Finished commenting ArmsItem basically
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
parent
4fc38593d2
commit
ba8f2138b8
1 changed files with 8 additions and 4 deletions
|
@ -546,7 +546,7 @@ void FullArmsEnergy()
|
|||
for (int a = 0; a < ARMS_MAX; a++)
|
||||
{
|
||||
if (gArmsData[a].code == 0)
|
||||
continue;
|
||||
continue; // Don't change empty weapons
|
||||
|
||||
gArmsData[a].num = gArmsData[a].max_num;
|
||||
}
|
||||
|
@ -554,6 +554,7 @@ void FullArmsEnergy()
|
|||
|
||||
int RotationArms()
|
||||
{
|
||||
// Get amount of weapons
|
||||
int arms_num = 0;
|
||||
while (gArmsData[arms_num].code != 0)
|
||||
++arms_num;
|
||||
|
@ -563,6 +564,7 @@ int RotationArms()
|
|||
|
||||
ResetSpurCharge();
|
||||
|
||||
// Select next valid weapon
|
||||
++gSelectedArms;
|
||||
|
||||
while (gSelectedArms < arms_num)
|
||||
|
@ -577,13 +579,14 @@ int RotationArms()
|
|||
gSelectedArms = 0;
|
||||
|
||||
gArmsEnergyX = 0x20;
|
||||
PlaySoundObject(4, 1);
|
||||
PlaySoundObject(SND_SWITCH_WEAPON, 1);
|
||||
|
||||
return gArmsData[gSelectedArms].code;
|
||||
}
|
||||
|
||||
int RotationArmsRev()
|
||||
{
|
||||
// Get amount of weapons
|
||||
int arms_num = 0;
|
||||
while (gArmsData[arms_num].code != 0)
|
||||
++arms_num;
|
||||
|
@ -593,6 +596,7 @@ int RotationArmsRev()
|
|||
|
||||
ResetSpurCharge();
|
||||
|
||||
// Select previous valid weapon
|
||||
if (--gSelectedArms < 0)
|
||||
gSelectedArms = arms_num - 1;
|
||||
|
||||
|
@ -605,7 +609,7 @@ int RotationArmsRev()
|
|||
}
|
||||
|
||||
gArmsEnergyX = 0;
|
||||
PlaySoundObject(4, 1);
|
||||
PlaySoundObject(SND_SWITCH_WEAPON, 1);
|
||||
|
||||
return gArmsData[gSelectedArms].code;
|
||||
}
|
||||
|
@ -614,5 +618,5 @@ void ChangeToFirstArms()
|
|||
{
|
||||
gSelectedArms = 0;
|
||||
gArmsEnergyX = 0x20;
|
||||
PlaySoundObject(4, 1);
|
||||
PlaySoundObject(SND_SWITCH_WEAPON, 1);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue