Fix bosses flicking across the screen when hurt

The Wii U's wacky PowerPC architecture highlighted a cool
platform-dependency: the boss rendering code only properly works on
platforms where `char` is signed by default.

Granted, it's possible Pixel explicitly marked this variable as
signed. Who knows. Either way, CSE2 didn't, and now that's been
fixed.
This commit is contained in:
Clownacy 2020-04-19 22:37:37 +01:00
parent 1898633602
commit c52812664e

View file

@ -35,7 +35,7 @@ void InitBossChar(int code)
void PutBossChar(int fx, int fy)
{
char a = 0;
signed char a = 0;
int b;
int side;