Move the backend files around a bit
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15bfd00d25
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3 changed files with 8 additions and 8 deletions
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@ -247,9 +247,9 @@ if(NONPORTABLE)
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endif()
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if(RENDERER MATCHES "Texture")
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target_sources(CSE2 PRIVATE "src/Backends/SDLTexture.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
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elseif(RENDERER MATCHES "Software")
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target_sources(CSE2 PRIVATE "src/Backends/SDLSoftware.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
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endif()
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# Make some tweaks if we're targetting Windows
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@ -1,13 +1,13 @@
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#include "Rendering.h"
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#include "../Rendering.h"
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#include <stddef.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../Font.h"
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#include "../../Font.h"
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struct Backend_Surface
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{
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@ -1,13 +1,13 @@
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#include "Rendering.h"
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#include "../Rendering.h"
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#include <stddef.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../Font.h"
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#include "../../Font.h"
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struct Backend_Surface
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{
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