Convert Profile.cpp to UTF-8
The MessageBoxA strings are ShiftJIS-encoded, but to avoid compiler warnings (from Clang, namely), I'm using those weird '\x' things.
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1 changed files with 2 additions and 2 deletions
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@ -256,7 +256,7 @@ BOOL InitializeGame(HWND hWnd)
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{
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{
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#if defined(NONPORTABLE) && defined(WINDOWS)
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#if defined(NONPORTABLE) && defined(WINDOWS)
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#ifdef JAPANESE
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#ifdef JAPANESE
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MessageBoxA(hWnd, "ステージの読み込みに失敗", "エラー", MB_OK);
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MessageBoxA(hWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
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#else
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#else
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MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
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MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
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#endif
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#endif
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@ -264,7 +264,7 @@ BOOL InitializeGame(HWND hWnd)
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(void)hWnd;
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(void)hWnd;
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#ifdef JAPANESE
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#ifdef JAPANESE
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
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#else
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
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#endif
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#endif
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