From b4ec82d81b803d7d750cf46c7a5a0c071dea5222 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 31 Mar 2020 16:38:05 +0100 Subject: [PATCH] Add dummy GLFW3 controller backend --- CMakeLists.txt | 8 +++++++- src/Backends/Controller/GLFW3.cpp | 23 +++++++++++++++++++++++ 2 files changed, 30 insertions(+), 1 deletion(-) create mode 100644 src/Backends/Controller/GLFW3.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index ad2900d9..924bc0a3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -17,6 +17,7 @@ option(FIX_BUGS "Fix various bugs in the game" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'") +set(BACKEND_CONTROLLER "SDL2" CACHE STRING "Which controller backend the game should use: 'SDL2' or 'GLFW3'") option(LTO "Enable link-time optimisation" OFF) option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF) @@ -163,7 +164,6 @@ add_executable(CSE2 WIN32 "src/ValueView.cpp" "src/ValueView.h" "src/WindowsWrapper.h" - "src/Backends/Controller/SDL2.cpp" "src/Backends/Platform/SDL2.cpp" "src/Backends/Audio.h" "src/Backends/Controller.h" @@ -320,6 +320,12 @@ else() message(FATAL_ERROR "Invalid BACKEND_AUDIO selected") endif() +if(BACKEND_CONTROLLER MATCHES "SDL2") + target_sources(CSE2 PRIVATE "src/Backends/Controller/SDL2.cpp") +elseif(BACKEND_CONTROLLER MATCHES "GLFW3") + target_sources(CSE2 PRIVATE "src/Backends/Controller/GLFW3.cpp") +endif() + ########## # Tweaks # diff --git a/src/Backends/Controller/GLFW3.cpp b/src/Backends/Controller/GLFW3.cpp new file mode 100644 index 00000000..6968a549 --- /dev/null +++ b/src/Backends/Controller/GLFW3.cpp @@ -0,0 +1,23 @@ +#include "../Controller.h" + +#include "../../WindowsWrapper.h" + +void ControllerBackend_Deinit(void) +{ + +} + +BOOL ControllerBackend_Init(void) +{ + return FALSE; +} + +BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status) +{ + return FALSE; +} + +BOOL ControllerBackend_ResetJoystickStatus(void) +{ + return FALSE; +}