Fix GLFW3-Software fullscreen aspect ratio
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@ -60,6 +60,8 @@ unsigned char* WindowBackend_Software_CreateWindow(const char *window_title, int
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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WindowBackend_Software_HandleWindowResize(screen_width, screen_height);
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// Create screen texture
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// Create screen texture
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glGenTextures(1, &screen_texture_id);
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glGenTextures(1, &screen_texture_id);
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glBindTexture(GL_TEXTURE_2D, screen_texture_id);
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glBindTexture(GL_TEXTURE_2D, screen_texture_id);
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