Remove FRAMERATE constant
I don't see the point in it.
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d04bd94649
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be533e2f55
1 changed files with 2 additions and 4 deletions
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@ -48,8 +48,6 @@ static struct
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BOOL bSystem; // Basically a 'do not regenerate' flag
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BOOL bSystem; // Basically a 'do not regenerate' flag
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} surface_metadata[SURFACE_ID_MAX];
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} surface_metadata[SURFACE_ID_MAX];
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#define FRAMERATE 20
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BOOL Flip_SystemTask(void)
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BOOL Flip_SystemTask(void)
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{
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{
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static unsigned long timePrev;
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static unsigned long timePrev;
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@ -63,7 +61,7 @@ BOOL Flip_SystemTask(void)
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// Framerate limiter
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// Framerate limiter
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timeNow = SDL_GetTicks();
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timeNow = SDL_GetTicks();
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if (SDL_TICKS_PASSED(timeNow, timePrev + FRAMERATE))
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if (SDL_TICKS_PASSED(timeNow, timePrev + 20))
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break;
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break;
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SDL_Delay(1);
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SDL_Delay(1);
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@ -72,7 +70,7 @@ BOOL Flip_SystemTask(void)
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if (SDL_TICKS_PASSED(timeNow, timePrev + 100))
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if (SDL_TICKS_PASSED(timeNow, timePrev + 100))
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timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
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timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
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else
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else
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timePrev += FRAMERATE;
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timePrev += 20;
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Backend_DrawScreen();
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Backend_DrawScreen();
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