Clean-up NpcAct060.cpp
This commit is contained in:
parent
7b0b69483d
commit
c283d8c242
1 changed files with 70 additions and 70 deletions
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@ -1,5 +1,7 @@
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#include "NpcAct.h"
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#include "NpcAct.h"
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#include <stddef.h>
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "CommonDefines.h"
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@ -55,7 +57,7 @@ void ActNpc060(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (npc->x - 0x2000 < gMC.x && npc->x + 0x2000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x2000 > gMC.y)
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if (npc->x - (16 * 0x200) < gMC.x && npc->x + (16 * 0x200) > gMC.x && npc->y - (16 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
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{
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{
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if (npc->x > gMC.x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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@ -130,7 +132,7 @@ void ActNpc060(NPCHAR *npc)
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else
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else
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npc->xm = 0x100;
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npc->xm = 0x100;
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if (npc->act_wait++ && npc->flag & 8)
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if (npc->act_wait++ != 0 && npc->flag & 8)
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npc->act_no = 3;
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npc->act_no = 3;
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break;
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break;
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@ -142,7 +144,7 @@ void ActNpc060(NPCHAR *npc)
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npc->ym = -0x200;
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npc->ym = -0x200;
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// Fallthrough
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// Fallthrough
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case 9:
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case 9:
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if (npc->act_wait++ && npc->flag & 8)
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if (npc->act_wait++ != 0 && npc->flag & 8)
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npc->act_no = 0;
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npc->act_no = 0;
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break;
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break;
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@ -161,7 +163,7 @@ void ActNpc060(NPCHAR *npc)
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break;
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break;
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case 11:
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case 11:
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if (npc->act_wait++ && npc->flag & 8)
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if (npc->act_wait++ != 0 && npc->flag & 8)
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{
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{
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npc->act_no = 12;
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npc->act_no = 12;
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npc->ani_no = 7;
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npc->ani_no = 7;
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@ -273,7 +275,7 @@ void ActNpc061(NPCHAR *npc)
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else
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else
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npc->xm = 0x200;
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npc->xm = 0x200;
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if (npc->act_wait++ && npc->flag & 8)
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if (npc->act_wait++ != 0 && npc->flag & 8)
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npc->act_no = 5;
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npc->act_no = 5;
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break;
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break;
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@ -369,7 +371,7 @@ void ActNpc061(NPCHAR *npc)
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if (++npc->act_wait > 100)
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if (++npc->act_wait > 100)
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{
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{
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
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npc->act_no = 50;
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npc->act_no = 50;
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npc->surf = SURFACE_ID_NPC_SYM;
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npc->surf = SURFACE_ID_NPC_SYM;
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@ -433,13 +435,12 @@ void ActNpc062(NPCHAR *npc)
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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case 0:
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case 0:
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npc->x -= 0x800;
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npc->x -= 4 * 0x200;
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npc->y += 0x2000;
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npc->y += 16 * 0x200;
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npc->act_no = 1;
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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npc->ani_wait = 0;
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// Fallthrough
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// Fallthrough
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case 1:
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case 1:
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if (++npc->ani_wait > 2)
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if (++npc->ani_wait > 2)
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{
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{
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@ -536,7 +537,7 @@ void ActNpc063(NPCHAR *npc)
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else
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else
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npc->xm = 0x100;
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npc->xm = 0x100;
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if (npc->act_wait++ && npc->flag & 8)
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if (npc->act_wait++ != 0 && npc->flag & 8)
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npc->act_no = 2;
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npc->act_no = 2;
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break;
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break;
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@ -593,7 +594,7 @@ void ActNpc063(NPCHAR *npc)
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else
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else
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npc->xm = 0x100;
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npc->xm = 0x100;
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if (npc->act_wait++ && npc->flag & 8)
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if (npc->act_wait++ != 0 && npc->flag & 8)
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{
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{
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npc->act_no = 5;
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npc->act_no = 5;
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npc->bits |= NPC_INTERACTABLE;
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npc->bits |= NPC_INTERACTABLE;
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@ -644,7 +645,7 @@ void ActNpc064(NPCHAR *npc)
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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case 0: // Initialize
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case 0: // Initialize
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npc->y += 0x600;
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npc->y += 3 * 0x200;
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npc->act_no = 1;
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npc->act_no = 1;
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// Fallthrough
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// Fallthrough
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case 1: // Waiting
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case 1: // Waiting
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@ -658,7 +659,7 @@ void ActNpc064(NPCHAR *npc)
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++npc->tgt_x;
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++npc->tgt_x;
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// Open eyes near player
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// Open eyes near player
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if (npc->act_wait >= 8 && npc->x - 0xE000 < gMC.x && npc->x + 0xE000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xA000 > gMC.y)
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if (npc->act_wait >= 8 && npc->x - (112 * 0x200) < gMC.x && npc->x + (112 * 0x200) > gMC.x && npc->y - (80 * 0x200) < gMC.y && npc->y + (80 * 0x200) > gMC.y)
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{
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{
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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@ -679,7 +680,7 @@ void ActNpc064(NPCHAR *npc)
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}
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}
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// Jump if player is nearby
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// Jump if player is nearby
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if (npc->act_wait >= 8 && npc->tgt_x >= 100 && npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0x6000 > gMC.y)
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if (npc->act_wait >= 8 && npc->tgt_x >= 100 && npc->x - (64 * 0x200) < gMC.x && npc->x + (64 * 0x200) > gMC.x && npc->y - (80 * 0x200) < gMC.y && npc->y + (48 * 0x200) > gMC.y)
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{
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{
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npc->act_no = 2;
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npc->act_no = 2;
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npc->ani_no = 0;
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npc->ani_no = 0;
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@ -823,8 +824,6 @@ void ActNpc066(NPCHAR *npc)
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{
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{
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case 0:
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case 0:
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int a;
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int a;
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unsigned char deg;
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for (a = 0; a < 0x200; ++a)
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for (a = 0; a < 0x200; ++a)
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if (gNPC[a].code_event == 1000)
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if (gNPC[a].code_event == 1000)
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break;
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break;
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@ -835,9 +834,12 @@ void ActNpc066(NPCHAR *npc)
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npc->tgt_x = gNPC[a].x;
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npc->tgt_x = gNPC[a].x;
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npc->tgt_y = gNPC[a].y;
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npc->tgt_y = gNPC[a].y;
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npc->count1 = a;
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npc->count1 = a;
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unsigned char deg;
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deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
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deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
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npc->xm = 2 * GetCos(deg);
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npc->xm = GetCos(deg) * 2;
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npc->ym = 2 * GetSin(deg);
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npc->ym = GetSin(deg) * 2;
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npc->act_no = 1;
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npc->act_no = 1;
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// Fallthrough
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// Fallthrough
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case 1:
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case 1:
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@ -850,7 +852,7 @@ void ActNpc066(NPCHAR *npc)
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if (npc->ani_no > 1)
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if (npc->ani_no > 1)
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npc->ani_no = 0;
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npc->ani_no = 0;
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if (npc->x - 0x600 < npc->tgt_x && npc->x + 0x600 > npc->tgt_x && npc->y - 0x600 < npc->tgt_y && npc->y + 0x600 > npc->tgt_y)
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if (npc->x - (3 * 0x200) < npc->tgt_x && npc->x + (3 * 0x200) > npc->tgt_x && npc->y - (3 * 0x200) < npc->tgt_y && npc->y + (3 * 0x200) > npc->tgt_y)
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{
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{
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npc->act_no = 2;
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npc->act_no = 2;
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npc->ani_no = 2;
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npc->ani_no = 2;
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@ -869,7 +871,7 @@ void ActNpc066(NPCHAR *npc)
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if (npc->ym < -0x5FF)
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if (npc->ym < -0x5FF)
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npc->ym = -0x5FF;
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npc->ym = -0x5FF;
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if (npc->y < -0x1000)
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if (npc->y < -8 * 0x200)
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npc->cond = 0;
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npc->cond = 0;
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if (++npc->ani_wait > 3)
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if (++npc->ani_wait > 3)
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@ -957,7 +959,7 @@ void ActNpc067(NPCHAR *npc)
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if (++npc->act_wait == 30)
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if (++npc->act_wait == 30)
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{
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{
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PlaySoundObject(21, 1);
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PlaySoundObject(21, 1);
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SetNpChar(66, npc->x, npc->y - 0x2000, 0, 0, 0, npc, 0);
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SetNpChar(66, npc->x, npc->y - (16 * 0x200), 0, 0, 0, npc, 0);
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}
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}
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if (npc->act_wait == 50)
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if (npc->act_wait == 50)
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@ -974,7 +976,7 @@ void ActNpc067(NPCHAR *npc)
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case 21:
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case 21:
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npc->ym -= 0x20;
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npc->ym -= 0x20;
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if (npc->y < -0x1000)
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if (npc->y < -8 * 0x200)
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npc->cond = 0;
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npc->cond = 0;
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break;
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break;
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@ -1033,7 +1035,7 @@ void ActNpc067(NPCHAR *npc)
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if (npc->act_no == 11)
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if (npc->act_no == 11)
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{
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{
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if (npc->ani_wait)
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if (npc->ani_wait != 0)
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{
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{
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--npc->ani_wait;
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--npc->ani_wait;
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npc->ani_no = 1;
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npc->ani_no = 1;
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@ -1049,7 +1051,7 @@ void ActNpc067(NPCHAR *npc)
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if (npc->act_no == 14)
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if (npc->act_no == 14)
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{
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{
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if (npc->ani_wait)
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if (npc->ani_wait != 0)
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{
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{
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--npc->ani_wait;
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--npc->ani_wait;
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npc->ani_no = 3;
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npc->ani_no = 3;
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@ -1069,7 +1071,7 @@ void ActNpc067(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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if (npc->act_no == 1 && npc->ani_wait < 32)
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if (npc->act_no == 1 && npc->ani_wait < 32)
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npc->rect.bottom = ++npc->ani_wait / 2 + npc->rect.bottom - 16;
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npc->rect.bottom = (++npc->ani_wait / 2) + npc->rect.bottom - 16;
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}
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}
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// Balrog (running)
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// Balrog (running)
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@ -1119,29 +1121,29 @@ void ActNpc068(NPCHAR *npc)
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else
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else
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npc->xm += 0x10;
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npc->xm += 0x10;
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if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
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if (npc->act_wait >= 8 && npc->x - (12 * 0x200) < gMC.x && npc->x + (12 * 0x200) > gMC.x && npc->y - (12 * 0x200) < gMC.y && npc->y + (8 * 0x200) > gMC.y)
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{
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{
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npc->act_no = 10;
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npc->act_no = 10;
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npc->ani_no = 5;
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npc->ani_no = 5;
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gMC.cond |= 2;
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gMC.cond |= 2;
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DamageMyChar(2);
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DamageMyChar(2);
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break;
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}
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}
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else
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++npc->act_wait;
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if (npc->flag & 5 || npc->act_wait > 75)
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{
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{
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++npc->act_wait;
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npc->act_no = 9;
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npc->ani_no = 0;
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if (npc->flag & 5 || npc->act_wait > 75)
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break;
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{
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}
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npc->act_no = 9;
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npc->ani_no = 0;
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}
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else if ((npc->count1 % 3) == 0 && npc->act_wait > 25)
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{
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npc->act_no = 4;
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npc->ani_no = 7;
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npc->ym = -0x400;
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}
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if ((npc->count1 % 3) == 0 && npc->act_wait > 25)
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{
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npc->act_no = 4;
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npc->ani_no = 7;
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npc->ym = -0x400;
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break;
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break;
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}
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}
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@ -1156,7 +1158,7 @@ void ActNpc068(NPCHAR *npc)
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PlaySoundObject(26, 1);
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PlaySoundObject(26, 1);
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}
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}
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if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
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if (npc->act_wait >= 8 && npc->x - (12 * 0x200) < gMC.x && npc->x + (12 * 0x200) > gMC.x && npc->y - (12 * 0x200) < gMC.y && npc->y + (8 * 0x200) > gMC.y)
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{
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{
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npc->act_no = 10;
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npc->act_no = 10;
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npc->ani_no = 5;
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npc->ani_no = 5;
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@ -1167,9 +1169,9 @@ void ActNpc068(NPCHAR *npc)
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break;
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break;
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case 9:
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case 9:
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npc->xm = 4 * npc->xm / 5;
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npc->xm = (npc->xm * 4) / 5;
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if (npc->xm)
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if (npc->xm != 0)
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break;
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break;
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npc->act_no = 0;
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npc->act_no = 0;
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@ -1180,9 +1182,9 @@ void ActNpc068(NPCHAR *npc)
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gMC.x = npc->x;
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gMC.x = npc->x;
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gMC.y = npc->y;
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gMC.y = npc->y;
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npc->xm = 4 * npc->xm / 5;
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npc->xm = (npc->xm * 4) / 5;
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if (npc->xm)
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if (npc->xm != 0)
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break;
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break;
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npc->act_no = 11;
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npc->act_no = 11;
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@ -1216,8 +1218,8 @@ void ActNpc068(NPCHAR *npc)
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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gMC.x += 0x800;
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gMC.x += 4 * 0x200;
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gMC.y -= 0x1000;
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gMC.y -= 8 * 0x200;
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gMC.xm = 0x5FF;
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gMC.xm = 0x5FF;
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gMC.ym = -0x200;
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gMC.ym = -0x200;
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gMC.direct = 2;
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gMC.direct = 2;
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@ -1225,8 +1227,8 @@ void ActNpc068(NPCHAR *npc)
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}
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}
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||||||
else
|
else
|
||||||
{
|
{
|
||||||
gMC.x -= 0x800;
|
gMC.x -= 4 * 0x200;
|
||||||
gMC.y -= 0x1000;
|
gMC.y -= 8 * 0x200;
|
||||||
gMC.xm = -0x5FF;
|
gMC.xm = -0x5FF;
|
||||||
gMC.ym = -0x200;
|
gMC.ym = -0x200;
|
||||||
gMC.direct = 0;
|
gMC.direct = 0;
|
||||||
|
@ -1323,24 +1325,22 @@ void ActNpc069(NPCHAR *npc)
|
||||||
npc->act_no = 2;
|
npc->act_no = 2;
|
||||||
npc->act_wait = 0;
|
npc->act_wait = 0;
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (Random(0, 150) == 1)
|
||||||
{
|
{
|
||||||
if (Random(0, 150) == 1)
|
if (npc->direct == 0)
|
||||||
{
|
npc->direct = 2;
|
||||||
if (npc->direct == 0)
|
else
|
||||||
npc->direct = 2;
|
npc->direct = 0;
|
||||||
else
|
}
|
||||||
npc->direct = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Random(0, 150) == 1)
|
|
||||||
{
|
|
||||||
npc->act_no = 3;
|
|
||||||
npc->act_wait = 50;
|
|
||||||
npc->ani_no = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (Random(0, 150) == 1)
|
||||||
|
{
|
||||||
|
npc->act_no = 3;
|
||||||
|
npc->act_wait = 50;
|
||||||
|
npc->ani_no = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1524,12 +1524,12 @@ void ActNpc072(NPCHAR *npc)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200))
|
if (gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200))
|
||||||
{
|
{
|
||||||
if (++npc->act_no % 2)
|
if (++npc->act_no % 2)
|
||||||
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
|
SetNpChar(73, npc->x, npc->y, Random(-0x200, 0x200) * 2, Random(-0x200, 0x80) * 3, 0, NULL, 0x100);
|
||||||
|
|
||||||
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
|
SetNpChar(73, npc->x, npc->y, Random(-0x200, 0x200) * 2, Random(-0x200, 0x80) * 3, 0, NULL, 0x100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1691,7 +1691,7 @@ void ActNpc075(NPCHAR *npc)
|
||||||
npc->ani_wait = 0;
|
npc->ani_wait = 0;
|
||||||
// Fallthrough
|
// Fallthrough
|
||||||
case 1:
|
case 1:
|
||||||
if (npc->x - 0x6000 < gMC.x && npc->x + 0x6000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
if (npc->x - (48 * 0x200) < gMC.x && npc->x + (48 * 0x200) > gMC.x && npc->y - (48 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
else
|
else
|
||||||
npc->ani_no = 0;
|
npc->ani_no = 0;
|
||||||
|
@ -1705,7 +1705,7 @@ void ActNpc075(NPCHAR *npc)
|
||||||
// Flowers
|
// Flowers
|
||||||
void ActNpc076(NPCHAR *npc)
|
void ActNpc076(NPCHAR *npc)
|
||||||
{
|
{
|
||||||
npc->rect.left = 16 * npc->code_event;
|
npc->rect.left = npc->code_event * 16;
|
||||||
npc->rect.top = 0;
|
npc->rect.top = 0;
|
||||||
npc->rect.right = npc->rect.left + 16;
|
npc->rect.right = npc->rect.left + 16;
|
||||||
npc->rect.bottom = 16;
|
npc->rect.bottom = 16;
|
||||||
|
@ -1800,7 +1800,7 @@ void ActNpc079(NPCHAR *npc)
|
||||||
npc->ani_no = 1;
|
npc->ani_no = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
if (npc->x - (32 * 0x200) < gMC.x && npc->x + (32 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
|
||||||
{
|
{
|
||||||
if (npc->x > gMC.x)
|
if (npc->x > gMC.x)
|
||||||
npc->direct = 0;
|
npc->direct = 0;
|
||||||
|
|
Loading…
Add table
Reference in a new issue