From b6774440b617c4f4aebc31bebef39b07ac5e752a Mon Sep 17 00:00:00 2001 From: Clownacy Date: Thu, 9 Apr 2020 23:57:37 +0100 Subject: [PATCH] The software renderer is longer specific to SDL2 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 05b89438..f11c7430 100644 --- a/README.md +++ b/README.md @@ -71,7 +71,7 @@ Name | Function `-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer `-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`) `-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`) -`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer (note: requires `-DBACKEND_PLATFORM=SDL2`) +`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer `-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer `-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer `-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction