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@ -266,7 +266,7 @@ static void ColourFillCommon(const RECT *rect, unsigned char red, unsigned char
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}
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void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
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{
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{
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// Point our framebuffer to the destination texture
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, surface->texture_id, 0);
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