From 07d01143e6f9585c7800f2c56842f406a2e948cd Mon Sep 17 00:00:00 2001 From: cuckydev Date: Sat, 16 Feb 2019 11:35:09 -0500 Subject: [PATCH 1/2] hell --- res/ORG/CURLY | Bin 25738 -> 25737 bytes src/Resource/ORG/CURLY.h | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/res/ORG/CURLY b/res/ORG/CURLY index 621e7ed45b6c5a4d0abd387962aa7ab262271ba4..ae499fb57c6f3218f36caf30436b77e3499f62e1 100644 GIT binary patch delta 9 QcmeA=$=G?4aYJVc02SW^MF0Q* delta 11 ScmeA?$=G$0aYJVcBO3r7ZUjsK diff --git a/src/Resource/ORG/CURLY.h b/src/Resource/ORG/CURLY.h index 7db59483..a16e9510 100644 --- a/src/Resource/ORG/CURLY.h +++ b/src/Resource/ORG/CURLY.h @@ -1,6 +1,6 @@ #pragma once -const unsigned char rCURLY[0x648A] = { +const unsigned char rCURLY[0x6489] = { 0x4F, 0x72, 0x67, 0x2D, 0x30, 0x32, 0x5C, 0x00, 0x04, 0x06, 0x60, 0x00, 0x00, 0x00, 0xB8, 0x05, 0x00, 0x00, 0xE8, 0x03, 0x01, 0x00, 0x00, 0x00, 0xE8, 0x03, 0x42, 0x00, 0x51, 0x02, 0xE8, 0x03, 0x5C, 0x00, 0x00, 0x00, 0xE8, 0x03, 0x3F, 0x00, 0x4A, 0x01, 0xE8, 0x03, 0x2F, 0x00, 0xD9, 0x01, @@ -1609,5 +1609,5 @@ const unsigned char rCURLY[0x648A] = { 0xFF, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0xFF, 0x06, 0xFF, 0x06, 0xFF, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06 + 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06 }; From c3cd3e9f851c2a22322a7a5f98ca16345f2e214a Mon Sep 17 00:00:00 2001 From: Cucky <44537737+cuckydev@users.noreply.github.com> Date: Sat, 16 Feb 2019 11:47:30 -0500 Subject: [PATCH 2/2] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6e22cb34..f89bf682 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Cave Story Engine 2 -Cave Story Engine is an in-progress decompilation of Cave Story, ported from DirectX to SDL2. +Cave Story Engine is a decompilation of Cave Story, ported from DirectX to SDL2. ![Screenshot](screenshot.png)