diff --git a/src/Backends/Rendering/3DS.cpp b/src/Backends/Rendering/3DS.cpp index 8ba218b5..462687fa 100644 --- a/src/Backends/Rendering/3DS.cpp +++ b/src/Backends/Rendering/3DS.cpp @@ -184,7 +184,7 @@ void RenderBackend_DrawScreen(void) SelectRenderTarget(screen_render_target); - C2D_DrawImageAt(image, (400 - framebuffer_surface->width) / 2, (240 - framebuffer_surface->height) / 2, 0.0f, NULL, 1.0f, 1.0f); + C2D_DrawImageAt(image, (400 - framebuffer_surface->width) / 2, (240 - framebuffer_surface->height) / 2, 0.0f); EndRendering(); } @@ -334,7 +334,7 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke SelectRenderTarget(destination_surface->render_target); - C2D_DrawImageAt(image, x, y, 0.0f, NULL, 1.0f, 1.0f); + C2D_DrawImageAt(image, x, y, 0.0f); } void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue) @@ -461,7 +461,7 @@ void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, siz image.tex = &glyph_atlas->texture; image.subtex = &subtexture; - C2D_DrawImageAt(image, x, y, 0.0f, &glyph_tint, 1.0f, 1.0f); + C2D_DrawImageAt(image, x, y, 0.0f, &glyph_tint); } void RenderBackend_HandleRenderTargetLoss(void)