Improved README
* Added licensing information * Stated dependencies * Added zxin's link to 'Bug Fixes.txt'
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README.md
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README.md
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# Cave Story Engine 2
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I'm rewriting Cave Story Engine from scratch, to be more accurate than before!
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Cave Story Engine is a recompilation of Cave Story (freeware release), also porting it from DirectX to SDL2
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Cave Story Engine is an in-progress decompilation of Cave Story (freeware release), ported from DirectX to SDL2.
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How to build:
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## Dependencies
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Create "build" directory
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This project currently depends on SDL2 and Freetype2.
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cd to the base directory,
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## Building
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make (RELEASE=1 for release build)
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Just run 'make' in the base directory, preferably with some of the following optional settings:
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* RELEASE=1 to compile a release build (optimised, stripped, etc.)
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* STATIC=1 to produce a statically-linked executable (good for Windows builds)
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* JAPANESE=1 to enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* FIX_BUGS=1 to fix certain bugs (see [src/Bug Fixes.txt](https://github.com/cuckydev/Cave-Story-Engine-2/blob/master/src/Bug%20Fixes.txt))
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## Licensing
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JAPANESE=1 to enable certain Japanese differences
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FIX_BUGS=1 to fix certain bugs (see src/Bug Fixes.txt)
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Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.
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