Clear previously existing credits data
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if (Credit.pData != NULL)
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if (Credit.pData != NULL)
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{
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{
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@ -192,7 +195,6 @@ BOOL StartCreditScript(void)
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}
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}
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// Open file
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// Open file
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char path[MAX_PATH];
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sprintf(path, "%s\\%s", gDataPath, credit_script);
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sprintf(path, "%s\\%s", gDataPath, credit_script);
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Credit.size = GetFileSizeLong(path);
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Credit.size = GetFileSizeLong(path);
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@ -204,7 +206,7 @@ BOOL StartCreditScript(void)
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if (Credit.pData == NULL)
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if (Credit.pData == NULL)
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return FALSE;
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return FALSE;
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FILE *fp = fopen(path, "rb");
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fp = fopen(path, "rb");
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if (fp == NULL)
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if (fp == NULL)
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{
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{
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free(Credit.pData);
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free(Credit.pData);
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@ -441,6 +443,7 @@ void CutCreditIllust(void)
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// Scene of the island falling
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// Scene of the island falling
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int Scene_DownIsland(HWND hWnd, int mode)
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int Scene_DownIsland(HWND hWnd, int mode)
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{
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{
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ISLAND_SPRITE sprite;
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int wait;
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int wait;
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// Setup background
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// Setup background
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@ -451,7 +454,6 @@ int Scene_DownIsland(HWND hWnd, int mode)
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// Setup island
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// Setup island
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RECT rc_sprite = {160, 0, 200, 24};
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RECT rc_sprite = {160, 0, 200, 24};
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ISLAND_SPRITE sprite;
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sprite.x = 168 * 0x200;
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sprite.x = 168 * 0x200;
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sprite.y = 64 * 0x200;
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sprite.y = 64 * 0x200;
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