Remove FRAMERATE constant

I don't see the point in it.
This commit is contained in:
Clownacy 2020-01-20 23:54:46 +00:00
parent d04bd94649
commit be533e2f55

View file

@ -48,8 +48,6 @@ static struct
BOOL bSystem; // Basically a 'do not regenerate' flag
} surface_metadata[SURFACE_ID_MAX];
#define FRAMERATE 20
BOOL Flip_SystemTask(void)
{
static unsigned long timePrev;
@ -63,7 +61,7 @@ BOOL Flip_SystemTask(void)
// Framerate limiter
timeNow = SDL_GetTicks();
if (SDL_TICKS_PASSED(timeNow, timePrev + FRAMERATE))
if (SDL_TICKS_PASSED(timeNow, timePrev + 20))
break;
SDL_Delay(1);
@ -72,7 +70,7 @@ BOOL Flip_SystemTask(void)
if (SDL_TICKS_PASSED(timeNow, timePrev + 100))
timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
else
timePrev += FRAMERATE;
timePrev += 20;
Backend_DrawScreen();