Overhauled the Music ID enum
This should be ASM-accurate, since SurfaceID was
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3e34136f69
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8 changed files with 63 additions and 63 deletions
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@ -316,7 +316,7 @@ void ActionCredit_Read()
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++Credit.offset;
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a = GetScriptNumber(&Credit.pData[Credit.offset]);
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Credit.offset += 4;
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ChangeMusic(a);
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ChangeMusic((MusicID)a);
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return;
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case '~': // Start fading out music
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14
src/Game.cpp
14
src/Game.cpp
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@ -121,7 +121,7 @@ int ModeOpening(HWND hWnd)
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InitFade();
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InitFlash();
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InitBossLife();
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ChangeMusic(0);
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ChangeMusic(MUS_SILENCE);
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TransferStage(72, 100, 3, 3);
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SetFrameTargetMyChar(16);
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SetFadeMask();
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@ -315,15 +315,15 @@ int ModeTitle(HWND hWnd)
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// Set music to character's specific music
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if (char_type == 1)
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ChangeMusic(mus_RunningHell);
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ChangeMusic(MUS_RUNNING_HELL);
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else if (char_type == 2)
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ChangeMusic(mus_TorokosTheme);
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ChangeMusic(MUS_TOROKOS_THEME);
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else if (char_type == 3)
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ChangeMusic(mus_White);
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ChangeMusic(MUS_WHITE);
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else if (char_type == 4)
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ChangeMusic(mus_Safety);
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ChangeMusic(MUS_SAFETY);
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else
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ChangeMusic(mus_CaveStory);
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ChangeMusic(MUS_CAVE_STORY);
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// Reset cliprect, flags, and give the player the Nikumaru counter
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grcGame.left = 0;
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@ -454,7 +454,7 @@ int ModeTitle(HWND hWnd)
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return 0;
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}
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ChangeMusic(0);
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ChangeMusic(MUS_SILENCE);
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// Black screen when option is selected
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wait = SDL_GetTicks(); // The original version used GetTickCount instead
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@ -160,7 +160,7 @@ BOOL LoadProfile(const char *name)
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#else
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fread(profile.code, 8, 1, fp);
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profile.stage = File_ReadLE32(fp);
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profile.music = File_ReadLE32(fp);
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profile.music = (MusicID)File_ReadLE32(fp);
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profile.x = File_ReadLE32(fp);
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profile.y = File_ReadLE32(fp);
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profile.direct = File_ReadLE32(fp);
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@ -4,12 +4,13 @@
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#include "ArmsItem.h"
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#include "SelStage.h"
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#include "Stage.h"
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struct PROFILE
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{
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char code[8];
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int stage;
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int music;
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MusicID music;
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int x;
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int y;
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int direct;
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47
src/Sound.h
47
src/Sound.h
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@ -43,53 +43,6 @@ class SOUNDBUFFER
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double samplePosition;
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};
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//Music ID enum
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enum MUSIC_IDS
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{
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mus_Silence = 0x0,
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mus_MischievousRobot = 0x1,
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mus_Safety = 0x2,
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mus_GameOver = 0x3,
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mus_Gravity = 0x4,
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mus_OnToGrasstown = 0x5,
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mus_Meltdown2 = 0x6,
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mus_EyesOfFlame = 0x7,
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mus_Gestation = 0x8,
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mus_MimigaTown = 0x9,
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mus_GetItem = 0xA,
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mus_BalrogsTheme = 0xB,
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mus_Cemetary = 0xC,
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mus_Plant = 0xD,
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mus_Pulse = 0xE,
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mus_Victory = 0xF,
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mus_GetLifeCapsule = 0x10,
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mus_Tyrant = 0x11,
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mus_Run = 0x12,
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mus_Jenka1 = 0x13,
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mus_LabyrinthFight = 0x14,
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mus_Access = 0x15,
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mus_Oppression = 0x16,
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mus_Geothermal = 0x17,
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mus_CaveStory = 0x18,
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mus_Moonsong = 0x19,
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mus_Herosend = 0x1A,
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mus_ScorchingBack = 0x1B,
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mus_Quiet = 0x1C,
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mus_FinalCave = 0x1D,
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mus_Balcony = 0x1E,
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mus_Charge = 0x1F,
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mus_LastBattle = 0x20,
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mus_TheWayBackHome = 0x21,
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mus_Zombie = 0x22,
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mus_BreakDown = 0x23,
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mus_RunningHell = 0x24,
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mus_Jenka2 = 0x25,
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mus_LivingWaterway = 0x26,
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mus_SealChamber = 0x27,
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mus_TorokosTheme = 0x28,
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mus_White = 0x29
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};
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#define SE_MAX 160 // According to the Organya source code release, this is the real name for this constant
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extern SOUNDBUFFER* lpSECONDARYBUFFER[SE_MAX];
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@ -250,10 +250,10 @@ const char *gMusicTable[42] =
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};
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unsigned int gOldPos;
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int gOldNo;
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int gMusicNo;
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MusicID gOldNo;
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MusicID gMusicNo;
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void ChangeMusic(int no)
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void ChangeMusic(MusicID no)
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{
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if (no && no == gMusicNo)
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return;
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50
src/Stage.h
50
src/Stage.h
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@ -2,6 +2,52 @@
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#include "WindowsWrapper.h"
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enum MusicID
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{
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MUS_SILENCE = 0x0,
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MUS_MISCHIEVOUS_ROBOT = 0x1,
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MUS_SAFETY = 0x2,
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MUS_GAME_OVER = 0x3,
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MUS_GRAVITY = 0x4,
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MUS_ON_TO_GRASSTOWN = 0x5,
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MUS_MELTDOWN2 = 0x6,
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MUS_EYES_OF_FLAME = 0x7,
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MUS_GESTATION = 0x8,
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MUS_MIMIGA_TOWN = 0x9,
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MUS_GOT_ITEM = 0xA,
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MUS_BALROGS_THEME = 0xB,
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MUS_CEMETERY = 0xC,
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MUS_PLANT = 0xD,
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MUS_PULSE = 0xE,
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MUS_VICTORY = 0xF,
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MUS_GET_HEART_TANK = 0x10,
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MUS_TYRANT = 0x11,
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MUS_RUN = 0x12,
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MUS_JENKA1 = 0x13,
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MUS_LABYRINTH_FIGHT = 0x14,
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MUS_ACCESS = 0x15,
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MUS_OPPRESSION = 0x16,
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MUS_GEOTHERMAL = 0x17,
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MUS_CAVE_STORY = 0x18,
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MUS_MOONSONG = 0x19,
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MUS_HEROS_END = 0x1A,
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MUS_SCORCHING_BACK = 0x1B,
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MUS_QUIET = 0x1C,
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MUS_LAST_CAVE = 0x1D,
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MUS_BALCONY = 0x1E,
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MUS_CHARGE = 0x1F,
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MUS_LAST_BATTLE = 0x20,
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MUS_THE_WAY_BACK_HOME = 0x21,
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MUS_ZOMBIE = 0x22,
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MUS_BREAK_DOWN = 0x23,
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MUS_RUNNING_HELL = 0x24,
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MUS_JENKA2 = 0x25,
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MUS_LIVING_WATERWAY = 0x26,
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MUS_SEAL_CHAMBER = 0x27,
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MUS_TOROKOS_THEME = 0x28,
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MUS_WHITE = 0x29
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};
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struct STAGE_TABLE
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{
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char parts[0x20];
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@ -15,8 +61,8 @@ struct STAGE_TABLE
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};
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extern int gStageNo;
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extern int gMusicNo;
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extern MusicID gMusicNo;
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BOOL TransferStage(int no, int w, int x, int y);
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void ChangeMusic(int no);
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void ChangeMusic(MusicID no);
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void ReCallMusic();
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@ -1036,7 +1036,7 @@ int TextScriptProc()
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else if (IS_COMMAND('C','M','U'))
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{
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z = GetTextScriptNo(gTS.p_read + 4);
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ChangeMusic(z);
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ChangeMusic((MusicID)z);
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gTS.p_read += 8;
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}
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else if (IS_COMMAND('F','M','U'))
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