Add Wii U Pro Controller support

The controller doesn't seem to want to connect yet though.
This commit is contained in:
Clownacy 2020-04-19 20:59:46 +01:00
parent 91bda89661
commit ba65ebf3fe

View file

@ -3,6 +3,7 @@
#include <string.h>
#include <coreinit/thread.h>
#include <padscore/kpad.h>
#include <vpad/input.h>
#include <whb/proc.h>
#include <whb/sdcard.h>
@ -18,6 +19,8 @@ bool Backend_Init(void)
VPADInit();
KPADInit();
tick_delta = OSGetSystemInfo()->busClockSpeed / 4;
return true;
@ -95,6 +98,21 @@ void Backend_GetKeyboardState(bool *out_keyboard_state)
keyboard_state[BACKEND_KEYBOARD_S] = vpad_status.hold & (VPAD_BUTTON_R | VPAD_BUTTON_ZR | VPAD_STICK_R_EMULATION_RIGHT); // Weapon right
}
KPADStatus kpad_status;
if (KPADRead(WPAD_CHAN_0, &kpad_status, 1) == 0)
{
keyboard_state[BACKEND_KEYBOARD_UP] |= kpad_status.hold & (WPAD_PRO_BUTTON_UP | WPAD_PRO_STICK_L_EMULATION_UP);
keyboard_state[BACKEND_KEYBOARD_DOWN] |= kpad_status.hold & (WPAD_PRO_BUTTON_DOWN | WPAD_PRO_STICK_L_EMULATION_DOWN);
keyboard_state[BACKEND_KEYBOARD_LEFT] |= kpad_status.hold & (WPAD_PRO_BUTTON_LEFT | WPAD_PRO_STICK_L_EMULATION_LEFT);
keyboard_state[BACKEND_KEYBOARD_RIGHT] |= kpad_status.hold & (WPAD_PRO_BUTTON_RIGHT | WPAD_PRO_STICK_L_EMULATION_RIGHT);
keyboard_state[BACKEND_KEYBOARD_Z] |= kpad_status.hold & WPAD_PRO_BUTTON_B; // Jump
keyboard_state[BACKEND_KEYBOARD_X] |= kpad_status.hold & WPAD_PRO_BUTTON_Y; // Shoot
keyboard_state[BACKEND_KEYBOARD_Q] |= kpad_status.hold & (WPAD_PRO_BUTTON_A | WPAD_PRO_BUTTON_PLUS); // Inventory
keyboard_state[BACKEND_KEYBOARD_W] |= kpad_status.hold & (WPAD_PRO_BUTTON_X | WPAD_PRO_BUTTON_MINUS); // Map
keyboard_state[BACKEND_KEYBOARD_A] |= kpad_status.hold & (WPAD_PRO_TRIGGER_L | WPAD_PRO_TRIGGER_ZL | WPAD_PRO_STICK_R_EMULATION_LEFT); // Weapon left
keyboard_state[BACKEND_KEYBOARD_S] |= kpad_status.hold & (WPAD_PRO_TRIGGER_R | WPAD_PRO_TRIGGER_ZR | WPAD_PRO_STICK_R_EMULATION_RIGHT); // Weapon right
}
memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));
}