Ditched SDL's file IO for stdio and our own convenience functions
ASM-accurate file stuff can come later.
This commit is contained in:
parent
8942c6cc48
commit
c44186d93a
15 changed files with 365 additions and 211 deletions
1
Makefile
1
Makefile
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@ -65,6 +65,7 @@ SOURCES = \
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Ending \
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Escape \
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Fade \
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File \
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Flags \
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Flash \
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Font \
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@ -5,11 +5,11 @@
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#include <stdint.h>
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#include <string.h>
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#include <SDL_rwops.h>
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#include "WindowsWrapper.h"
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#include "Tags.h"
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#include "Config.h"
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#include "File.h"
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bool LoadConfigData(CONFIG *conf)
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{
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@ -21,30 +21,30 @@ bool LoadConfigData(CONFIG *conf)
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sprintf(path, "%s/%s", gModulePath, "Config.dat");
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//Open file
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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return false;
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//Read data (we're using SDL_RWops so we can load it with the specific endianness expected)
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//Read data
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//Read the version id and font name
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fp->read(fp, conf->proof, sizeof(conf->proof), 1);
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fp->read(fp, conf->font_name, sizeof(conf->font_name), 1);
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fread(conf->proof, sizeof(conf->proof), 1, fp);
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fread(conf->font_name, sizeof(conf->font_name), 1, fp);
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//Read control settings
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conf->move_button_mode = SDL_ReadLE32(fp);
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conf->attack_button_mode = SDL_ReadLE32(fp);
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conf->ok_button_mode = SDL_ReadLE32(fp);
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conf->move_button_mode = File_ReadLE32(fp);
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conf->attack_button_mode = File_ReadLE32(fp);
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conf->ok_button_mode = File_ReadLE32(fp);
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//Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
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conf->display_mode = SDL_ReadLE32(fp);
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conf->display_mode = File_ReadLE32(fp);
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//Read joystick configuration (if enabled, and mappings)
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conf->bJoystick = SDL_ReadLE32(fp);
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conf->bJoystick = File_ReadLE32(fp);
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for (int button = 0; button < 8; button++)
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conf->joystick_button[button] = SDL_ReadLE32(fp);
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conf->joystick_button[button] = File_ReadLE32(fp);
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//Close file
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fp->close(fp);
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fclose(fp);
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//Check if version is correct, return that it succeeded
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if (!strcmp(conf->proof, "DOUKUTSU20041206"))
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@ -56,7 +56,6 @@ bool Flip_SystemTask();
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bool StartDirectDraw(int lMagnification, int lColourDepth);
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void EndDirectDraw();
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void ReleaseSurface(int s);
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bool MakeSurface(SDL_RWops *rw, int surf_no);
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bool MakeSurface_File(const char *name, int surf_no);
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bool MakeSurface_Resource(const char *res, int surf_no);
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bool ReloadBitmap_File(const char *name, int surf_no);
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@ -1,7 +1,6 @@
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#include <stdint.h>
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#include <string>
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#include <SDL_rwops.h>
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#include "WindowsWrapper.h"
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#include "Tags.h"
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@ -163,25 +162,31 @@ bool StartCreditScript()
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//Open file
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char path[PATH_LENGTH];
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sprintf(path, "%s/%s", gDataPath, "Credit.tsc");
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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Credit.size = GetFileSizeLong(path);
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if (Credit.size == -1)
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return false;
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//Allcoate buffer data
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Credit.pData = (char*)malloc(Credit.size);
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if (Credit.pData == NULL)
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return false;
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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{
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printf("Couldn't open %s", path);
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return false;
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}
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//Allcoate buffer data
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Credit.size = SDL_RWsize(fp);
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Credit.pData = (char*)malloc(Credit.size);
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if (!Credit.pData)
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return false;
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//Read data
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SDL_RWread(fp, Credit.pData, 1, Credit.size);
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SDL_RWclose(fp);
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fread(Credit.pData, 1, Credit.size, fp);
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EncryptionBinaryData2((uint8_t*)Credit.pData, Credit.size);
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#ifdef FIX_BUGS
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// The original game forgot to close the file
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fclose(fp);
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#endif
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//Reset credits
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Credit.offset = 0;
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@ -192,16 +197,15 @@ bool StartCreditScript()
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//Modify cliprect
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grcGame.left = WINDOW_WIDTH / 2;
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// These three are non-vanilla: for wide/tallscreen support
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grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
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grcGame.top = (WINDOW_HEIGHT - 240) / 2;
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grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
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//Reload casts
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if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
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{
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return false;
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}
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//Clear casts
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memset(Strip, 0, sizeof(Strip));
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return true;
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98
src/File.cpp
Normal file
98
src/File.cpp
Normal file
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@ -0,0 +1,98 @@
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#include "File.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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long LoadFileToMemory(const char *file_path, unsigned char **file_buffer)
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{
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long returned_size = -1;
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FILE *file = fopen(file_path, "rb");
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if (file != NULL)
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{
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if (!fseek(file, 0, SEEK_END))
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{
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const long file_size = ftell(file);
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if (file_size >= 0)
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{
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rewind(file);
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*file_buffer = (unsigned char*)malloc(file_size);
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if (*file_buffer != NULL)
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{
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if (fread(*file_buffer, file_size, 1, file) == 1)
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returned_size = file_size;
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free(file_buffer);
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}
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}
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}
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fclose(file);
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}
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return returned_size;
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}
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unsigned short File_ReadBE16(FILE *stream)
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{
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unsigned char bytes[2];
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fread(bytes, 2, 1, stream);
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return (bytes[0] << 8) | bytes[1];
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}
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unsigned long File_ReadBE32(FILE *stream)
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{
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unsigned char bytes[4];
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fread(bytes, 4, 1, stream);
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return (bytes[0] << 24) | (bytes[1] << 16) | (bytes[2] << 8) | bytes[3];
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}
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unsigned short File_ReadLE16(FILE *stream)
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{
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unsigned char bytes[2];
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fread(bytes, 2, 1, stream);
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return (bytes[1] << 8) | bytes[0];
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}
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unsigned long File_ReadLE32(FILE *stream)
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{
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unsigned char bytes[4];
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fread(bytes, 4, 1, stream);
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return (bytes[3] << 24) | (bytes[2] << 16) | (bytes[1] << 8) | bytes[0];
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}
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void File_WriteBE16(unsigned short value, FILE *stream)
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{
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for (unsigned int i = 2; i-- != 0;)
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fputc(value >> (8 * i), stream);
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}
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void File_WriteBE32(unsigned long value, FILE *stream)
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{
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for (unsigned int i = 4; i-- != 0;)
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fputc(value >> (8 * i), stream);
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}
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void File_WriteLE16(unsigned short value, FILE *stream)
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{
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for (unsigned int i = 0; i < 2; ++i)
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fputc(value >> (8 * i), stream);
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}
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void File_WriteLE32(unsigned long value, FILE *stream)
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{
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for (unsigned int i = 0; i < 4; ++i)
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fputc(value >> (8 * i), stream);
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}
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15
src/File.h
Normal file
15
src/File.h
Normal file
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@ -0,0 +1,15 @@
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#pragma once
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#include <stdio.h>
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long LoadFileToMemory(const char *file_path, unsigned char **file_buffer);
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unsigned short File_ReadBE16(FILE *stream);
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unsigned long File_ReadBE32(FILE *stream);
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unsigned short File_ReadLE16(FILE *stream);
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unsigned long File_ReadLE32(FILE *stream);
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void File_WriteBE16(unsigned short value, FILE *stream);
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void File_WriteBE32(unsigned long value, FILE *stream);
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void File_WriteLE16(unsigned short value, FILE *stream);
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void File_WriteLE32(unsigned long value, FILE *stream);
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15
src/Font.cpp
15
src/Font.cpp
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@ -17,6 +17,8 @@
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#include "SDL.h"
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#include "File.h"
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// Uncomment for that authentic pre-Windows Vista feel
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//#define DISABLE_FONT_ANTIALIASING
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@ -156,19 +158,12 @@ FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigne
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{
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FontObject *font_object = NULL;
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FILE *file = fopen(font_filename, "rb");
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unsigned char *file_buffer;
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const long file_size = LoadFileToMemory(font_filename, &file_buffer);
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if (file != NULL)
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if (file_size != -1)
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{
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fseek(file, 0, SEEK_END);
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const size_t file_size = ftell(file);
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rewind(file);
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unsigned char *file_buffer = (unsigned char*)malloc(file_size);
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fread(file_buffer, 1, file_size, file);
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fclose(file);
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font_object = LoadFontFromData(file_buffer, file_size, cell_width, cell_height);
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free(file_buffer);
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}
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@ -13,6 +13,21 @@ bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
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return true;
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}
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long GetFileSizeLong(const char *path)
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{
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long len = -1;
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FILE *fp = fopen(path, "rb");
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if (fp != NULL)
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{
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fseek(fp, 0, SEEK_END);
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len = ftell(fp);
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fclose(fp);
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}
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return len;
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}
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bool CheckFileExists(const char *name)
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{
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char path[PATH_LENGTH];
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@ -2,5 +2,6 @@
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#include <stdint.h>
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bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
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long GetFileSizeLong(const char *path);
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bool CheckFileExists(const char *name);
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bool IsShiftJIS(uint8_t c);
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31
src/Map.cpp
31
src/Map.cpp
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@ -1,7 +1,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <string>
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#include <SDL_rwops.h>
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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@ -9,6 +9,7 @@
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#include "Tags.h"
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#include "Draw.h"
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#include "NpChar.h"
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#include "File.h"
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#define PXM_BUFFER_SIZE 0x4B000
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@ -27,39 +28,39 @@ bool LoadMapData2(char *path_map)
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sprintf(path, "%s/%s", gDataPath, path_map);
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//Open file
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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return false;
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//Make sure file begins with "PXM"
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char check[3];
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fp->read(fp, check, 1, 3);
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fread(check, 1, 3, fp);
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if (!memcmp(check, "PXM", 3))
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{
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uint8_t nul;
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fp->read(fp, &nul, 1, 1);
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fread(&nul, 1, 1, fp);
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//Get width and height
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gMap.width = SDL_ReadLE16(fp);
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gMap.length = SDL_ReadLE16(fp);
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gMap.width = File_ReadLE16(fp);
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gMap.length = File_ReadLE16(fp);
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if (gMap.data)
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{
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//Read tiledata
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fp->read(fp, gMap.data, 1, gMap.length * gMap.width);
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SDL_RWclose(fp);
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fread(gMap.data, 1, gMap.length * gMap.width, fp);
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fclose(fp);
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return true;
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}
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else
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{
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SDL_RWclose(fp);
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fclose(fp);
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return false;
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}
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}
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else
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{
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SDL_RWclose(fp);
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fclose(fp);
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return false;
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}
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@ -72,13 +73,13 @@ bool LoadAttributeData(char *path_atrb)
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char path[260];
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sprintf(path, "%s/%s", gDataPath, path_atrb);
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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if (!fp)
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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return false;
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//Read data
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fp->read(fp, gMap.atrb, 1, 0x100);
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SDL_RWclose(fp);
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fread(gMap.atrb, 1, 0x100, fp);
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fclose(fp);
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return true;
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}
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@ -10,6 +10,7 @@
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#include "Game.h"
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#include "Draw.h"
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#include "Caret.h"
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#include "File.h"
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ARMS_LEVEL gArmsLevelTable[14] =
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{
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@ -394,19 +395,19 @@ bool SaveTimeCounter()
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char path[PATH_LENGTH];
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sprintf(path, "%s/290.rec", gModulePath);
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SDL_RWops *fp = SDL_RWFromFile(path, "rb");
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FILE *fp = fopen(path, "rb");
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if (fp)
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{
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//Read data
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rec.counter[0] = SDL_ReadLE32(fp);
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rec.counter[1] = SDL_ReadLE32(fp);
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rec.counter[2] = SDL_ReadLE32(fp);
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rec.counter[3] = SDL_ReadLE32(fp);
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rec.random[0] = SDL_ReadU8(fp);
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rec.random[1] = SDL_ReadU8(fp);
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rec.random[2] = SDL_ReadU8(fp);
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rec.random[3] = SDL_ReadU8(fp);
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SDL_RWclose(fp);
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rec.counter[0] = File_ReadLE32(fp);
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rec.counter[1] = File_ReadLE32(fp);
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rec.counter[2] = File_ReadLE32(fp);
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rec.counter[3] = File_ReadLE32(fp);
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rec.random[0] = fgetc(fp);
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rec.random[1] = fgetc(fp);
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rec.random[2] = fgetc(fp);
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rec.random[3] = fgetc(fp);
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fclose(fp);
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uint8_t *p = (uint8_t*)&rec.counter[0];
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p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] >> 1);
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@ -432,18 +433,18 @@ bool SaveTimeCounter()
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p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
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}
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fp = SDL_RWFromFile(path, "wb");
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if (!fp)
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fp = fopen(path, "wb");
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if (fp == NULL)
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return false;
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SDL_WriteLE32(fp, rec.counter[0]);
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SDL_WriteLE32(fp, rec.counter[1]);
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SDL_WriteLE32(fp, rec.counter[2]);
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SDL_WriteLE32(fp, rec.counter[3]);
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SDL_WriteU8(fp, rec.random[0]);
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SDL_WriteU8(fp, rec.random[1]);
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SDL_WriteU8(fp, rec.random[2]);
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SDL_WriteU8(fp, rec.random[3]);
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SDL_RWclose(fp);
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File_WriteLE32(rec.counter[0], fp);
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File_WriteLE32(rec.counter[1], fp);
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File_WriteLE32(rec.counter[2], fp);
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File_WriteLE32(rec.counter[3], fp);
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fputc(rec.random[0], fp);
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fputc(rec.random[1], fp);
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fputc(rec.random[2], fp);
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fputc(rec.random[3], fp);
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fclose(fp);
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return true;
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}
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@ -453,22 +454,22 @@ int LoadTimeCounter()
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char path[PATH_LENGTH];
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sprintf(path, "%s/290.rec", gModulePath);
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|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (!fp)
|
||||
return 0;
|
||||
|
||||
REC rec;
|
||||
|
||||
//Read data
|
||||
rec.counter[0] = SDL_ReadLE32(fp);
|
||||
rec.counter[1] = SDL_ReadLE32(fp);
|
||||
rec.counter[2] = SDL_ReadLE32(fp);
|
||||
rec.counter[3] = SDL_ReadLE32(fp);
|
||||
rec.random[0] = SDL_ReadU8(fp);
|
||||
rec.random[1] = SDL_ReadU8(fp);
|
||||
rec.random[2] = SDL_ReadU8(fp);
|
||||
rec.random[3] = SDL_ReadU8(fp);
|
||||
SDL_RWclose(fp);
|
||||
rec.counter[0] = File_ReadLE32(fp);
|
||||
rec.counter[1] = File_ReadLE32(fp);
|
||||
rec.counter[2] = File_ReadLE32(fp);
|
||||
rec.counter[3] = File_ReadLE32(fp);
|
||||
rec.random[0] = fgetc(fp);
|
||||
rec.random[1] = fgetc(fp);
|
||||
rec.random[2] = fgetc(fp);
|
||||
rec.random[3] = fgetc(fp);
|
||||
fclose(fp);
|
||||
|
||||
//Decode from checksum
|
||||
for (int i = 0; i < 4; i++)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <SDL_rwops.h>
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "CommonDefines.h"
|
||||
|
@ -15,6 +16,7 @@
|
|||
#include "ValueView.h"
|
||||
#include "NpcTbl.h"
|
||||
#include "Draw.h"
|
||||
#include "File.h"
|
||||
|
||||
NPCHAR gNPC[NPC_MAX];
|
||||
int gCurlyShoot_wait;
|
||||
|
@ -54,18 +56,24 @@ bool LoadEvent(char *path_event)
|
|||
char path[PATH_LENGTH];
|
||||
sprintf(path, "%s/%s", gDataPath, path_event);
|
||||
|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
|
||||
if (!fp)
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
//Read "PXE" check
|
||||
char code[4];
|
||||
fp->read(fp, code, 1, 4);
|
||||
fread(code, 1, 4, fp);
|
||||
if (memcmp(code, gPassPixEve, 3))
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
// The original game forgot to close the file here
|
||||
fclose(fp);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
//Get amount of NPCs
|
||||
int count = SDL_ReadLE32(fp);
|
||||
int count = File_ReadLE32(fp);
|
||||
|
||||
//Load NPCs
|
||||
memset(gNPC, 0, sizeof(gNPC));
|
||||
|
@ -75,12 +83,12 @@ bool LoadEvent(char *path_event)
|
|||
{
|
||||
//Get data from file
|
||||
EVENT eve;
|
||||
eve.x = SDL_ReadLE16(fp);
|
||||
eve.y = SDL_ReadLE16(fp);
|
||||
eve.code_flag = SDL_ReadLE16(fp);
|
||||
eve.code_event = SDL_ReadLE16(fp);
|
||||
eve.code_char = SDL_ReadLE16(fp);
|
||||
eve.bits = SDL_ReadLE16(fp);
|
||||
eve.x = File_ReadLE16(fp);
|
||||
eve.y = File_ReadLE16(fp);
|
||||
eve.code_flag = File_ReadLE16(fp);
|
||||
eve.code_event = File_ReadLE16(fp);
|
||||
eve.code_char = File_ReadLE16(fp);
|
||||
eve.bits = File_ReadLE16(fp);
|
||||
|
||||
//Set NPC parameters
|
||||
if (eve.bits & npc_altDir)
|
||||
|
@ -117,6 +125,7 @@ bool LoadEvent(char *path_event)
|
|||
n++;
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,49 +1,52 @@
|
|||
#include <string>
|
||||
|
||||
#include <SDL_rwops.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "NpcTbl.h"
|
||||
#include "NpcAct.h"
|
||||
#include "File.h"
|
||||
#include "Generic.h"
|
||||
|
||||
NPC_TABLE *gNpcTable;
|
||||
|
||||
bool LoadNpcTable(const char *path)
|
||||
{
|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
|
||||
|
||||
if (fp == nullptr)
|
||||
{
|
||||
printf("LoadNpcTable failed\nSDL Error: %s\n", SDL_GetError());
|
||||
const long size = GetFileSizeLong(path);
|
||||
if (size == -1)
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t tblSize = SDL_RWsize(fp);
|
||||
const long num = size / 0x18;
|
||||
|
||||
const size_t npcCount = tblSize / 0x18;
|
||||
gNpcTable = (NPC_TABLE*)malloc(npcCount * sizeof(NPC_TABLE));
|
||||
gNpcTable = (NPC_TABLE*)malloc(num * sizeof(NPC_TABLE));
|
||||
if (gNpcTable == NULL)
|
||||
return false;
|
||||
|
||||
for (size_t i = 0; i < npcCount; i++) //bits
|
||||
gNpcTable[i].bits = SDL_ReadLE16(fp);
|
||||
for (size_t i = 0; i < npcCount; i++) //life
|
||||
gNpcTable[i].life = SDL_ReadLE16(fp);
|
||||
for (size_t i = 0; i < npcCount; i++) //surf
|
||||
fp->read(fp, &gNpcTable[i].surf, 1, 1);
|
||||
for (size_t i = 0; i < npcCount; i++) //destroy_voice
|
||||
fp->read(fp, &gNpcTable[i].destroy_voice, 1, 1);
|
||||
for (size_t i = 0; i < npcCount; i++) //hit_voice
|
||||
fp->read(fp, &gNpcTable[i].hit_voice, 1, 1);
|
||||
for (size_t i = 0; i < npcCount; i++) //size
|
||||
fp->read(fp, &gNpcTable[i].size, 1, 1);
|
||||
for (size_t i = 0; i < npcCount; i++) //exp
|
||||
gNpcTable[i].exp = SDL_ReadLE32(fp);
|
||||
for (size_t i = 0; i < npcCount; i++) //damage
|
||||
gNpcTable[i].damage = SDL_ReadLE32(fp);
|
||||
for (size_t i = 0; i < npcCount; i++) //hit
|
||||
fp->read(fp, &gNpcTable[i].hit, 4, 1);
|
||||
for (size_t i = 0; i < npcCount; i++) //view
|
||||
fp->read(fp, &gNpcTable[i].view, 4, 1);
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
for (long n = 0; n < num; n++) //bits
|
||||
gNpcTable[n].bits = File_ReadLE16(fp);
|
||||
for (long n = 0; n < num; n++) //life
|
||||
gNpcTable[n].life = File_ReadLE16(fp);
|
||||
for (long n = 0; n < num; n++) //surf
|
||||
fread(&gNpcTable[n].surf, 1, 1, fp);
|
||||
for (long n = 0; n < num; n++) //destroy_voice
|
||||
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
|
||||
for (long n = 0; n < num; n++) //hit_voice
|
||||
fread(&gNpcTable[n].hit_voice, 1, 1, fp);
|
||||
for (long n = 0; n < num; n++) //size
|
||||
fread(&gNpcTable[n].size, 1, 1, fp);
|
||||
for (long n = 0; n < num; n++) //exp
|
||||
gNpcTable[n].exp = File_ReadLE32(fp);
|
||||
for (long n = 0; n < num; n++) //damage
|
||||
gNpcTable[n].damage = File_ReadLE32(fp);
|
||||
for (long n = 0; n < num; n++) //hit
|
||||
fread(&gNpcTable[n].hit, 4, 1, fp);
|
||||
for (long n = 0; n < num; n++) //view
|
||||
fread(&gNpcTable[n].view, 4, 1, fp);
|
||||
|
||||
SDL_RWclose(fp);
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
132
src/Profile.cpp
132
src/Profile.cpp
|
@ -1,6 +1,8 @@
|
|||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <SDL_rwops.h>
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "CommonDefines.h"
|
||||
|
@ -19,7 +21,7 @@
|
|||
#include "Stage.h"
|
||||
#include "Game.h"
|
||||
#include "BossLife.h"
|
||||
#include "SelStage.h"
|
||||
#include "File.h"
|
||||
|
||||
const char *gDefaultName = "Profile.dat";
|
||||
const char *gProfileCode = "Do041220";
|
||||
|
@ -29,11 +31,11 @@ bool IsProfile()
|
|||
char path[PATH_LENGTH];
|
||||
sprintf(path, "%s/%s", gModulePath, gDefaultName);
|
||||
|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
|
||||
if (!fp)
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
SDL_RWclose(fp);
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -50,8 +52,8 @@ bool SaveProfile(char *name)
|
|||
//Open file
|
||||
PROFILE profile;
|
||||
|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "wb");
|
||||
if (!fp)
|
||||
FILE *fp = fopen(path, "wb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
//Set up profile
|
||||
|
@ -78,41 +80,41 @@ bool SaveProfile(char *name)
|
|||
memcpy(profile.flags, gFlagNPC, sizeof(profile.flags));
|
||||
|
||||
//Write to file
|
||||
SDL_RWwrite(fp, profile.code, 8, 1);
|
||||
SDL_WriteLE32(fp, profile.stage);
|
||||
SDL_WriteLE32(fp, profile.music);
|
||||
SDL_WriteLE32(fp, profile.x);
|
||||
SDL_WriteLE32(fp, profile.y);
|
||||
SDL_WriteLE32(fp, profile.direct);
|
||||
SDL_WriteLE16(fp, profile.max_life);
|
||||
SDL_WriteLE16(fp, profile.star);
|
||||
SDL_WriteLE16(fp, profile.life);
|
||||
SDL_WriteLE16(fp, profile.a);
|
||||
SDL_WriteLE32(fp, profile.select_arms);
|
||||
SDL_WriteLE32(fp, profile.select_item);
|
||||
SDL_WriteLE32(fp, profile.equip);
|
||||
SDL_WriteLE32(fp, profile.unit);
|
||||
SDL_WriteLE32(fp, profile.counter);
|
||||
fwrite(profile.code, 8, 1, fp);
|
||||
File_WriteLE32(profile.stage, fp);
|
||||
File_WriteLE32(profile.music, fp);
|
||||
File_WriteLE32(profile.x, fp);
|
||||
File_WriteLE32(profile.y, fp);
|
||||
File_WriteLE32(profile.direct, fp);
|
||||
File_WriteLE16(profile.max_life, fp);
|
||||
File_WriteLE16(profile.star, fp);
|
||||
File_WriteLE16(profile.life, fp);
|
||||
File_WriteLE16(profile.a, fp);
|
||||
File_WriteLE32(profile.select_arms, fp);
|
||||
File_WriteLE32(profile.select_item, fp);
|
||||
File_WriteLE32(profile.equip, fp);
|
||||
File_WriteLE32(profile.unit, fp);
|
||||
File_WriteLE32(profile.counter, fp);
|
||||
for (int arm = 0; arm < 8; arm++)
|
||||
{
|
||||
SDL_WriteLE32(fp, profile.arms[arm].code);
|
||||
SDL_WriteLE32(fp, profile.arms[arm].level);
|
||||
SDL_WriteLE32(fp, profile.arms[arm].exp);
|
||||
SDL_WriteLE32(fp, profile.arms[arm].max_num);
|
||||
SDL_WriteLE32(fp, profile.arms[arm].num);
|
||||
File_WriteLE32(profile.arms[arm].code, fp);
|
||||
File_WriteLE32(profile.arms[arm].level, fp);
|
||||
File_WriteLE32(profile.arms[arm].exp, fp);
|
||||
File_WriteLE32(profile.arms[arm].max_num, fp);
|
||||
File_WriteLE32(profile.arms[arm].num, fp);
|
||||
}
|
||||
for (int item = 0; item < 32; item++)
|
||||
SDL_WriteLE32(fp, profile.items[item].code);
|
||||
File_WriteLE32(profile.items[item].code, fp);
|
||||
for (int stage = 0; stage < 8; stage++)
|
||||
{
|
||||
SDL_WriteLE32(fp, profile.permitstage[stage].index);
|
||||
SDL_WriteLE32(fp, profile.permitstage[stage].event);
|
||||
File_WriteLE32(profile.permitstage[stage].index, fp);
|
||||
File_WriteLE32(profile.permitstage[stage].event, fp);
|
||||
}
|
||||
SDL_RWwrite(fp, profile.permit_mapping, 0x80, 1);
|
||||
SDL_RWwrite(fp, "FLAG", 4, 1);
|
||||
SDL_RWwrite(fp, profile.flags, 1000, 1);
|
||||
fwrite(profile.permit_mapping, 0x80, 1, fp);
|
||||
fwrite("FLAG", 4, 1, fp);
|
||||
fwrite(profile.flags, 1000, 1, fp);
|
||||
|
||||
SDL_RWclose(fp);
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -129,51 +131,51 @@ bool LoadProfile(char *name)
|
|||
//Open file
|
||||
PROFILE profile;
|
||||
|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
|
||||
if (!fp)
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
//Check header code
|
||||
SDL_RWread(fp, profile.code, 8, 1);
|
||||
fread(profile.code, 8, 1, fp);
|
||||
if (memcmp(profile.code, gProfileCode, 8))
|
||||
return false;
|
||||
|
||||
//Read data
|
||||
SDL_RWseek(fp, 0, RW_SEEK_SET); //Pixel epic redundant code 😎😎😎
|
||||
SDL_RWread(fp, profile.code, 8, 1);
|
||||
profile.stage = SDL_ReadLE32(fp);
|
||||
profile.music = SDL_ReadLE32(fp);
|
||||
profile.x = SDL_ReadLE32(fp);
|
||||
profile.y = SDL_ReadLE32(fp);
|
||||
profile.direct = SDL_ReadLE32(fp);
|
||||
profile.max_life = SDL_ReadLE16(fp);
|
||||
profile.star = SDL_ReadLE16(fp);
|
||||
profile.life = SDL_ReadLE16(fp);
|
||||
profile.a = SDL_ReadLE16(fp);
|
||||
profile.select_arms = SDL_ReadLE32(fp);
|
||||
profile.select_item = SDL_ReadLE32(fp);
|
||||
profile.equip = SDL_ReadLE32(fp);
|
||||
profile.unit = SDL_ReadLE32(fp);
|
||||
profile.counter = SDL_ReadLE32(fp);
|
||||
fseek(fp, 0, SEEK_SET); //Pixel epic redundant code 😎😎😎
|
||||
fread(profile.code, 8, 1, fp);
|
||||
profile.stage = File_ReadLE32(fp);
|
||||
profile.music = File_ReadLE32(fp);
|
||||
profile.x = File_ReadLE32(fp);
|
||||
profile.y = File_ReadLE32(fp);
|
||||
profile.direct = File_ReadLE32(fp);
|
||||
profile.max_life = File_ReadLE16(fp);
|
||||
profile.star = File_ReadLE16(fp);
|
||||
profile.life = File_ReadLE16(fp);
|
||||
profile.a = File_ReadLE16(fp);
|
||||
profile.select_arms = File_ReadLE32(fp);
|
||||
profile.select_item = File_ReadLE32(fp);
|
||||
profile.equip = File_ReadLE32(fp);
|
||||
profile.unit = File_ReadLE32(fp);
|
||||
profile.counter = File_ReadLE32(fp);
|
||||
for (int arm = 0; arm < 8; arm++)
|
||||
{
|
||||
profile.arms[arm].code = SDL_ReadLE32(fp);
|
||||
profile.arms[arm].level = SDL_ReadLE32(fp);
|
||||
profile.arms[arm].exp = SDL_ReadLE32(fp);
|
||||
profile.arms[arm].max_num = SDL_ReadLE32(fp);
|
||||
profile.arms[arm].num = SDL_ReadLE32(fp);
|
||||
profile.arms[arm].code = File_ReadLE32(fp);
|
||||
profile.arms[arm].level = File_ReadLE32(fp);
|
||||
profile.arms[arm].exp = File_ReadLE32(fp);
|
||||
profile.arms[arm].max_num = File_ReadLE32(fp);
|
||||
profile.arms[arm].num = File_ReadLE32(fp);
|
||||
}
|
||||
for (int item = 0; item < 32; item++)
|
||||
profile.items[item].code = SDL_ReadLE32(fp);
|
||||
profile.items[item].code = File_ReadLE32(fp);
|
||||
for (int stage = 0; stage < 8; stage++)
|
||||
{
|
||||
profile.permitstage[stage].index = SDL_ReadLE32(fp);
|
||||
profile.permitstage[stage].event = SDL_ReadLE32(fp);
|
||||
profile.permitstage[stage].index = File_ReadLE32(fp);
|
||||
profile.permitstage[stage].event = File_ReadLE32(fp);
|
||||
}
|
||||
SDL_RWread(fp, profile.permit_mapping, 0x80, 1);
|
||||
SDL_RWread(fp, profile.FLAG, 4, 1);
|
||||
SDL_RWread(fp, profile.flags, 1000, 1);
|
||||
SDL_RWclose(fp);
|
||||
fread(profile.permit_mapping, 0x80, 1, fp);
|
||||
fread(profile.FLAG, 4, 1, fp);
|
||||
fread(profile.flags, 1000, 1, fp);
|
||||
fclose(fp);
|
||||
|
||||
//Set things
|
||||
gSelectedArms = profile.select_arms;
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "BossLife.h"
|
||||
#include "SelStage.h"
|
||||
#include "Flash.h"
|
||||
#include "Generic.h"
|
||||
|
||||
#define IS_COMMAND(c1, c2, c3) gTS.data[gTS.p_read + 1] == c1 && gTS.data[gTS.p_read + 2] == c2 && gTS.data[gTS.p_read + 3] == c3
|
||||
|
||||
|
@ -105,16 +106,19 @@ bool LoadTextScript2(const char *name)
|
|||
char path[260];
|
||||
sprintf(path, "%s/%s", gDataPath, name);
|
||||
|
||||
gTS.size = GetFileSizeLong(path);
|
||||
if (gTS.size == -1)
|
||||
return false;
|
||||
|
||||
//Open file
|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
|
||||
if (!fp)
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
//Read data
|
||||
gTS.size = SDL_RWsize(fp);
|
||||
fp->read(fp, gTS.data, 1, gTS.size);
|
||||
fread(gTS.data, 1, gTS.size, fp);
|
||||
gTS.data[gTS.size] = 0;
|
||||
fp->close(fp);
|
||||
fclose(fp);
|
||||
|
||||
//Set path
|
||||
strcpy(gTS.path, name);
|
||||
|
@ -131,30 +135,36 @@ bool LoadTextScript_Stage(char *name)
|
|||
char path[PATH_LENGTH];
|
||||
sprintf(path, "%s/%s", gDataPath, "Head.tsc");
|
||||
|
||||
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
|
||||
if (!fp)
|
||||
long head_size = GetFileSizeLong(path);
|
||||
if (head_size == -1)
|
||||
return false;
|
||||
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
//Read Head.tsc
|
||||
int head_size = SDL_RWsize(fp);
|
||||
fp->read(fp, gTS.data, 1, head_size);
|
||||
fread(gTS.data, 1, head_size, fp);
|
||||
EncryptionBinaryData2((uint8_t*)gTS.data, head_size);
|
||||
gTS.data[head_size] = 0;
|
||||
SDL_RWclose(fp);
|
||||
fclose(fp);
|
||||
|
||||
//Open stage's .tsc
|
||||
sprintf(path, "%s/%s", gDataPath, name);
|
||||
|
||||
fp = SDL_RWFromFile(path, "rb");
|
||||
if (!fp)
|
||||
long body_size = GetFileSizeLong(path);
|
||||
if (body_size == -1)
|
||||
return false;
|
||||
|
||||
fp = fopen(path, "rb");
|
||||
if (fp == NULL)
|
||||
return false;
|
||||
|
||||
//Read stage's tsc
|
||||
int body_size = SDL_RWsize(fp);
|
||||
fp->read(fp, &gTS.data[head_size], 1, body_size);
|
||||
fread(&gTS.data[head_size], 1, body_size, fp);
|
||||
EncryptionBinaryData2((uint8_t*)&gTS.data[head_size], body_size);
|
||||
gTS.data[head_size + body_size] = 0;
|
||||
SDL_RWclose(fp);
|
||||
fclose(fp);
|
||||
|
||||
//Set parameters
|
||||
gTS.size = head_size + body_size;
|
||||
|
|
Loading…
Add table
Reference in a new issue