Free surface upon failure
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@ -196,6 +196,8 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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{
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Backend_PrintError("Couldn't allocate memory for the GX2 context");
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}
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RenderBackend_FreeSurface(framebuffer_surface);
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}
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else
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{
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