diff --git a/CMakeLists.txt b/CMakeLists.txt index 471b1ade..19427eff 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -15,7 +15,7 @@ set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets") option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) -option(BUILD_DOCONFIG "Compile a DoConfig clone tool - not useful for console ports" ON) +option(DOCONFIG "Compile a DoConfig clone tool - not useful for console ports" ON) set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', 'WiiU', or 'Null'") @@ -639,7 +639,7 @@ endforeach() # DoConfig # ############ -if(BUILD_DOCONFIG) +if(DOCONFIG) add_subdirectory("DoConfig") # Name debug builds "DoConfig_debug", to distinguish them diff --git a/README.md b/README.md index d7e339a3..06deb761 100644 --- a/README.md +++ b/README.md @@ -67,7 +67,7 @@ Name | Function `-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) `-DFIX_BUGS=ON` | Fix various bugs in the game `-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window -`-DBUILD_DOCONFIG=OFF` | Disable compiling the DoConfig tool (is not useful for console ports) +`-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports) `-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer `-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer `-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`) @@ -111,7 +111,7 @@ PATH=$PATH:$DEVKITPPC/bin Then, generate the build files with this command: ``` -cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=WiiU -DBUILD_DOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake +cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=WiiU -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake ``` Finally, build the game with this command: