Make SDL2 controller backend safer
There were some edgecases that would causes crashes
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1 changed files with 16 additions and 2 deletions
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@ -43,15 +43,24 @@ bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_co
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int total_sdl_buttons = SDL_JoystickNumButtons(joystick);
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if (total_sdl_buttons < 0)
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{
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total_sdl_buttons = 0;
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Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError());
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}
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int total_sdl_axes = SDL_JoystickNumAxes(joystick);
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if (total_sdl_axes < 0)
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{
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total_sdl_axes = 0;
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Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError());
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}
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int total_sdl_hats = SDL_JoystickNumHats(joystick);
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if (total_sdl_hats < 0)
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{
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total_sdl_hats = 0;
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Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError());
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}
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*button_count = total_sdl_buttons + total_sdl_axes * 2 + total_sdl_hats * 4;
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*axis_count = total_sdl_axes;
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@ -60,12 +69,17 @@ bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_co
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static short *axis_buffer = NULL;
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bool *new_button_buffer = (bool*)realloc(button_buffer, *button_count * sizeof(bool));
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short *new_axis_buffer = (short*)realloc(axis_buffer, *axis_count * sizeof(short));
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if (new_button_buffer == NULL || new_axis_buffer == NULL)
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if (new_button_buffer == NULL)
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return false;
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button_buffer = new_button_buffer;
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short *new_axis_buffer = (short*)realloc(axis_buffer, *axis_count * sizeof(short));
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if (new_axis_buffer == NULL)
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return false;
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axis_buffer = new_axis_buffer;
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//////////////////////////
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