Hat cleanup
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8fdaea5d8b
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c187660904
2 changed files with 8 additions and 28 deletions
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@ -137,22 +137,22 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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// Then the joystick hats
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for (int i = 0; i < total_axes; ++i)
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{
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status->bButton[buttons_done] = hats[i] == GLFW_HAT_UP;
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status->bButton[buttons_done] = hats[i] & GLFW_HAT_UP;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hats[i] == GLFW_HAT_RIGHT;
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status->bButton[buttons_done] = hats[i] & GLFW_HAT_RIGHT;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hats[i] == GLFW_HAT_DOWN;
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status->bButton[buttons_done] = hats[i] & GLFW_HAT_DOWN;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hats[i] == GLFW_HAT_LEFT;
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status->bButton[buttons_done] = hats[i] & GLFW_HAT_LEFT;
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if (++buttons_done >= button_limit)
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break;
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@ -78,42 +78,22 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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{
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Uint8 hat = SDL_JoystickGetHat(joystick, i);
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status->bButton[buttons_done] = hat == SDL_HAT_UP;
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status->bButton[buttons_done] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_RIGHT;
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status->bButton[buttons_done] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_DOWN;
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status->bButton[buttons_done] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_LEFT;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_RIGHTUP;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_RIGHTDOWN;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_LEFTUP;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_LEFTDOWN;
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status->bButton[buttons_done] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN;
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if (++buttons_done >= button_limit)
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break;
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