Make other SDL2-renderer combos valid

This commit is contained in:
Clownacy 2020-04-01 15:30:36 +01:00
parent 8ff2f63416
commit b74aac6b3c

View file

@ -329,6 +329,9 @@ if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGL3.cpp")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGLES2")
target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGLES2.cpp")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLTexture")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software")
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGL3.cpp")
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2")