Finished commenting ArmsItem basically
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 8 additions and 4 deletions
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@ -546,7 +546,7 @@ void FullArmsEnergy()
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for (int a = 0; a < ARMS_MAX; a++)
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for (int a = 0; a < ARMS_MAX; a++)
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{
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{
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if (gArmsData[a].code == 0)
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if (gArmsData[a].code == 0)
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continue;
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continue; // Don't change empty weapons
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gArmsData[a].num = gArmsData[a].max_num;
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gArmsData[a].num = gArmsData[a].max_num;
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}
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}
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@ -554,6 +554,7 @@ void FullArmsEnergy()
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int RotationArms()
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int RotationArms()
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{
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{
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// Get amount of weapons
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int arms_num = 0;
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int arms_num = 0;
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while (gArmsData[arms_num].code != 0)
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while (gArmsData[arms_num].code != 0)
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++arms_num;
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++arms_num;
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@ -563,6 +564,7 @@ int RotationArms()
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ResetSpurCharge();
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ResetSpurCharge();
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// Select next valid weapon
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++gSelectedArms;
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++gSelectedArms;
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while (gSelectedArms < arms_num)
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while (gSelectedArms < arms_num)
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@ -577,13 +579,14 @@ int RotationArms()
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gSelectedArms = 0;
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gSelectedArms = 0;
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gArmsEnergyX = 0x20;
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gArmsEnergyX = 0x20;
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PlaySoundObject(4, 1);
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PlaySoundObject(SND_SWITCH_WEAPON, 1);
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return gArmsData[gSelectedArms].code;
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return gArmsData[gSelectedArms].code;
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}
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}
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int RotationArmsRev()
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int RotationArmsRev()
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{
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{
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// Get amount of weapons
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int arms_num = 0;
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int arms_num = 0;
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while (gArmsData[arms_num].code != 0)
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while (gArmsData[arms_num].code != 0)
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++arms_num;
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++arms_num;
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@ -593,6 +596,7 @@ int RotationArmsRev()
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ResetSpurCharge();
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ResetSpurCharge();
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// Select previous valid weapon
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if (--gSelectedArms < 0)
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if (--gSelectedArms < 0)
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gSelectedArms = arms_num - 1;
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gSelectedArms = arms_num - 1;
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@ -605,7 +609,7 @@ int RotationArmsRev()
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}
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}
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gArmsEnergyX = 0;
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gArmsEnergyX = 0;
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PlaySoundObject(4, 1);
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PlaySoundObject(SND_SWITCH_WEAPON, 1);
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return gArmsData[gSelectedArms].code;
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return gArmsData[gSelectedArms].code;
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}
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}
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@ -614,5 +618,5 @@ void ChangeToFirstArms()
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{
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{
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gSelectedArms = 0;
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gSelectedArms = 0;
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gArmsEnergyX = 0x20;
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gArmsEnergyX = 0x20;
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PlaySoundObject(4, 1);
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PlaySoundObject(SND_SWITCH_WEAPON, 1);
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}
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}
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