Merge pull request #26 from Clownacy/master
Fix some errors and added Windows font loading and a bunch of NPCs
This commit is contained in:
commit
c59f9ef418
22 changed files with 2072 additions and 211 deletions
11
Makefile
11
Makefile
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@ -20,8 +20,12 @@ ifeq ($(FIX_BUGS), 1)
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CXXFLAGS += -DFIX_BUGS
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endif
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ifeq ($(CONSOLE), 1)
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CXXFLAGS += -mconsole
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ifeq ($(WINDOWS), 1)
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ifeq ($(CONSOLE), 1)
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CXXFLAGS += -mconsole
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endif
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CXXFLAGS += -DWINDOWS
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LIBS += -lkernel32
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endif
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CXXFLAGS += `sdl2-config --cflags` `pkg-config freetype2 --cflags`
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@ -61,7 +65,10 @@ SOURCES = \
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NpcAct020 \
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NpcAct040 \
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NpcAct060 \
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NpcAct080 \
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NpcAct100 \
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NpcAct120 \
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NpcAct140 \
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NpcAct200 \
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NpcAct280 \
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NpcAct300 \
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@ -50,7 +50,7 @@ int main(int argc, char *argv[])
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setvbuf(out_file, NULL, _IOFBF, 0x10000);
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fprintf(out_file, "#pragma once\n\nconst unsigned char r%s[0x%X] = {\n\t", filename, in_file_size);
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fprintf(out_file, "#pragma once\n\nconst unsigned char r%s[0x%lX] = {\n\t", filename, in_file_size);
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for (long i = 0; i < in_file_size - 1; ++i)
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{
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85
src/Draw.cpp
85
src/Draw.cpp
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@ -4,6 +4,18 @@
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#include <stdio.h>
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#include <stdint.h>
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#ifdef WINDOWS
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#define RECT WINRECT
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#define FindResource WinFindResource // All these damn name collisions...
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#define DrawText WinDrawText
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#define LoadFont WinLoadFont
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#include <windows.h>
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#undef LoadFont
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#undef DrawText
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#undef FindResource
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#undef RECT
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#endif
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#include <SDL_render.h>
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#include <SDL_rwops.h>
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#include <SDL_timer.h>
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@ -375,8 +387,8 @@ void CortBox2(RECT *rect, uint32_t col, int surf_no)
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SDL_SetRenderTarget(gRenderer, surf[surf_no].texture);
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const unsigned char col_red = col & 0xFF0000 >> 16;
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const unsigned char col_green = col & 0x00FF00 >> 8;
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const unsigned char col_red = (col & 0xFF0000) >> 16;
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const unsigned char col_green = (col & 0x00FF00) >> 8;
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const unsigned char col_blue = col & 0x0000FF;
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const unsigned char col_alpha = (col_red || col_green || col_blue) ? 0xFF : 0;
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@ -388,7 +400,54 @@ void CortBox2(RECT *rect, uint32_t col, int surf_no)
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SDL_SetRenderTarget(gRenderer, NULL);
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}
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void InitTextObject()
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#ifdef WINDOWS
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static unsigned char* GetFontFromWindows(size_t *data_size, const char *font_name, unsigned int fontWidth, unsigned int fontHeight)
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{
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unsigned char* buffer = NULL;
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#ifdef JAPANESE
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const DWORD charset = SHIFTJIS_CHARSET;
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#else
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const DWORD charset = DEFAULT_CHARSET;
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#endif
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HFONT hfont = CreateFontA(fontHeight, fontWidth, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, charset, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_DONTCARE, font_name);
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if (hfont == NULL)
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hfont = CreateFontA(fontHeight, fontWidth, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, charset, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_DONTCARE, NULL);
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if (hfont != NULL)
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{
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HDC hdc = CreateCompatibleDC(NULL);
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if (hdc != NULL)
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{
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SelectObject(hdc, hfont);
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const DWORD size = GetFontData(hdc, 0, 0, NULL, 0);
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if (size != GDI_ERROR)
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{
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buffer = new unsigned char[size];
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if (data_size != NULL)
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*data_size = size;
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if (GetFontData(hdc, 0, 0, buffer, size) != size)
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{
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delete[] buffer;
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buffer = NULL;
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}
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}
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DeleteDC(hdc);
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}
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}
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return buffer;
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}
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#endif
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void InitTextObject(const char *font_name)
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{
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//Get font size
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unsigned int fontWidth, fontHeight;
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@ -403,6 +462,24 @@ void InitTextObject()
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fontHeight = 10 * gWindowScale;
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}
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#ifdef WINDOWS
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// Actually use the font Config.dat specifies
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size_t data_size;
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unsigned char *data = GetFontFromWindows(&data_size, font_name, fontWidth, fontHeight);
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if (data != NULL)
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{
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gFont = LoadFontFromData(data, data_size, fontWidth, fontHeight);
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delete[] data;
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if (gFont)
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return;
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}
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#endif
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// Fall back on the built-in fonts
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(void)font_name;
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//Open Font.ttf
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char path[PATH_LENGTH];
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#ifdef JAPANESE
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@ -411,7 +488,7 @@ void InitTextObject()
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sprintf(path, "%s/cour.ttf", gDataPath);
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#endif
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gFont = LoadFont(fontWidth, fontHeight, path);
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gFont = LoadFont(path, fontWidth, fontHeight);
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}
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void PutText(int x, int y, const char *text, uint32_t color)
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@ -66,7 +66,7 @@ void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, int surf_no);
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void Surface2Surface(int x, int y, RECT *rect, int to, int from);
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void CortBox(RECT *rect, uint32_t col);
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void CortBox2(RECT *rect, uint32_t col, int surf_no);
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void InitTextObject();
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void InitTextObject(const char *font_name);
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void PutText(int x, int y, const char *text, uint32_t color);
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void PutText2(int x, int y, const char *text, uint32_t color, int surf_no);
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void EndTextObject();
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312
src/Font.cpp
312
src/Font.cpp
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@ -2,7 +2,9 @@
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef JAPANESE
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#include <iconv.h>
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@ -27,6 +29,7 @@ typedef struct FontObject
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{
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FT_Library library;
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FT_Face face;
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unsigned char *data;
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#ifndef DISABLE_FONT_ANTIALIASING
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bool lcd_mode;
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#endif
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@ -89,7 +92,7 @@ static unsigned long UTF8ToCode(const unsigned char *string, unsigned int *bytes
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return charcode;
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}
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FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename)
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FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height)
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{
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FontObject *font_object = (FontObject*)malloc(sizeof(FontObject));
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@ -99,10 +102,19 @@ FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *fo
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font_object->lcd_mode = FT_Library_SetLcdFilter(font_object->library, FT_LCD_FILTER_DEFAULT) != FT_Err_Unimplemented_Feature;
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#endif
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FT_New_Face(font_object->library, font_filename, 0, &font_object->face);
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font_object->data = (unsigned char*)malloc(data_size);
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memcpy(font_object->data, data, data_size);
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FT_Error error = FT_New_Memory_Face(font_object->library, font_object->data, data_size, 0, &font_object->face);
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if (error)
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{
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free(font_object->data);
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FT_Done_FreeType(font_object->library);
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free(font_object);
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return NULL;
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}
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unsigned int best_cell_width = 0;
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unsigned int best_cell_height = 0;
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unsigned int best_pixel_width = 0;
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unsigned int best_pixel_height = 0;
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@ -120,15 +132,10 @@ FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *fo
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else
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{
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if (current_cell_width <= cell_width)
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{
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best_pixel_width = i;
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best_cell_width = current_cell_width;
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}
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if (current_cell_height <= cell_height)
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{
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best_pixel_height = i;
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best_cell_height = current_cell_height;
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}
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}
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}
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@ -145,145 +152,176 @@ FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *fo
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return font_object;
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}
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void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length)
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FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height)
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{
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const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
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FontObject *font_object = NULL;
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SDL_Texture *old_render_target = SDL_GetRenderTarget(renderer);
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SDL_SetRenderTarget(renderer, texture);
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FILE *file = fopen(font_filename, "rb");
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int surface_width, surface_height;
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SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
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SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
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unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
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FT_Face face = font_object->face;
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unsigned int pen_x = 0;
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const unsigned char *string_pointer = (unsigned char*)string;
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const unsigned char *string_end = (unsigned char*)string + string_length;
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while (string_pointer != string_end)
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if (file != NULL)
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{
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#ifdef JAPANESE
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size_t out_size = 4;
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unsigned char out_buffer[4]; // Max UTF-8 length is four bytes
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unsigned char *out_pointer = out_buffer;
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fseek(file, 0, SEEK_END);
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const size_t file_size = ftell(file);
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rewind(file);
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unsigned char *file_buffer = (unsigned char*)malloc(file_size);
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fread(file_buffer, 1, file_size, file);
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fclose(file);
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size_t in_size = ((*string_pointer >= 0x81 && *string_pointer <= 0x9F) || (*string_pointer >= 0xE0 && *string_pointer <= 0xEF)) ? 2 : 1;
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unsigned char in_buffer[2];
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unsigned char *in_pointer = in_buffer;
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font_object = LoadFontFromData(file_buffer, file_size, cell_width, cell_height);
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for (size_t i = 0; i < in_size; ++i)
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in_buffer[i] = string_pointer[i];
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string_pointer += in_size;
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iconv(font_object->conv, (char**)&in_pointer, &in_size, (char**)&out_pointer, &out_size);
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const unsigned long val = UTF8ToCode(out_buffer, NULL);
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#else
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unsigned int bytes_read;
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const unsigned long val = UTF8ToCode(string_pointer, &bytes_read);
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string_pointer += bytes_read;
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#endif
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unsigned int glyph_index = FT_Get_Char_Index(face, val);
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#ifndef DISABLE_FONT_ANTIALIASING
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FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | (font_object->lcd_mode ? FT_LOAD_TARGET_LCD : 0));
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#else
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FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | FT_LOAD_MONOCHROME);
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#endif
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FT_Bitmap converted;
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FT_Bitmap_New(&converted);
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FT_Bitmap_Convert(font_object->library, &face->glyph->bitmap, &converted, 1);
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const int letter_x = x + pen_x + face->glyph->bitmap_left;
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const int letter_y = y + ((FT_MulFix(face->ascender, face->size->metrics.y_scale) + (64 - 1)) / 64) - (face->glyph->metrics.horiBearingY / 64);
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for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface_height); ++iy)
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{
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if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_LCD)
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{
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for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface_width); ++ix)
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{
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const unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer;
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const unsigned char *font_pixel = font_buffer[iy][ix];
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unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
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if (font_pixel[0] || font_pixel[1] || font_pixel[2])
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{
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for (unsigned int j = 0; j < 3; ++j)
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{
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const double alpha = pow((font_pixel[j] / 255.0), 1.0 / 1.8); // Gamma correction
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surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
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}
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surface_pixel[3] = 0xFF;
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}
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}
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}
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else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
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{
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for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
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{
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unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
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const double alpha = pow((double)font_buffer[iy][ix] / (converted.num_grays - 1), 1.0 / 1.8); // Gamma-corrected
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unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
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if (alpha)
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{
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for (unsigned int j = 0; j < 3; ++j)
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surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
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surface_pixel[3] = 0xFF;
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}
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}
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}
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else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
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{
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for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
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{
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unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
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unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
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if (font_buffer[iy][ix])
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{
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for (unsigned int j = 0; j < 3; ++j)
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surface_pixel[j] = colours[j];
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surface_pixel[3] = 0xFF;
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}
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}
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}
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}
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FT_Bitmap_Done(font_object->library, &converted);
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pen_x += face->glyph->advance.x / 64;
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free(file_buffer);
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}
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SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FreeSurface(surface);
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SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
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SDL_DestroyTexture(screen_texture);
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SDL_SetRenderTarget(renderer, old_render_target);
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return font_object;
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}
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void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length)
|
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{
|
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if (font_object != NULL)
|
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{
|
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const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
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SDL_Texture *old_render_target = SDL_GetRenderTarget(renderer);
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SDL_SetRenderTarget(renderer, texture);
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int surface_width, surface_height;
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SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
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SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
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unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
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FT_Face face = font_object->face;
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unsigned int pen_x = 0;
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const unsigned char *string_pointer = (unsigned char*)string;
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const unsigned char *string_end = (unsigned char*)string + string_length;
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while (string_pointer != string_end)
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{
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#ifdef JAPANESE
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size_t out_size = 4;
|
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unsigned char out_buffer[4]; // Max UTF-8 length is four bytes
|
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unsigned char *out_pointer = out_buffer;
|
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size_t in_size = ((*string_pointer >= 0x81 && *string_pointer <= 0x9F) || (*string_pointer >= 0xE0 && *string_pointer <= 0xEF)) ? 2 : 1;
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unsigned char in_buffer[2];
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unsigned char *in_pointer = in_buffer;
|
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for (size_t i = 0; i < in_size; ++i)
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in_buffer[i] = string_pointer[i];
|
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string_pointer += in_size;
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iconv(font_object->conv, (char**)&in_pointer, &in_size, (char**)&out_pointer, &out_size);
|
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const unsigned long val = UTF8ToCode(out_buffer, NULL);
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#else
|
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unsigned int bytes_read;
|
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const unsigned long val = UTF8ToCode(string_pointer, &bytes_read);
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string_pointer += bytes_read;
|
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#endif
|
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unsigned int glyph_index = FT_Get_Char_Index(face, val);
|
||||
|
||||
#ifndef DISABLE_FONT_ANTIALIASING
|
||||
FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | (font_object->lcd_mode ? FT_LOAD_TARGET_LCD : 0));
|
||||
#else
|
||||
FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | FT_LOAD_MONOCHROME);
|
||||
#endif
|
||||
|
||||
FT_Bitmap converted;
|
||||
FT_Bitmap_New(&converted);
|
||||
FT_Bitmap_Convert(font_object->library, &face->glyph->bitmap, &converted, 1);
|
||||
|
||||
const int letter_x = x + pen_x + face->glyph->bitmap_left;
|
||||
const int letter_y = y + ((FT_MulFix(face->ascender, face->size->metrics.y_scale) + (64 - 1)) / 64) - (face->glyph->metrics.horiBearingY / 64);
|
||||
|
||||
for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface_height); ++iy)
|
||||
{
|
||||
if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_LCD)
|
||||
{
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface_width); ++ix)
|
||||
{
|
||||
const unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer;
|
||||
|
||||
const unsigned char *font_pixel = font_buffer[iy][ix];
|
||||
unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
|
||||
|
||||
if (font_pixel[0] || font_pixel[1] || font_pixel[2])
|
||||
{
|
||||
for (unsigned int j = 0; j < 3; ++j)
|
||||
{
|
||||
const double alpha = pow((font_pixel[j] / 255.0), 1.0 / 1.8); // Gamma correction
|
||||
surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
|
||||
}
|
||||
|
||||
surface_pixel[3] = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
|
||||
{
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
|
||||
{
|
||||
unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
|
||||
|
||||
const double alpha = pow((double)font_buffer[iy][ix] / (converted.num_grays - 1), 1.0 / 1.8); // Gamma-corrected
|
||||
|
||||
unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
|
||||
|
||||
if (alpha)
|
||||
{
|
||||
for (unsigned int j = 0; j < 3; ++j)
|
||||
surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
|
||||
|
||||
surface_pixel[3] = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
|
||||
{
|
||||
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
|
||||
{
|
||||
unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
|
||||
|
||||
unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
|
||||
|
||||
if (font_buffer[iy][ix])
|
||||
{
|
||||
for (unsigned int j = 0; j < 3; ++j)
|
||||
surface_pixel[j] = colours[j];
|
||||
|
||||
surface_pixel[3] = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FT_Bitmap_Done(font_object->library, &converted);
|
||||
|
||||
pen_x += face->glyph->advance.x / 64;
|
||||
}
|
||||
|
||||
SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
|
||||
SDL_DestroyTexture(screen_texture);
|
||||
SDL_SetRenderTarget(renderer, old_render_target);
|
||||
}
|
||||
}
|
||||
|
||||
void UnloadFont(FontObject *font_object)
|
||||
{
|
||||
if (font_object != NULL)
|
||||
{
|
||||
#ifdef JAPANESE
|
||||
iconv_close(font_object->conv);
|
||||
iconv_close(font_object->conv);
|
||||
#endif
|
||||
FT_Done_Face(font_object->face);
|
||||
FT_Done_FreeType(font_object->library);
|
||||
FT_Done_Face(font_object->face);
|
||||
free(font_object->data);
|
||||
FT_Done_FreeType(font_object->library);
|
||||
free(font_object);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
typedef struct FontObject FontObject;
|
||||
|
||||
FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename);
|
||||
FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height);
|
||||
FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height);
|
||||
void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length);
|
||||
void UnloadFont(FontObject *font_object);
|
||||
|
|
|
@ -284,7 +284,7 @@ int ModeTitle()
|
|||
//Reset cliprect, flags, and give the player the nikumaru counter
|
||||
grcGame.left = 0;
|
||||
g_GameFlags = 0;
|
||||
gMC.equip & 0x100;
|
||||
gMC.equip |= 0x100;
|
||||
|
||||
//Start loop
|
||||
int wait = 0;
|
||||
|
|
|
@ -284,7 +284,7 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
//Initialize stuff
|
||||
InitTextObject();
|
||||
InitTextObject(config.font_name);
|
||||
InitTriangleTable();
|
||||
|
||||
//Run game code
|
||||
|
|
|
@ -21,15 +21,13 @@ void WriteMiniMapLine(int line)
|
|||
for (int x = 0; x < gMap.width; x++)
|
||||
{
|
||||
uint8_t a = GetAttribute(x, line);
|
||||
|
||||
printf("x: %d y: %d a: %d\n", x, line, a);
|
||||
|
||||
|
||||
switch (a)
|
||||
{
|
||||
case 0:
|
||||
Surface2Surface(x, line, &rcLevel[0], 9, 26);
|
||||
break;
|
||||
|
||||
|
||||
case 68:
|
||||
case 1:
|
||||
case 64:
|
||||
|
@ -103,10 +101,10 @@ int MiniMapLoop()
|
|||
|
||||
PutFramePerSecound();
|
||||
if (!Flip_SystemTask())
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
RECT rcMiniMap = {0, gMap.width, 0, gMap.length};
|
||||
RECT rcMiniMap = {0, 0, gMap.width, gMap.length};
|
||||
rcView.right = --rcView.left + gMap.width + 2;
|
||||
rcView.bottom = --rcView.top + gMap.length + 2;
|
||||
CortBox2(&rcMiniMap, 0, 9);
|
||||
|
@ -147,30 +145,32 @@ int MiniMapLoop()
|
|||
if (!Flip_SystemTask())
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
for ( f = 8; f >= -1; --f )
|
||||
{
|
||||
GetTrg();
|
||||
if ( gKey & 0x8000 )
|
||||
{
|
||||
v3 = Call_Escape(gscreen);
|
||||
if ( !v3 )
|
||||
return 0;
|
||||
if ( v3 == 2 )
|
||||
return 2;
|
||||
}
|
||||
PutBitmap4(&grcGame, 0, 0, &grcGame, 10);
|
||||
rcView.left = 160 - f * gMap.width / 16;
|
||||
rcView.right = f * gMap.width / 16 + 160;
|
||||
rcView.top = 120 - f * gMap.length / 16;
|
||||
rcView.bottom = f * gMap.length / 16 + 120;
|
||||
PutMapName(1);
|
||||
CortBox(&rcView, 0);
|
||||
PutFramePerSecound();
|
||||
if ( !Flip_SystemTask(gscreen) )
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
|
||||
for (int f = 8; f >= -1; --f)
|
||||
{
|
||||
GetTrg();
|
||||
|
||||
if (gKey & KEY_ESCAPE)
|
||||
{
|
||||
int escRet = Call_Escape();
|
||||
if (escRet == 0)
|
||||
return 0;
|
||||
if (escRet == 2)
|
||||
return 2;
|
||||
}
|
||||
|
||||
PutBitmap4(&grcGame, 0, 0, &grcGame, 10);
|
||||
rcView.left = 160 - f * gMap.width / 16;
|
||||
rcView.right = f * gMap.width / 16 + 160;
|
||||
rcView.top = 120 - f * gMap.length / 16;
|
||||
rcView.bottom = f * gMap.length / 16 + 120;
|
||||
PutMapName(true);
|
||||
CortBox(&rcView, 0);
|
||||
|
||||
PutFramePerSecound();
|
||||
if (!Flip_SystemTask())
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
|
@ -16,6 +16,9 @@
|
|||
|
||||
NPCHAR gNPC[NPC_MAX];
|
||||
|
||||
int gSuperXpos;
|
||||
int gSuperYpos;
|
||||
|
||||
const char *gPassPixEve = "PXE\0";
|
||||
|
||||
void InitNpChar()
|
||||
|
|
|
@ -73,6 +73,9 @@ struct EVENT
|
|||
|
||||
extern NPCHAR gNPC[NPC_MAX];
|
||||
|
||||
extern int gSuperXpos;
|
||||
extern int gSuperYpos;
|
||||
|
||||
void InitNpChar();
|
||||
bool LoadEvent(char *path_event);
|
||||
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);
|
||||
|
|
36
src/NpcAct.h
36
src/NpcAct.h
|
@ -9,6 +9,8 @@ void ActNpc003(NPCHAR *npc);
|
|||
void ActNpc004(NPCHAR *npc);
|
||||
void ActNpc005(NPCHAR *npc);
|
||||
void ActNpc006(NPCHAR *npc);
|
||||
void ActNpc007(NPCHAR *npc);
|
||||
void ActNpc008(NPCHAR *npc);
|
||||
|
||||
void ActNpc015(NPCHAR *npc);
|
||||
void ActNpc016(NPCHAR *npc);
|
||||
|
@ -20,27 +22,57 @@ void ActNpc021(NPCHAR *npc);
|
|||
void ActNpc022(NPCHAR *npc);
|
||||
void ActNpc023(NPCHAR *npc);
|
||||
|
||||
void ActNpc025(NPCHAR *npc);
|
||||
|
||||
void ActNpc029(NPCHAR *npc);
|
||||
void ActNpc030(NPCHAR *npc);
|
||||
|
||||
void ActNpc032(NPCHAR *npc);
|
||||
|
||||
void ActNpc034(NPCHAR *npc);
|
||||
|
||||
void ActNpc037(NPCHAR *npc);
|
||||
|
||||
void ActNpc039(NPCHAR *npc);
|
||||
|
||||
void ActNpc042(NPCHAR *npc);
|
||||
void ActNpc043(NPCHAR *npc);
|
||||
|
||||
void ActNpc046(NPCHAR *npc);
|
||||
|
||||
void ActNpc058(NPCHAR *npc);
|
||||
void ActNpc059(NPCHAR *npc);
|
||||
|
||||
void ActNpc062(NPCHAR *npc);
|
||||
|
||||
void ActNpc032(NPCHAR *npc);
|
||||
|
||||
void ActNpc064(NPCHAR *npc);
|
||||
void ActNpc065(NPCHAR *npc);
|
||||
|
||||
void ActNpc070(NPCHAR *npc);
|
||||
void ActNpc071(NPCHAR *npc);
|
||||
void ActNpc072(NPCHAR *npc);
|
||||
void ActNpc073(NPCHAR *npc);
|
||||
void ActNpc074(NPCHAR *npc);
|
||||
void ActNpc075(NPCHAR *npc);
|
||||
void ActNpc076(NPCHAR *npc);
|
||||
void ActNpc077(NPCHAR *npc);
|
||||
void ActNpc078(NPCHAR *npc);
|
||||
void ActNpc079(NPCHAR *npc);
|
||||
|
||||
void ActNpc083(NPCHAR *npc);
|
||||
void ActNpc084(NPCHAR *npc);
|
||||
void ActNpc085(NPCHAR *npc);
|
||||
void ActNpc086(NPCHAR *npc);
|
||||
void ActNpc087(NPCHAR *npc);
|
||||
|
||||
void ActNpc116(NPCHAR *npc);
|
||||
|
||||
void ActNpc119(NPCHAR *npc);
|
||||
|
||||
void ActNpc125(NPCHAR *npc);
|
||||
|
||||
void ActNpc151(NPCHAR *npc);
|
||||
|
||||
void ActNpc211(NPCHAR *npc);
|
||||
|
||||
void ActNpc298(NPCHAR *npc);
|
||||
|
|
|
@ -620,6 +620,188 @@ void ActNpc006(NPCHAR *npc)
|
|||
npc->rect = rcLeft[npc->ani_no];
|
||||
}
|
||||
|
||||
//Basil
|
||||
void ActNpc007(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[3];
|
||||
RECT rcRight[3];
|
||||
|
||||
rcLeft[0] = {256, 64, 288, 80};
|
||||
rcLeft[1] = {256, 80, 288, 96};
|
||||
rcLeft[2] = {256, 96, 288, 112};
|
||||
|
||||
rcRight[0] = {288, 64, 320, 80};
|
||||
rcRight[1] = {288, 80, 320, 96};
|
||||
rcRight[2] = {288, 96, 320, 112};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->x = gMC.x;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->act_no = 1;
|
||||
else
|
||||
npc->act_no = 2;
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
npc->xm -= 0x40;
|
||||
|
||||
if (npc->x < gMC.x - 0x18000)
|
||||
npc->act_no = 2;
|
||||
|
||||
if (npc->flag & 1)
|
||||
{
|
||||
npc->xm = 0;
|
||||
npc->act_no = 2;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
npc->xm += 0x40;
|
||||
|
||||
if (npc->x > gMC.x + 0x18000)
|
||||
npc->act_no = 1;
|
||||
|
||||
if (npc->flag & 4)
|
||||
{
|
||||
npc->xm = 0;
|
||||
npc->act_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->xm >= 0)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
|
||||
if (npc->xm > 0x5FF)
|
||||
npc->xm = 0x5FF;
|
||||
if (npc->xm < -0x5FF)
|
||||
npc->xm = -0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 2)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Beetle (Follows you, Egg Corridor)
|
||||
void ActNpc008(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[2];
|
||||
RECT rcRight[2];
|
||||
|
||||
rcLeft[0] = {80, 80, 96, 96};
|
||||
rcLeft[1] = {96, 80, 112, 96};
|
||||
|
||||
rcRight[0] = {80, 96, 96, 112};
|
||||
rcRight[1] = {96, 96, 112, 112};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
if (gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000)
|
||||
{
|
||||
npc->bits &= ~0x20;
|
||||
npc->rect.right = 0;
|
||||
npc->damage = 0;
|
||||
npc->xm = 0;
|
||||
npc->ym = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
npc->bits |= 0x20;
|
||||
npc->ym = -0x100;
|
||||
npc->tgt_y = npc->y;
|
||||
npc->act_no = 1;
|
||||
npc->damage = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
npc->x = gMC.x + 0x20000;
|
||||
npc->xm = -0x2FF;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->x = gMC.x - 0x20000;
|
||||
npc->xm = 0x2FF;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (npc->x <= gMC.x)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->xm += 0x10;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->direct = 0;
|
||||
npc->xm -= 0x10;
|
||||
}
|
||||
|
||||
if (npc->xm > 0x2FF)
|
||||
npc->xm = 0x2FF;
|
||||
if (npc->xm < -0x2FF)
|
||||
npc->xm = -0x2FF;
|
||||
|
||||
if (npc->y >= npc->tgt_y)
|
||||
npc->ym -= 8;
|
||||
else
|
||||
npc->ym += 8;
|
||||
|
||||
if (npc->ym > 0x100)
|
||||
npc->ym = 0x100;
|
||||
if (npc->ym < -0x100)
|
||||
npc->ym = -0x100;
|
||||
|
||||
if (npc->shock)
|
||||
{
|
||||
npc->x += npc->xm / 2;
|
||||
npc->y += npc->ym / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Chest (closed)
|
||||
void ActNpc015(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -108,6 +108,166 @@ void ActNpc023(NPCHAR *npc)
|
|||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
// Egg Corridor lift
|
||||
void ActNpc025(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[2];
|
||||
|
||||
rcLeft[0] = {256, 64, 288, 80};
|
||||
rcLeft[1] = {256, 80, 288, 96};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->x += 0x1000;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (++npc->act_wait > 150)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
++npc->act_no;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 0x40)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
++npc->act_no;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->y -= 0x200;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (++npc->act_wait > 150)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
++npc->act_no;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (++npc->act_wait > 0x40)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
++npc->act_no;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->y -= 0x200;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if (++npc->act_wait > 150)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
++npc->act_no;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 6:
|
||||
if (++npc->act_wait > 0x40)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
++npc->act_no;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->y += 0x200;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 7:
|
||||
if (++npc->act_wait > 150)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
++npc->act_no;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 8:
|
||||
if (++npc->act_wait > 0x40)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->y += 0x200;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
switch ( npc->act_no )
|
||||
{
|
||||
case 2:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
}
|
||||
|
||||
//Cthulhu
|
||||
void ActNpc029(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[2];
|
||||
RECT rcRight[2];
|
||||
|
||||
rcLeft[0] = {0, 192, 16, 216};
|
||||
rcLeft[1] = {16, 192, 32, 216};
|
||||
|
||||
rcRight[0] = {0, 216, 16, 240};
|
||||
rcRight[1] = {16, 216, 32, 240};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->x - 0x6000 < gMC.x && npc->x + 0x6000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
||||
npc->ani_no = 1;
|
||||
else
|
||||
npc->ani_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Gunsmith
|
||||
void ActNpc030(NPCHAR *npc)
|
||||
{
|
||||
|
@ -188,6 +348,21 @@ void ActNpc032(NPCHAR *npc)
|
|||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
// Bed
|
||||
void ActNpc034(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[1];
|
||||
RECT rcRight[1];
|
||||
|
||||
rcLeft[0] = {192, 48, 224, 64};
|
||||
rcRight[0] = {192, 184, 224, 200};
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[0];
|
||||
else
|
||||
npc->rect = rcRight[0];
|
||||
}
|
||||
|
||||
//Signpost
|
||||
void ActNpc037(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -9,6 +9,502 @@
|
|||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
// Sue
|
||||
void ActNpc042(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[13];
|
||||
RECT rcRight[13];
|
||||
|
||||
rcLeft[0] = {0, 0, 16, 16};
|
||||
rcLeft[1] = {16, 0, 32, 16};
|
||||
rcLeft[2] = {32, 0, 48, 16};
|
||||
rcLeft[3] = {0, 0, 16, 16};
|
||||
rcLeft[4] = {48, 0, 64, 16};
|
||||
rcLeft[5] = {0, 0, 16, 16};
|
||||
rcLeft[6] = {64, 0, 80, 16};
|
||||
rcLeft[7] = {80, 32, 96, 48};
|
||||
rcLeft[8] = {96, 32, 112, 48};
|
||||
rcLeft[9] = {128, 32, 144, 48};
|
||||
rcLeft[10] = {0, 0, 16, 16};
|
||||
rcLeft[11] = {112, 32, 128, 48};
|
||||
rcLeft[12] = {160, 32, 176, 48};
|
||||
|
||||
rcRight[0] = {0, 16, 16, 32};
|
||||
rcRight[1] = {16, 16, 32, 32};
|
||||
rcRight[2] = {32, 16, 48, 32};
|
||||
rcRight[3] = {0, 16, 16, 32};
|
||||
rcRight[4] = {48, 16, 64, 32};
|
||||
rcRight[5] = {0, 16, 16, 32};
|
||||
rcRight[6] = {64, 16, 80, 32};
|
||||
rcRight[7] = {80, 48, 96, 64};
|
||||
rcRight[8] = {96, 48, 112, 64};
|
||||
rcRight[9] = {128, 48, 144, 64};
|
||||
rcRight[10] = {0, 16, 16, 32};
|
||||
rcRight[11] = {112, 48, 128, 64};
|
||||
rcRight[12] = {160, 48, 176, 64};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
npc->act_no = 4;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 4:
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x200;
|
||||
else
|
||||
npc->xm = 0x200;
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
npc->ani_no = 6;
|
||||
npc->xm = 0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
PlaySoundObject(50, 1);
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 7;
|
||||
npc->ani_no = 7;
|
||||
// Fallthrough
|
||||
case 7:
|
||||
if (++npc->act_wait > 10)
|
||||
npc->act_no = 0;
|
||||
|
||||
break;
|
||||
|
||||
case 8:
|
||||
PlaySoundObject(50, 1);
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 9;
|
||||
npc->ani_no = 7;
|
||||
npc->ym = -0x200;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = 0x400;
|
||||
else
|
||||
npc->xm = -0x400;
|
||||
|
||||
// Fallthrough
|
||||
case 9:
|
||||
if (++npc->act_wait > 3 && npc->flag & 8)
|
||||
{
|
||||
npc->act_no = 10;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 10:
|
||||
npc->xm = 0;
|
||||
npc->ani_no = 8;
|
||||
break;
|
||||
|
||||
case 11:
|
||||
npc->act_no = 12;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 9;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 12:
|
||||
if (++npc->ani_wait > 8)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 10)
|
||||
npc->ani_no = 9;
|
||||
|
||||
break;
|
||||
|
||||
case 13:
|
||||
npc->ani_no = 11;
|
||||
npc->xm = 0;
|
||||
npc->ym = 0;
|
||||
npc->act_no = 14;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < 0x200 && gNPC[i].code_event != 501; ++i);
|
||||
|
||||
if (i == 0x200)
|
||||
{
|
||||
npc->act_no = 0;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->pNpc = &gNPC[i];
|
||||
}
|
||||
// Fallthrough
|
||||
case 14:
|
||||
if (npc->pNpc->direct == 0)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
|
||||
if (npc->pNpc->direct == 0)
|
||||
npc->x = npc->pNpc->x - 0xC00;
|
||||
else
|
||||
npc->x = npc->pNpc->x + 0xC00;
|
||||
|
||||
npc->y = npc->pNpc->y + 0x800;
|
||||
|
||||
if (npc->pNpc->ani_no == 2 || npc->pNpc->ani_no == 4)
|
||||
npc->y -= 0x200;
|
||||
|
||||
break;
|
||||
|
||||
case 15:
|
||||
npc->act_no = 16;
|
||||
SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 0, 0, 0);
|
||||
SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 2, 0, 0x80);
|
||||
npc->xm = 0;
|
||||
npc->ani_no = 0;
|
||||
// Fallthrough
|
||||
case 16:
|
||||
gSuperXpos = npc->x - 0x3000;
|
||||
gSuperYpos = npc->y - 0x1000;
|
||||
break;
|
||||
|
||||
case 17:
|
||||
npc->xm = 0;
|
||||
npc->ani_no = 12;
|
||||
gSuperXpos = npc->x;
|
||||
gSuperYpos = npc->y - 0x1000;
|
||||
break;
|
||||
|
||||
case 20:
|
||||
npc->act_no = 21;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 21:
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x400;
|
||||
else
|
||||
npc->xm = 0x400;
|
||||
|
||||
if (npc->x < gMC.x - 0x1000)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->act_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 30:
|
||||
npc->act_no = 31;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 31:
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x400;
|
||||
else
|
||||
npc->xm = 0x400;
|
||||
|
||||
break;
|
||||
|
||||
case 40:
|
||||
npc->act_no = 41;
|
||||
npc->ani_no = 9;
|
||||
npc->ym = -0x400;
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->act_no != 14)
|
||||
{
|
||||
npc->ym += 0x40;
|
||||
|
||||
if (npc->xm > 0x400)
|
||||
npc->xm = 0x400;
|
||||
if (npc->xm < -0x400)
|
||||
npc->xm = -0x400;
|
||||
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Chalkboard
|
||||
void ActNpc043(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[1];
|
||||
RECT rcRight[1];
|
||||
|
||||
rcLeft[0] = {128, 80, 168, 112};
|
||||
rcRight[0] = {168, 80, 208, 112};
|
||||
|
||||
if (npc->act_no == 0)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->y -= 0x2000;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[0];
|
||||
else
|
||||
npc->rect = rcRight[0];
|
||||
}
|
||||
|
||||
//H/V Trigger
|
||||
void ActNpc046(NPCHAR *npc)
|
||||
{
|
||||
RECT rect[1];
|
||||
rect[0] = {0, 0, 16, 16};
|
||||
|
||||
npc->bits |= 0x100;
|
||||
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
if (npc->x >= gMC.x)
|
||||
npc->x -= 0x5FF;
|
||||
else
|
||||
npc->x += 0x5FF;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->y >= gMC.y)
|
||||
npc->y -= 0x5FF;
|
||||
else
|
||||
npc->y += 0x5FF;
|
||||
}
|
||||
|
||||
npc->rect = rect[0];
|
||||
}
|
||||
|
||||
//Basu (Egg Corridor)
|
||||
void ActNpc058(NPCHAR *npc)
|
||||
{
|
||||
unsigned __int8 v1; // ST2F_1@42
|
||||
char v2; // ST2F_1@42
|
||||
int a5; // ST24_4@42
|
||||
int a4; // ST28_4@42
|
||||
RECT *v5; // edx@54
|
||||
RECT *v6; // eax@54
|
||||
RECT *v7; // edx@55
|
||||
RECT *v8; // eax@55
|
||||
int routine; // [sp+0h] [bp-70h]@1
|
||||
|
||||
RECT rcLeft[3];
|
||||
RECT rcRight[3];
|
||||
|
||||
rcLeft[0] = {192, 0, 216, 24};
|
||||
rcLeft[1] = {216, 0, 240, 24};
|
||||
rcLeft[2] = {240, 0, 264, 24};
|
||||
|
||||
rcRight[0] = {192, 24, 216, 48};
|
||||
rcRight[1] = {216, 24, 240, 48};
|
||||
rcRight[2] = {240, 24, 264, 48};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
if ( gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000 )
|
||||
{
|
||||
npc->rect.right = 0;
|
||||
npc->damage = 0;
|
||||
npc->xm = 0;
|
||||
npc->ym = 0;
|
||||
npc->bits &= ~0x20;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->bits |= 0x20;
|
||||
npc->ym = -0x100;
|
||||
npc->tgt_x = npc->x;
|
||||
npc->tgt_y = npc->y;
|
||||
npc->act_no = 1;
|
||||
npc->act_wait = 0;
|
||||
npc->count1 = npc->direct;
|
||||
npc->count2 = 0;
|
||||
npc->damage = 6;
|
||||
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
npc->x = gMC.x + 0x20000;
|
||||
npc->xm = -0x2FFu;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->x = gMC.x - 0x20000;
|
||||
npc->xm = 0x2FF;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (npc->x <= gMC.x)
|
||||
{
|
||||
npc->direct = 2;
|
||||
npc->xm += 0x10;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->direct = 0;
|
||||
npc->xm -= 0x10;
|
||||
}
|
||||
|
||||
if (npc->flag & 1)
|
||||
npc->xm = 0x200;
|
||||
|
||||
if (npc->flag & 4)
|
||||
npc->xm = -0x200;
|
||||
|
||||
if (npc->y >= npc->tgt_y)
|
||||
npc->ym -= 8;
|
||||
else
|
||||
npc->ym += 8;
|
||||
|
||||
if (npc->xm > 0x2FF)
|
||||
npc->xm = 0x2FF;
|
||||
if (npc->xm < -0x2FF)
|
||||
npc->xm = -0x2FF;
|
||||
|
||||
if (npc->ym > 0x100)
|
||||
npc->ym = 0x100;
|
||||
if (npc->ym < -0x100)
|
||||
npc->ym = -0x100;
|
||||
|
||||
if (npc->shock)
|
||||
{
|
||||
npc->x += npc->xm / 2;
|
||||
npc->y += npc->ym / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
}
|
||||
|
||||
if (gMC.x > npc->x + 0x32000 || gMC.x < npc->x - 0x32000) // TODO: Maybe do something about this for widescreen
|
||||
{
|
||||
npc->act_no = 0;
|
||||
npc->xm = 0;
|
||||
npc->direct = npc->count1;
|
||||
npc->x = npc->tgt_x;
|
||||
npc->rect.right = 0;
|
||||
npc->damage = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// Fallthrough
|
||||
case 2:
|
||||
if (npc->act_no)
|
||||
{
|
||||
if (npc->act_wait < 150)
|
||||
++npc->act_wait;
|
||||
|
||||
if (npc->act_wait == 150)
|
||||
{
|
||||
if ((++npc->count2 % 8) == 0 && npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000) // TODO: Maybe do something about this for tallscreen
|
||||
{
|
||||
unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
|
||||
unsigned char rand_deg = Random(-6, 6) + deg;
|
||||
int ym = 2 * GetSin(rand_deg);
|
||||
int xm = 2 * GetCos(rand_deg);
|
||||
SetNpChar(84, npc->x, npc->y, xm, ym, 0, 0, 0x100);
|
||||
PlaySoundObject(39, 1);
|
||||
}
|
||||
|
||||
if (npc->count2 > 8)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
npc->count2 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->act_wait > 120 && npc->act_wait / 2 % 2 == 1 && npc->ani_no == 1)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Eye door
|
||||
void ActNpc059(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
#include "Map.h"
|
||||
#include "CommonDefines.h"
|
||||
|
||||
//Kazuma at computer
|
||||
void ActNpc062(NPCHAR *npc)
|
||||
|
@ -257,6 +258,137 @@ void ActNpc065(NPCHAR *npc)
|
|||
npc->rect = rect_right[npc->ani_no];
|
||||
}
|
||||
|
||||
//Sparkle
|
||||
void ActNpc070(NPCHAR *npc)
|
||||
{
|
||||
RECT rect[4];
|
||||
|
||||
rect[0] = {96, 48, 112, 64};
|
||||
rect[1] = {112, 48, 128, 64};
|
||||
rect[2] = {128, 48, 144, 64};
|
||||
rect[3] = {144, 48, 160, 64};
|
||||
|
||||
if (++npc->ani_wait > 3)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 3)
|
||||
npc->ani_no = 0;
|
||||
|
||||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
//Chinfish
|
||||
void ActNpc071(NPCHAR *npc)
|
||||
{
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->tgt_x = npc->x;
|
||||
npc->tgt_y = npc->y;
|
||||
npc->ym = 0x80;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->tgt_y < npc->y)
|
||||
npc->ym -= 8;
|
||||
if (npc->tgt_y > npc->y)
|
||||
npc->ym += 8;
|
||||
|
||||
if (npc->ym > 0x100)
|
||||
npc->ym = 0x100;
|
||||
if (npc->ym < -0x100)
|
||||
npc->ym = -0x100;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
RECT rcLeft[3];
|
||||
RECT rcRight[3];
|
||||
|
||||
rcLeft[0].left = 64;
|
||||
rcLeft[0].top = 32;
|
||||
rcLeft[0].right = 80;
|
||||
rcLeft[0].bottom = 48;
|
||||
rcLeft[1].left = 80;
|
||||
rcLeft[1].top = 32;
|
||||
rcLeft[1].right = 96;
|
||||
rcLeft[1].bottom = 48;
|
||||
rcLeft[2].left = 96;
|
||||
rcLeft[2].top = 32;
|
||||
rcLeft[2].right = 112;
|
||||
rcLeft[2].bottom = 48;
|
||||
|
||||
rcRight[0].left = 64;
|
||||
rcRight[0].top = 48;
|
||||
rcRight[0].right = 80;
|
||||
rcRight[0].bottom = 64;
|
||||
rcRight[1].left = 80;
|
||||
rcRight[1].top = 48;
|
||||
rcRight[1].right = 96;
|
||||
rcRight[1].bottom = 64;
|
||||
rcRight[2].left = 96;
|
||||
rcRight[2].top = 48;
|
||||
rcRight[2].right = 112;
|
||||
rcRight[2].bottom = 64;
|
||||
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->shock)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Sprinkler
|
||||
void ActNpc072(NPCHAR *npc)
|
||||
{
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
{
|
||||
npc->ani_no = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200))
|
||||
{
|
||||
if (++npc->act_no % 2)
|
||||
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
|
||||
|
||||
SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
|
||||
}
|
||||
}
|
||||
|
||||
RECT rect[2];
|
||||
|
||||
rect[0] = {224, 48, 240, 64};
|
||||
rect[1] = {240, 48, 256, 64};
|
||||
|
||||
npc->rect = rect[npc->ani_no];
|
||||
}
|
||||
|
||||
//Water droplet
|
||||
void ActNpc073(NPCHAR *npc)
|
||||
{
|
||||
|
@ -300,3 +432,251 @@ void ActNpc073(NPCHAR *npc)
|
|||
if (npc->y > gMap.length * 0x10 * 0x200)
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
// Jack
|
||||
void ActNpc074(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[6];
|
||||
RECT rcRight[6];
|
||||
|
||||
rcLeft[0] = {64, 0, 80, 16};
|
||||
rcLeft[1] = {80, 0, 96, 16};
|
||||
rcLeft[2] = {96, 0, 112, 16};
|
||||
rcLeft[3] = {64, 0, 80, 16};
|
||||
rcLeft[4] = {112, 0, 128, 16};
|
||||
rcLeft[5] = {64, 0, 80, 16};
|
||||
|
||||
rcRight[0] = {64, 16, 80, 32};
|
||||
rcRight[1] = {80, 16, 96, 32};
|
||||
rcRight[2] = {96, 16, 112, 32};
|
||||
rcRight[3] = {64, 16, 80, 32};
|
||||
rcRight[4] = {112, 16, 128, 32};
|
||||
rcRight[5] = {64, 16, 80, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
npc->xm = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 8:
|
||||
npc->act_no = 9;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 9:
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct)
|
||||
npc->xm = 0x200;
|
||||
else
|
||||
npc->xm = -0x200;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
|
||||
if (npc->xm > 0x400)
|
||||
npc->xm = 0x400;
|
||||
if (npc->xm < -0x400)
|
||||
npc->xm = -0x400;
|
||||
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
// Kanpachi (fishing)
|
||||
void ActNpc075(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[2];
|
||||
|
||||
rcLeft[0].left = 272;
|
||||
rcLeft[0].top = 32;
|
||||
rcLeft[0].right = 296;
|
||||
rcLeft[0].bottom = 56;
|
||||
rcLeft[1].left = 296;
|
||||
rcLeft[1].top = 32;
|
||||
rcLeft[1].right = 320;
|
||||
rcLeft[1].bottom = 56;
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->x - 0x6000 < gMC.x && npc->x + 0x6000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
||||
npc->ani_no = 1;
|
||||
else
|
||||
npc->ani_no = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
}
|
||||
|
||||
//Flowers
|
||||
void ActNpc076(NPCHAR *npc)
|
||||
{
|
||||
npc->rect = {16 * npc->code_event, 0, npc->rect.left + 16, 16};
|
||||
}
|
||||
|
||||
//Yamashita
|
||||
void ActNpc077(NPCHAR *npc)
|
||||
{
|
||||
RECT rc[3];
|
||||
|
||||
rc[0] = {0, 16, 48, 48};
|
||||
rc[1] = {48, 16, 96, 48};
|
||||
rc[2] = {96, 16, 144, 48};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rc[npc->ani_no];
|
||||
else
|
||||
npc->rect = rc[2];
|
||||
}
|
||||
|
||||
// Pot
|
||||
void ActNpc078(NPCHAR *npc)
|
||||
{
|
||||
RECT rc[2];
|
||||
|
||||
rc[0] = {160, 48, 176, 64};
|
||||
rc[1] = {176, 48, 192, 64};
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rc[0];
|
||||
else
|
||||
npc->rect = rc[1];
|
||||
}
|
||||
|
||||
// Mahin the sex god
|
||||
void ActNpc079(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[3];
|
||||
RECT rcRight[3];
|
||||
|
||||
rcLeft[0] = {0, 0, 16, 16};
|
||||
rcLeft[1] = {16, 0, 32, 16};
|
||||
rcLeft[2] = {32, 0, 48, 16};
|
||||
|
||||
rcRight[0] = {0, 16, 16, 32};
|
||||
rcRight[1] = {16, 16, 32, 32};
|
||||
rcRight[2] = {32, 16, 48, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (Random(0, 120) == 10)
|
||||
{
|
||||
npc->act_no = 3;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
|
||||
{
|
||||
if (npc->x <= gMC.x)
|
||||
npc->direct = 2;
|
||||
else
|
||||
npc->direct = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (++npc->act_wait > 8 )
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
if ( npc->ym > 0x5FF )
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
|
360
src/NpcAct080.cpp
Normal file
360
src/NpcAct080.cpp
Normal file
|
@ -0,0 +1,360 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "NpcAct.h"
|
||||
|
||||
#include "MyChar.h"
|
||||
#include "NpChar.h"
|
||||
#include "Game.h"
|
||||
#include "Sound.h"
|
||||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
#include "Caret.h"
|
||||
|
||||
//Igor (cutscene)
|
||||
void ActNpc083(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[8];
|
||||
RECT rcRight[8];
|
||||
|
||||
rcLeft[0] = {0, 0, 40, 40};
|
||||
rcLeft[1] = {40, 0, 80, 40};
|
||||
rcLeft[2] = {80, 0, 120, 40};
|
||||
rcLeft[3] = {0, 0, 40, 40};
|
||||
rcLeft[4] = {120, 0, 160, 40};
|
||||
rcLeft[5] = {0, 0, 40, 40};
|
||||
rcLeft[6] = {160, 0, 200, 40};
|
||||
rcLeft[7] = {200, 0, 240, 40};
|
||||
|
||||
rcRight[0] = {0, 40, 40, 80};
|
||||
rcRight[1] = {40, 40, 80, 80};
|
||||
rcRight[2] = {80, 40, 120, 80};
|
||||
rcRight[3] = {0, 40, 40, 80};
|
||||
rcRight[4] = {120, 40, 160, 80};
|
||||
rcRight[5] = {0, 40, 40, 80};
|
||||
rcRight[6] = {160, 40, 200, 80};
|
||||
rcRight[7] = {200, 40, 240, 80};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->xm = 0;
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (++npc->ani_wait > 5)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
npc->act_no = 3;
|
||||
npc->ani_no = 2;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
case 3:
|
||||
if (++npc->ani_wait > 3)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 5)
|
||||
npc->ani_no = 2;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->xm = -0x200;
|
||||
else
|
||||
npc->xm = 0x200;
|
||||
|
||||
break;
|
||||
|
||||
case 4:
|
||||
npc->xm = 0;
|
||||
npc->act_no = 5;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 6;
|
||||
// Fallthrough
|
||||
case 5:
|
||||
if (++npc->act_wait > 10)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
npc->act_no = 6;
|
||||
npc->ani_no = 7;
|
||||
PlaySoundObject(70, 1);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 6:
|
||||
if (++npc->act_wait > 8)
|
||||
{
|
||||
npc->act_no = 0;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 7:
|
||||
npc->act_no = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
npc->ym += 0x40;
|
||||
if ( npc->ym > 0x5FF )
|
||||
npc->ym = 0x5FF;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Basu projectile (Egg Corridor)
|
||||
void ActNpc084(NPCHAR *npc)
|
||||
{
|
||||
if (npc->flag & 0xFF)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
npc->y += npc->ym;
|
||||
npc->x += npc->xm;
|
||||
|
||||
RECT rect_left[4];
|
||||
|
||||
rect_left[0] = {48, 48, 64, 64};
|
||||
rect_left[1] = {64, 48, 80, 64};
|
||||
rect_left[2] = {48, 64, 64, 80};
|
||||
rect_left[3] = {64, 64, 80, 80};
|
||||
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 3)
|
||||
npc->ani_no = 0;
|
||||
|
||||
npc->rect = rect_left[npc->ani_no];
|
||||
|
||||
if (++npc->count1 > 300)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Terminal
|
||||
void ActNpc085(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[3];
|
||||
RECT rcRight[3];
|
||||
|
||||
rcLeft[0] = {256, 96, 272, 120};
|
||||
rcLeft[1] = {256, 96, 272, 120};
|
||||
rcLeft[2] = {272, 96, 288, 120};
|
||||
|
||||
rcRight[0] = {256, 96, 272, 120};
|
||||
rcRight[1] = {288, 96, 304, 120};
|
||||
rcRight[2] = {304, 96, 320, 120};
|
||||
|
||||
switch(npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->x - 0x1000 < gMC.x && npc->x + 0x1000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x1000 > gMC.y)
|
||||
{
|
||||
PlaySoundObject(43, 1);
|
||||
npc->act_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (++npc->ani_no > 2)
|
||||
npc->ani_no = 1;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
// Missile
|
||||
void ActNpc086(NPCHAR *npc)
|
||||
{
|
||||
RECT rect1[2];
|
||||
RECT rect3[2];
|
||||
RECT rcLast[1];
|
||||
|
||||
rect1[0] = {0, 80, 16, 96};
|
||||
rect1[1] = {16, 80, 32, 96};
|
||||
|
||||
rect3[0] = {0, 112, 16, 128};
|
||||
rect3[1] = {16, 112, 32, 128};
|
||||
|
||||
rcLast[0] = {16, 0, 32, 16};
|
||||
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
if (gBack.type == 5 || gBack.type == 6)
|
||||
{
|
||||
if (npc->act_no == 0)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ym = Random(-0x20, 0x20);
|
||||
npc->xm = Random(0x7F, 0x100);
|
||||
}
|
||||
|
||||
npc->xm -= 8;
|
||||
|
||||
if (npc->x < 0xA000)
|
||||
npc->cond = 0;
|
||||
|
||||
if (npc->x < -0x600)
|
||||
npc->x = -0x600;
|
||||
|
||||
if (npc->flag & 1)
|
||||
npc->xm = 0x100;
|
||||
|
||||
if (npc->flag & 2)
|
||||
npc->ym = 0x40;
|
||||
|
||||
if (npc->flag & 8)
|
||||
npc->ym = -0x40;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
}
|
||||
|
||||
switch (npc->exp)
|
||||
{
|
||||
case 1:
|
||||
npc->rect = rect1[npc->ani_no];
|
||||
break;
|
||||
|
||||
case 3:
|
||||
npc->rect = rect3[npc->ani_no];
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
++npc->count1;
|
||||
|
||||
if (npc->count1 > 550)
|
||||
npc->cond = 0;
|
||||
|
||||
if (npc->count1 > 500 && npc->count1 / 2 % 2)
|
||||
npc->rect.right = 0;
|
||||
|
||||
if (npc->count1 > 547)
|
||||
npc->rect = rcLast[0];;
|
||||
}
|
||||
|
||||
// Heart
|
||||
void ActNpc087(NPCHAR *npc)
|
||||
{
|
||||
RECT rect2[5];
|
||||
RECT rect6[2];
|
||||
RECT rcLast[1];
|
||||
|
||||
rect2[0] = {32, 80, 48, 96};
|
||||
rect2[1] = {48, 80, 64, 96};
|
||||
|
||||
rect6[0] = {64, 80, 80, 96};
|
||||
rect6[1] = {80, 80, 96, 96};
|
||||
|
||||
rcLast[0] = {16, 0, 32, 16};
|
||||
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
if (gBack.type == 5 || gBack.type == 6)
|
||||
{
|
||||
if (npc->act_no == 0)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ym = Random(-0x20, 0x20);
|
||||
npc->xm = Random(0x7F, 0x100);
|
||||
}
|
||||
|
||||
npc->xm -= 8;
|
||||
|
||||
if (npc->x < 0xA000)
|
||||
npc->cond = 0;
|
||||
|
||||
if (npc->x < -0x600)
|
||||
npc->x = -0x600;
|
||||
|
||||
if (npc->flag & 1)
|
||||
npc->xm = 0x100;
|
||||
|
||||
if (npc->flag & 2)
|
||||
npc->ym = 0x40;
|
||||
|
||||
if (npc->flag & 8)
|
||||
npc->ym = -0x40;
|
||||
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
}
|
||||
|
||||
switch (npc->exp)
|
||||
{
|
||||
case 2:
|
||||
npc->rect = rect2[npc->ani_no];
|
||||
break;
|
||||
|
||||
case 6:
|
||||
npc->rect = rect6[npc->ani_no];
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
++npc->count1;
|
||||
|
||||
if (npc->count1 > 550)
|
||||
npc->cond = 0;
|
||||
|
||||
if (npc->count1 > 500 && npc->count1 / 2 % 2)
|
||||
npc->rect.right = 0;
|
||||
|
||||
if (npc->count1 > 547)
|
||||
npc->rect = rcLast[0];
|
||||
}
|
|
@ -9,6 +9,16 @@
|
|||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
//Red petals
|
||||
void ActNpc116(NPCHAR *npc)
|
||||
{
|
||||
RECT rc[1];
|
||||
|
||||
rc[0] = {272, 184, 320, 200};
|
||||
|
||||
npc->rect = rc[0];
|
||||
}
|
||||
|
||||
//Table and chair
|
||||
void ActNpc119(NPCHAR *npc)
|
||||
{
|
||||
|
|
37
src/NpcAct120.cpp
Normal file
37
src/NpcAct120.cpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "NpcAct.h"
|
||||
|
||||
#include "MyChar.h"
|
||||
#include "NpChar.h"
|
||||
#include "Game.h"
|
||||
#include "Sound.h"
|
||||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
//Hidden item
|
||||
void ActNpc125(NPCHAR *npc)
|
||||
{
|
||||
if (npc->life < 990)
|
||||
{
|
||||
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
|
||||
PlaySoundObject(70, 1);
|
||||
|
||||
if (npc->direct)
|
||||
SetNpChar(86, npc->x, npc->y, 0, 0, 2, 0, 0);
|
||||
else
|
||||
SetNpChar(87, npc->x, npc->y, 0, 0, 2, 0, 0);
|
||||
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
RECT rc[2];
|
||||
|
||||
rc[0] = {0, 96, 16, 112};
|
||||
rc[1] = {16, 96, 32, 112};
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rc[0];
|
||||
else
|
||||
npc->rect = rc[1];
|
||||
}
|
56
src/NpcAct140.cpp
Normal file
56
src/NpcAct140.cpp
Normal file
|
@ -0,0 +1,56 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "NpcAct.h"
|
||||
|
||||
#include "MyChar.h"
|
||||
#include "NpChar.h"
|
||||
#include "Game.h"
|
||||
#include "Sound.h"
|
||||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
|
||||
//Blue robot (standing)
|
||||
void ActNpc151(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[2];
|
||||
RECT rcRight[2];
|
||||
|
||||
rcLeft[0] = {192, 0, 208, 16};
|
||||
rcLeft[1] = {208, 0, 224, 16};
|
||||
|
||||
rcRight[0] = {192, 16, 208, 32};
|
||||
rcRight[1] = {208, 16, 224, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
npc->ani_wait = 0;
|
||||
// Fallthrough
|
||||
|
||||
case 1:
|
||||
if (Random(0, 100) == 0)
|
||||
{
|
||||
npc->act_no = 2;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (++npc->act_wait > 16)
|
||||
{
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
|
@ -63,8 +63,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc004,
|
||||
ActNpc005,
|
||||
ActNpc006,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc007,
|
||||
ActNpc008,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -81,16 +81,16 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc022,
|
||||
ActNpc023,
|
||||
nullptr,
|
||||
ActNpc025,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc029,
|
||||
ActNpc030,
|
||||
nullptr,
|
||||
ActNpc032,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc034,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc037,
|
||||
|
@ -98,6 +98,11 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc039,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc042,
|
||||
ActNpc043,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc046,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -109,12 +114,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc058,
|
||||
ActNpc059,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -126,10 +126,24 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc070,
|
||||
ActNpc071,
|
||||
ActNpc072,
|
||||
ActNpc073,
|
||||
ActNpc074,
|
||||
ActNpc075,
|
||||
ActNpc076,
|
||||
ActNpc077,
|
||||
ActNpc078,
|
||||
ActNpc079,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc083,
|
||||
ActNpc084,
|
||||
ActNpc085,
|
||||
ActNpc086,
|
||||
ActNpc087,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -158,21 +172,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc116,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc119,
|
||||
|
@ -181,6 +181,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc125,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -206,8 +207,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc151,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
|
|
@ -78,7 +78,11 @@ void OrganyaReleaseNote()
|
|||
{
|
||||
if(info.tdata[i].note_p != NULL)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
delete[] info.tdata[i].note_p;
|
||||
#else
|
||||
delete info.tdata[i].note_p; // should be delete[]
|
||||
#endif
|
||||
info.tdata[i].note_p = NULL;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue