Update cute_spritebatch.h
Fixes compilation on FreeBSD (yes, apparently CSE2 supports FreeBSD without even trying).
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1 changed files with 1 additions and 10 deletions
11
external/cute_spritebatch.h
vendored
11
external/cute_spritebatch.h
vendored
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@ -123,7 +123,6 @@
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SPRITEBATCH_ASSERT
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SPRITEBATCH_ASSERT
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SPRITEBATCH_ATLAS_FLIP_Y_AXIS_FOR_UV
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SPRITEBATCH_ATLAS_FLIP_Y_AXIS_FOR_UV
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SPRITEBATCH_ATLAS_EMPTY_COLOR
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SPRITEBATCH_ATLAS_EMPTY_COLOR
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SPRITEBATCH_ALLOCA
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SPRITEBATCH_LOG
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SPRITEBATCH_LOG
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Revision history:
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Revision history:
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@ -134,6 +133,7 @@
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inverted get pixels callback to let users have an easier time
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inverted get pixels callback to let users have an easier time
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with memory management, added support for pixel padding along
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with memory management, added support for pixel padding along
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the edges of all textures (useful for certain shader effects)
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the edges of all textures (useful for certain shader effects)
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1.02 (04/09/2020) Compilation fix for FreeBSD - Remove unused alloca header and define
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*/
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*/
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#ifndef SPRITEBATCH_H
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#ifndef SPRITEBATCH_H
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@ -465,15 +465,6 @@ struct spritebatch_t
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#define SPRITEBATCH_ATLAS_EMPTY_COLOR 0x000000FF
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#define SPRITEBATCH_ATLAS_EMPTY_COLOR 0x000000FF
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#endif
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#endif
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#ifndef SPRITEBATCH_ALLOCA
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#ifdef _WIN32
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#include <malloc.h>
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#else
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#include <alloca.h>
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#endif
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#define SPRITEBATCH_ALLOCA(ctx, size) alloca(size)
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#endif
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#ifndef SPRITEBATCH_LOG
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#ifndef SPRITEBATCH_LOG
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#if 0
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#if 0
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#define SPRITEBATCH_LOG printf
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#define SPRITEBATCH_LOG printf
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