Merge pull request #39 from Clownacy/master

Added NPC 111 and 112 (teleporting Quote) + Grasstown NPCs
This commit is contained in:
Cucky 2019-02-03 21:38:59 -05:00 committed by GitHub
commit b92d6b4e99
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 1016 additions and 15 deletions

View file

@ -28,11 +28,12 @@ void ActNpc022(NPCHAR *npc);
void ActNpc023(NPCHAR *npc);
void ActNpc024(NPCHAR *npc);
void ActNpc025(NPCHAR *npc);
void ActNpc026(NPCHAR *npc);
void ActNpc027(NPCHAR *npc);
void ActNpc028(NPCHAR *npc);
void ActNpc029(NPCHAR *npc);
void ActNpc030(NPCHAR *npc);
void ActNpc031(NPCHAR *npc);
void ActNpc032(NPCHAR *npc);
void ActNpc034(NPCHAR *npc);
@ -84,6 +85,16 @@ void ActNpc089(NPCHAR *npc);
void ActNpc090(NPCHAR *npc);
void ActNpc091(NPCHAR *npc);
void ActNpc092(NPCHAR *npc);
void ActNpc093(NPCHAR *npc);
void ActNpc094(NPCHAR *npc);
void ActNpc095(NPCHAR *npc);
void ActNpc096(NPCHAR *npc);
void ActNpc097(NPCHAR *npc);
void ActNpc098(NPCHAR *npc);
void ActNpc099(NPCHAR *npc);
void ActNpc111(NPCHAR *npc);
void ActNpc112(NPCHAR *npc);
void ActNpc116(NPCHAR *npc);

View file

@ -413,6 +413,131 @@ void ActNpc025(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no];
}
//Bat (Grasstown, flying)
void ActNpc026(NPCHAR *npc)
{
unsigned char deg;
switch (npc->act_no)
{
case 0:
deg = Random(0, 0xFF);
npc->xm = GetCos(deg);
npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
deg = Random(0, 0xFF);
npc->ym = GetSin(deg);
npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
npc->act_no = 1;
npc->count1 = 120;
// Fallthrough
case 1:
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
if (npc->tgt_x < npc->x)
npc->xm -= 0x10;
if (npc->tgt_x > npc->x)
npc->xm += 0x10;
if (npc->tgt_y < npc->y)
npc->ym -= 0x10;
if (npc->tgt_y > npc->y)
npc->ym += 0x10;
if (npc->xm > 0x200)
npc->xm = 0x200;
if (npc->xm < -0x200)
npc->xm = -0x200;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->count1 < 120)
{
++npc->count1;
}
else
{
if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y && gMC.y < npc->y + 0xC000)
{
npc->xm /= 2;
npc->ym = 0;
npc->act_no = 3;
npc->bits &= ~8;
}
}
break;
case 3:
npc->ym += 0x40;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
if (npc->flag & 8)
{
npc->ym = 0;
npc->xm *= 2;
npc->count1 = 0;
npc->act_no = 1;
npc->bits |= 8;
}
break;
}
npc->x += npc->xm;
npc->y += npc->ym;
RECT rect_left[4];
RECT rect_right[4];
rect_left[0] = {32, 80, 48, 96};
rect_left[1] = {48, 80, 64, 96};
rect_left[2] = {64, 80, 80, 96};
rect_left[3] = {80, 80, 96, 96};
rect_right[0] = {32, 96, 48, 112};
rect_right[1] = {48, 96, 64, 112};
rect_right[2] = {64, 96, 80, 112};
rect_right[3] = {80, 96, 96, 112};
if (npc->act_no == 3)
{
npc->ani_no = 3;
}
else
{
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
}
if (npc->direct == 0)
npc->rect = rect_left[npc->ani_no];
else
npc->rect = rect_right[npc->ani_no];
}
//Death trap
void ActNpc027(NPCHAR *npc)
{
RECT rcLeft[1];
rcLeft[0] = {96, 64, 128, 88};
npc->rect = rcLeft[npc->ani_no];
}
//Flying Critter (Grasstown)
void ActNpc028(NPCHAR *npc)
{
@ -687,6 +812,137 @@ void ActNpc030(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Bat (Grasstown, hanging)
void ActNpc031(NPCHAR *npc)
{
RECT rcLeft[5];
RECT rcRight[5];
rcLeft[0] = {0, 80, 16, 96};
rcLeft[1] = {16, 80, 32, 96};
rcLeft[2] = {32, 80, 48, 96};
rcLeft[3] = {48, 80, 64, 96};
rcLeft[4] = {64, 80, 80, 96};
rcRight[0] = {0, 96, 16, 112};
rcRight[1] = {16, 96, 32, 112};
rcRight[2] = {32, 96, 48, 112};
rcRight[3] = {48, 96, 64, 112};
rcRight[4] = {64, 96, 80, 112};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.y < npc->y + 0xC000)
{
npc->ani_no = 0;
npc->act_no = 3;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 3:
npc->ani_no = 0;
if (npc->shock || gMC.x < npc->x - 0x2800 || gMC.x > npc->x + 0x2800)
{
npc->ani_no = 1;
npc->ani_wait = 0;
npc->act_no = 4;
npc->act_wait = 0;
}
break;
case 4:
npc->ym += 0x20;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
if ((++npc->act_wait >= 20 || npc->flag & 8) && (npc->flag & 8 || npc->y > gMC.y - 0x2000))
{
npc->ani_wait = 0;
npc->ani_no = 2;
npc->act_no = 5;
npc->tgt_y = npc->y;
if (npc->flag & 8)
npc->ym = -0x200;
}
break;
case 5:
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 4)
npc->ani_no = 2;
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
if (gMC.x < npc->x)
npc->xm -= 0x10;
if (gMC.x > npc->x)
npc->xm += 0x10;
if (npc->tgt_y < npc->y)
npc->ym -= 0x10;
if (npc->tgt_y > npc->y)
npc->ym += 0x10;
if (npc->xm > 0x200)
npc->xm = 0x200;
if (npc->xm < -0x200)
npc->xm = -0x200;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->flag & 8)
npc->ym = -0x200;
if (npc->flag & 2)
npc->ym = 0x200;
break;
}
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Life capsule
void ActNpc032(NPCHAR *npc)
{

View file

@ -11,6 +11,7 @@
#include "Caret.h"
#include "Flash.h"
#include "Frame.h"
#include "CommonDefines.h"
//Gravekeeper
void ActNpc080(NPCHAR *npc)
@ -1303,3 +1304,574 @@ void ActNpc092(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no];
}
//Chaco
void ActNpc093(NPCHAR *npc)
{
RECT rcLeft[7];
RECT rcRight[7];
rcLeft[0] = {128, 0, 144, 16};
rcLeft[1] = {144, 0, 160, 16};
rcLeft[2] = {160, 0, 176, 16};
rcLeft[3] = {128, 0, 144, 16};
rcLeft[4] = {176, 0, 192, 16};
rcLeft[5] = {128, 0, 144, 16};
rcLeft[6] = {32, 32, 48, 48};
rcRight[0] = {128, 16, 144, 32};
rcRight[1] = {144, 16, 160, 32};
rcRight[2] = {160, 16, 176, 32};
rcRight[3] = {128, 16, 144, 32};
rcRight[4] = {176, 16, 192, 32};
rcRight[5] = {128, 16, 144, 32};
rcRight[6] = {32, 32, 48, 48};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
{
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 3:
npc->act_no = 4;
npc->ani_no = 2;
npc->ani_wait = 0;
// Fallthrough
case 4:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct == 0)
npc->x -= 0x200;
else
npc->x += 0x200;
break;
case 10:
npc->ani_no = 6;
if (++npc->act_wait > 200)
{
npc->act_wait = 0;
SetCaret(npc->x, npc->y, 5, 0);
}
break;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Kulala
void ActNpc094(NPCHAR *npc)
{
RECT rect[5];
rect[0] = {272, 0, 320, 24};
rect[1] = {272, 24, 320, 48};
rect[2] = {272, 48, 320, 72};
rect[3] = {272, 72, 320, 96};
rect[4] = {272, 96, 320, 120};
switch (npc->act_no)
{
case 0:
npc->ani_no = 4;
if (npc->shock)
{
npc->ani_no = 0;
npc->act_no = 10;
npc->act_wait = 0;
}
break;
case 10:
npc->bits |= 0x20;
npc->bits &= ~4;
if (++npc->act_wait > 40)
{
npc->act_wait = 0;
npc->ani_wait = 0;
npc->act_no = 11;
}
break;
case 11:
if (++npc->ani_wait > 5)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
{
npc->act_no = 12;
npc->ani_no = 3;
}
break;
case 12:
npc->ym = -0x155;
if (++npc->act_wait > 20)
{
npc->act_wait = 0;
npc->act_no = 10;
npc->ani_no = 0;
}
break;
case 20:
npc->xm /= 2;
npc->ym += 0x20;
if (npc->shock == 0)
{
npc->act_wait = 30;
npc->act_no = 10;
npc->ani_no = 0;
}
break;
}
if (npc->shock)
{
if (++npc->count2 > 12)
{
npc->act_no = 20;
npc->ani_no = 4;
npc->bits &= ~0x20;
npc->bits |= 4;
}
}
else
{
npc->count2 = 0;
}
if (npc->act_no >= 10)
{
if (npc->flag & 1)
{
npc->count1 = 50;
npc->direct = 2;
}
if (npc->flag & 4)
{
npc->count1 = 50;
npc->direct = 0;
}
if (npc->count1)
{
--npc->count1;
if (npc->direct == 0)
npc->xm -= 0x80;
else
npc->xm += 0x80;
}
else
{
npc->count1 = 50;
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
}
npc->ym += 0x10;
if (npc->flag & 8)
npc->ym = -0x400;
}
if (npc->xm > 0x100)
npc->xm = 0x100;
if (npc->xm < -0x100)
npc->xm = -0x100;
if (npc->ym > 0x300)
npc->ym = 0x300;
if (npc->ym < -0x300)
npc->ym = -0x300;
npc->x += npc->xm;
npc->y += npc->ym;
npc->rect = rect[npc->ani_no];
}
//Jelly
void ActNpc095(NPCHAR *npc)
{
RECT rcLeft[4];
RECT rcRight[4];
rcLeft[0] = {208, 64, 224, 80};
rcLeft[1] = {224, 64, 240, 80};
rcLeft[2] = {240, 64, 256, 80};
rcLeft[3] = {256, 64, 272, 80};
rcRight[0] = {208, 80, 224, 96};
rcRight[1] = {224, 80, 240, 96};
rcRight[2] = {240, 80, 256, 96};
rcRight[3] = {256, 80, 272, 96};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->act_wait = Random(0, 50);
npc->tgt_y = npc->y;
npc->tgt_x = npc->x;
if (npc->direct == 0)
npc->xm = 0x200;
else
npc->xm = -0x200;
// Fallthrough
case 1:
if (--npc->act_wait > 0)
break;
npc->act_no = 10;
// Fallthrough
case 10:
if (++npc->act_wait > 10)
{
npc->act_wait = 0;
npc->ani_wait = 0;
npc->act_no = 11;
}
break;
case 11:
if (++npc->ani_wait > 5)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no == 2)
{
if (npc->direct == 0)
npc->xm -= 0x100;
else
npc->xm += 0x100;
npc->ym -= 0x200;
}
if (npc->ani_no > 2)
{
npc->act_no = 12;
npc->ani_no = 3;
}
break;
case 12:
++npc->act_wait;
if (npc->y > npc->tgt_y && npc->act_wait > 10)
{
npc->act_wait = 0;
npc->act_no = 10;
npc->ani_no = 0;
}
break;
}
if (npc->x > npc->tgt_x)
npc->direct = 0;
else
npc->direct = 2;
if (npc->flag & 1)
{
npc->count1 = 50;
npc->direct = 2;
}
if (npc->flag & 4)
{
npc->count1 = 50;
npc->direct = 0;
}
npc->ym += 0x20;
if (npc->flag & 8)
npc->ym = -0x400;
if (npc->xm > 0x100)
npc->xm = 0x100;
if (npc->xm < -0x100)
npc->xm = -0x100;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->shock)
{
npc->x += npc->xm / 2;
npc->y += npc->ym / 2;
}
else
{
npc->x += npc->xm;
npc->y += npc->ym;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Fan (left)
void ActNpc096(NPCHAR *npc)
{
RECT rc[3];
rc[0] = {272, 120, 288, 136};
rc[1] = {288, 120, 304, 136};
rc[2] = {304, 120, 320, 136};
switch (npc->act_no)
{
case 0:
if ( npc->direct == 2 )
npc->act_no = 2;
else
npc->ani_no = 1;
// Fallthrough
case 1:
npc->ani_no = 0;
break;
case 2:
if (++npc->ani_wait > 0)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
{
if (Random(0, 5) == 1)
SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 0, 0, 0x100);
}
if (gMC.y < npc->y + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.x < npc->x && gMC.x > npc->x - 0xC000)
{
gMC.xm -= 0x88;
gMC.cond |= 0x20;
}
break;
}
npc->rect = rc[npc->ani_no];
}
//Fan (up)
void ActNpc097(NPCHAR *npc)
{
RECT rc[3];
rc[0] = {272, 136, 288, 152};
rc[1] = {288, 136, 304, 152};
rc[2] = {304, 136, 320, 152};
switch (npc->act_no)
{
case 0:
if (npc->direct == 2)
npc->act_no = 2;
else
npc->ani_no = 1;
// Fallthrough
case 1:
npc->ani_no = 0;
break;
case 2:
if (++npc->ani_wait > 0)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
{
if (Random(0, 5) == 1)
SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 1, 0, 0x100);
}
if (gMC.x < npc->x + 0x1000 && gMC.x > npc->x - 0x1000 && gMC.y < npc->y && gMC.y > npc->y - 0xC000)
gMC.ym -= 0x88;
break;
}
npc->rect = rc[npc->ani_no];
}
//Fan (right)
void ActNpc098(NPCHAR *npc)
{
RECT rc[3];
rc[0] = {272, 152, 288, 168};
rc[1] = {288, 152, 304, 168};
rc[2] = {304, 152, 320, 168};
switch (npc->act_no)
{
case 0:
if (npc->direct == 2)
npc->act_no = 2;
else
npc->ani_no = 1;
// Fallthrough
case 1:
npc->ani_no = 0;
break;
case 2:
if (++npc->ani_wait > 0)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
{
if (Random(0, 5) == 1)
SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 2, 0, 0x100);
}
if (gMC.y < npc->y + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.x < npc->x + 0xC000 && gMC.x > npc->x)
{
gMC.xm += 0x88;
gMC.cond |= 0x20;
}
break;
}
npc->rect = rc[npc->ani_no];
}
//Fan (down)
void ActNpc099(NPCHAR *npc)
{
RECT rc[3];
rc[0] = {272, 168, 288, 184};
rc[1] = {288, 168, 304, 184};
rc[2] = {304, 168, 320, 184};
switch (npc->act_no)
{
case 0:
if (npc->direct == 2)
npc->act_no = 2;
else
npc->ani_no = 1;
// Fallthrough
case 1:
npc->ani_no = 0;
break;
case 2:
if (++npc->ani_wait > 0)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
{
if (Random(0, 5) == 1)
SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 3, 0, 0x100);
}
if (gMC.x < npc->x + 0x1000 && gMC.x > npc->x - 0x1000 && gMC.y < npc->y + 0xC000 && gMC.y > npc->y)
gMC.ym += 0x88;
break;
}
npc->rect = rc[npc->ani_no];
}

View file

@ -9,6 +9,168 @@
#include "Back.h"
#include "Triangle.h"
//Quote (teleport out)
void ActNpc111(NPCHAR *npc)
{
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {0, 0, 16, 16};
rcLeft[1] = {16, 0, 32, 16};
rcRight[0] = {0, 16, 16, 32};
rcRight[1] = {16, 16, 32, 32};
switch ( npc->act_no )
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->y -= 0x2000;
break;
case 1:
if (++npc->act_wait > 20)
{
npc->act_wait = 0;
npc->act_no = 2;
npc->ani_no = 1;
npc->ym = -0x2FF;
}
break;
case 2:
if (npc->ym > 0)
npc->hit.bottom = 0x2000;
if (npc->flag & 8)
{
npc->act_no = 3;
npc->act_wait = 0;
npc->ani_no = 0;
}
break;
case 3:
if (++npc->act_wait > 40)
{
npc->act_no = 4;
npc->act_wait = 64;
PlaySoundObject(29, 1);
}
break;
case 4:
--npc->act_wait;
npc->ani_no = 0;
if (npc->act_wait == 0)
npc->cond = 0;
break;
}
npc->ym += 0x40;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
if (gMC.equip & 0x40)
{
npc->rect.top += 32;
npc->rect.bottom += 32;
}
if (npc->act_no == 4)
{
npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
if (npc->act_wait / 2 % 2)
++npc->rect.left;
}
}
//Quote (teleport in)
void ActNpc112(NPCHAR *npc)
{
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {0, 0, 16, 16};
rcLeft[1] = {16, 0, 32, 16};
rcRight[0] = {0, 16, 16, 32};
rcRight[1] = {16, 16, 32, 32};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
npc->x += 0x2000;
npc->y += 0x1000;
PlaySoundObject(29, 1);
// Fallthrough
case 1:
if (++npc->act_wait == 64)
{
npc->act_no = 2;
npc->act_wait = 0;
}
break;
case 2:
if (++npc->act_wait > 20)
{
npc->act_no = 3;
npc->ani_no = 1;
npc->hit.bottom = 0x1000;
}
break;
case 3:
if (npc->flag & 8)
{
npc->act_no = 4;
npc->act_wait = 0;
npc->ani_no = 0;
}
break;
}
npc->ym += 0x40;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
if (gMC.equip & 0x40)
{
npc->rect.top += 32;
npc->rect.bottom += 32;
}
if (npc->act_no == 1)
{
npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
if ( npc->act_wait / 2 % 2 )
++npc->rect.left;
}
}
//Red petals
void ActNpc116(NPCHAR *npc)
{

View file

@ -82,12 +82,12 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc023,
ActNpc024,
ActNpc025,
nullptr,
nullptr,
ActNpc026,
ActNpc027,
ActNpc028,
ActNpc029,
ActNpc030,
nullptr,
ActNpc031,
ActNpc032,
nullptr,
ActNpc034,
@ -149,6 +149,13 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc090,
ActNpc091,
ActNpc092,
ActNpc093,
ActNpc094,
ActNpc095,
ActNpc096,
ActNpc097,
ActNpc098,
ActNpc099,
nullptr,
nullptr,
nullptr,
@ -160,15 +167,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc111,
ActNpc112,
nullptr,
nullptr,
nullptr,

View file

@ -899,7 +899,7 @@ int TextScriptProc()
else
gTS.p_read += 13;
}
else if (IS_COMMAND('E','C','J'))
else if (IS_COMMAND('N','C','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);