This commit is contained in:
cuckydev 2019-01-31 11:35:05 -05:00
parent 042e90dbef
commit be3056c8bb
4 changed files with 338 additions and 5 deletions

View file

@ -12,11 +12,13 @@ void ActNpc006(NPCHAR *npc);
void ActNpc007(NPCHAR *npc); void ActNpc007(NPCHAR *npc);
void ActNpc008(NPCHAR *npc); void ActNpc008(NPCHAR *npc);
void ActNpc012(NPCHAR *npc);
void ActNpc015(NPCHAR *npc); void ActNpc015(NPCHAR *npc);
void ActNpc016(NPCHAR *npc); void ActNpc016(NPCHAR *npc);
void ActNpc017(NPCHAR *npc); void ActNpc017(NPCHAR *npc);
void ActNpc018(NPCHAR *npc); void ActNpc018(NPCHAR *npc);
void ActNpc019(NPCHAR *npc);
void ActNpc020(NPCHAR *npc); void ActNpc020(NPCHAR *npc);
void ActNpc021(NPCHAR *npc); void ActNpc021(NPCHAR *npc);
void ActNpc022(NPCHAR *npc); void ActNpc022(NPCHAR *npc);

View file

@ -5,7 +5,9 @@
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h" #include "Game.h"
#include "Map.h"
#include "Sound.h" #include "Sound.h"
#include "Frame.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h" #include "Triangle.h"
@ -805,6 +807,230 @@ void ActNpc008(NPCHAR *npc)
//Balrog (cutscene) //Balrog (cutscene)
void ActNpc012(NPCHAR *npc) void ActNpc012(NPCHAR *npc)
{ {
int x, y;
switch (npc->act_no)
{
case 0:
if (npc->direct == 4)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
npc->direct = 0;
}
npc->act_no = 1;
npc->ani_no = 0;
case 1:
if (Random(0, 100) == 0)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
break;
case 2:
if (++npc->act_wait > 16)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 10:
if (npc->direct == 4)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
npc->direct = 0;
}
npc->act_no = 11;
npc->ani_no = 2;
npc->act_wait = 0;
npc->tgt_x = 0;
case 11:
if ( ++npc->act_wait > 30 )
{
npc->act_no = 12;
npc->act_wait = 0;
npc->ani_no = 3;
npc->ym = -0x800;
npc->bits |= npc_ignoreSolid;
}
break;
case 12:
if (npc->flag & 5)
npc->xm = 0;
if (npc->y < 0)
{
npc->code_char = 0;
PlaySoundObject(26, 1);
SetQuake(30);
}
break;
case 20:
if (npc->direct == 4)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
npc->direct = 0;
}
npc->act_no = 21;
npc->ani_no = 5;
npc->act_wait = 0;
npc->count1 = 0;
for (int i = 0; i < 4; i++)
SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + (Random(-12, 12) << 9), Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
PlaySoundObject(72, 1);
case 21:
npc->tgt_x = 1;
if (npc->flag & 8)
++npc->act_wait;
if (++npc->count1 / 2 & 1)
npc->x += 0x200;
else
npc->x -= 0x200;
if (npc->act_wait > 100)
{
npc->act_no = 11;
npc->act_wait = 0;
npc->ani_no = 2;
}
npc->ym += 0x20;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
break;
case 30:
npc->ani_no = 4;
if (++npc->act_wait > 100)
{
npc->act_no = 0;
npc->ani_no = 0;
}
break;
case 40:
if (npc->direct == 4)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
npc->direct = 0;
}
npc->act_no = 41;
npc->act_wait = 0;
npc->ani_no = 5;
case 41:
if (++npc->ani_wait / 2 & 1)
npc->ani_no = 5;
else
npc->ani_no = 6;
break;
case 42:
if (npc->direct == 4)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
npc->direct = 0;
}
npc->act_no = 43;
npc->act_wait = 0;
npc->ani_no = 6;
case 43:
if (++npc->ani_wait / 2 & 1)
npc->ani_no = 7;
else
npc->ani_no = 6;
break;
case 50:
npc->ani_no = 8;
npc->xm = 0;
break;
case 60:
npc->act_no = 61;
npc->ani_no = 9;
npc->ani_wait = 0;
case 61:
if (++npc->ani_wait > 3)
{
npc->ani_wait = 0;
if (++npc->ani_no == 10 || npc->ani_no == 11)
PlaySoundObject(23, 1);
}
if (npc->ani_no > 12)
npc->ani_no = 9;
if (npc->direct)
npc->xm = 0x200;
else
npc->xm = -0x200;
break;
case 70:
npc->act_no = 71;
npc->act_wait = 64;
PlaySoundObject(29, 1);
npc->ani_no = 13;
case 71:
if (!--npc->act_wait)
npc->cond = 0;
break;
case 80:
npc->count1 = 0;
npc->act_no = 81;
case 81:
if (++npc->count1 / 2 & 1)
npc->x += 0x200;
else
npc->x -= 0x200;
npc->ani_no = 5;
npc->xm = 0;
npc->ym += 32;
break;
case 100:
npc->act_no = 101;
npc->act_wait = 0;
npc->ani_no = 2;
case 101:
if (++npc->act_wait > 20)
{
npc->act_no = 102;
npc->act_wait = 0;
npc->ani_no = 3;
npc->ym = -0x800;
npc->bits |= npc_ignoreSolid;
DeleteNpCharCode(150, 0);
DeleteNpCharCode(117, 0);
SetNpChar(355, 0, 0, 0, 0, 0, npc, 0x100);
SetNpChar(355, 0, 0, 0, 0, 1, npc, 0x100);
}
break;
case 102:
x = npc->x / 0x2000;
y = npc->y / 0x2000;
if (y >= 0 && y <= 34 && ChangeMapParts(x, y, 0))
{
ChangeMapParts(x - 1, y, 0);
ChangeMapParts(x + 1, y, 0);
PlaySoundObject(44, 1);
SetQuake2(10);
}
if (npc->y < -0x4000)
{
npc->code_char = 0;
SetQuake(30);
}
break;
default:
break;
}
if (npc->tgt_x && !Random(0, 10))
SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + (Random(-12, 12) << 9), Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
RECT rect_left[14]; RECT rect_left[14];
RECT rect_right[14]; RECT rect_right[14];
@ -837,6 +1063,18 @@ void ActNpc012(NPCHAR *npc)
rect_right[11] = {40, 72, 80, 96}; rect_right[11] = {40, 72, 80, 96};
rect_right[12] = {0, 24, 40, 48}; rect_right[12] = {0, 24, 40, 48};
rect_right[13] = {280, 24, 320, 48}; rect_right[13] = {280, 24, 320, 48};
if (npc->direct)
npc->rect = rect_right[npc->ani_no];
else
npc->rect = rect_left[npc->ani_no];
if (npc->act_no == 71)
{
npc->rect.bottom = npc->act_wait / 2 + npc->rect.top;
if (npc->act_wait & 1)
++npc->rect.left;
}
} }
//Chest (closed) //Chest (closed)
@ -1049,11 +1287,88 @@ void ActNpc018(NPCHAR *npc)
break; break;
case 1: case 1:
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; i++)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100); SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->act_no = 0; npc->act_no = 0;
npc->rect = rect[0]; npc->rect = rect[0];
break; break;
} }
} }
//Balrog (burst)
void ActNpc019(NPCHAR *npc)
{
switch ( npc->act_no )
{
case 0:
for (int i = 0; i < 16; i++)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->y += 0x1400;
npc->act_no = 1;
npc->ani_no = 3;
npc->ym = -0x100;
PlaySoundObject(12, 1);
PlaySoundObject(26, 1);
SetQuake(30);
case 1:
npc->ym += 0x10;
if (npc->ym > 0 && npc->flag & 8)
{
npc->act_no = 2;
npc->ani_no = 2;
npc->act_wait = 0;
PlaySoundObject(26, 1);
SetQuake(30);
}
break;
case 2:
if (++npc->act_wait > 16)
{
npc->act_no = 3;
npc->ani_no = 0;
npc->ani_wait = 0;
}
break;
case 3:
if (Random(0, 100) == 0)
{
npc->act_no = 4;
npc->act_wait = 0;
npc->ani_no = 1;
}
break;
case 4:
if (++npc->act_wait > 16)
{
npc->act_no = 3;
npc->ani_no = 0;
}
break;
default:
break;
}
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
if (npc->ym < -0x5FF)
npc->ym = -0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
RECT rect_left[4];
RECT rect_right[4];
rect_left[0] = {0, 0, 40, 24};
rect_left[1] = {160, 0, 200, 24};
rect_left[2] = {80, 0, 120, 24};
rect_left[3] = {120, 0, 160, 24};
rect_right[0] = {0, 24, 40, 48};
rect_right[1] = {160, 24, 200, 48};
rect_right[2] = {80, 24, 120, 48};
rect_right[3] = {120, 24, 160, 48};
if (npc->direct)
npc->rect = rect_right[npc->ani_no];
else
npc->rect = rect_left[npc->ani_no];
}

View file

@ -68,14 +68,14 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr, ActNpc012,
nullptr, nullptr,
nullptr, nullptr,
ActNpc015, ActNpc015,
ActNpc016, ActNpc016,
ActNpc017, ActNpc017,
ActNpc018, ActNpc018,
nullptr, ActNpc019,
ActNpc020, ActNpc020,
ActNpc021, ActNpc021,
ActNpc022, ActNpc022,

View file

@ -15,6 +15,7 @@
#include "MycParam.h" #include "MycParam.h"
#include "Flags.h" #include "Flags.h"
#include "Profile.h" #include "Profile.h"
#include "Map.h"
#include "MapName.h" #include "MapName.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "NpChar.h" #include "NpChar.h"
@ -983,6 +984,21 @@ int TextScriptProc()
MoveNpChar(w, x << 13, y << 13, z); MoveNpChar(w, x << 13, y << 13, z);
gTS.p_read += 23; gTS.p_read += 23;
} }
else if (IS_COMMAND('S','M','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
ShiftMapParts(x, y);
gTS.p_read += 13;
}
else if (IS_COMMAND('C','M','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
z = GetTextScriptNo(gTS.p_read + 14);
ChangeMapParts(x, y, z);
gTS.p_read += 18;
}
else if (IS_COMMAND('M','Y','D')) else if (IS_COMMAND('M','Y','D'))
{ {
z = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 4);