Change icon resource IDs
Visual Studio 2017 doesn't like them being 0 and 1: the compiled EXE uses the small icon as the taskbar icon. Changing them to 101 and 102, like CSE2 did before the accurate-portable-split, fixes this.
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2 changed files with 4 additions and 4 deletions
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@ -66,8 +66,8 @@ END
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// Icon with lowest ID value placed first to ensure application icon
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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// remains consistent on all systems.
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0 ICON "ICON/0.ico"
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101 ICON "ICON/0.ico"
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1 ICON "ICON/ICON_MINI.ico"
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102 ICON "ICON/ICON_MINI.ico"
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#endif // Japanese resources
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#endif // Japanese resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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@ -194,8 +194,8 @@ int main(int argc, char *argv[])
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RECT unused_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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RECT unused_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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#ifdef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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#ifdef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON, "0");
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SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON, "101");
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SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "1");
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SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "102");
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#endif
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#endif
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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