Flush the screen buffer on Wii U
Weird cache stuff I don't know
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1 changed files with 3 additions and 3 deletions
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@ -3,7 +3,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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//#include <coreinit/cache.h>
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#include <coreinit/cache.h>
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#include <coreinit/screen.h>
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#include <coreinit/screen.h>
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static unsigned char *fake_framebuffer;
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static unsigned char *fake_framebuffer;
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@ -121,8 +121,8 @@ void WindowBackend_Software_Display(void)
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flipflop = !flipflop;
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flipflop = !flipflop;
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// DCFlushRange(tv_framebuffer, tv_buffer_size);
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// DCStoreRange(tv_framebuffer, tv_buffer_size);
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// DCFlushRange(drc_framebuffer, drc_buffer_size);
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DCStoreRange(drc_framebuffer, drc_buffer_size);
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// OSScreenFlipBuffersEx(SCREEN_TV);
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// OSScreenFlipBuffersEx(SCREEN_TV);
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OSScreenFlipBuffersEx(SCREEN_DRC);
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OSScreenFlipBuffersEx(SCREEN_DRC);
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