Comment tweaks

This commit is contained in:
Clownacy 2019-11-10 12:17:07 +00:00
parent 01db50d0e7
commit c5d6109df2
2 changed files with 2 additions and 2 deletions

View file

@ -680,7 +680,7 @@ void ActMyChar_Normal(BOOL bKey)
// Change position
if (gMC.xm <= resist && gMC.xm >= -resist)
{
// This case is completely empty. This is most likely the result of commented code or some other change (so this is most likely inaccurate to the original source)
// This case is completely empty. This is most likely the result of commented-out code or some other change (so this is most likely inaccurate to the original source code)
}
else
{

View file

@ -135,7 +135,7 @@ void DamageMyChar(int damage)
// Lose a whimsical star
if (gMC.equip & 0x80 && gMC.star > 0)
gMC.star = (short)gMC.star - 1; // For some reason, does a cast to short. Might not accurate to the original source (possibly, Pixel was just being careful about int size/conversion, or this is from some weird macro)
gMC.star = (short)gMC.star - 1; // For some reason, this does a cast to short. Might not be accurate to the original source code (possibly, Pixel was just being careful about int size/conversion, or this is from some weird macro)
// Lose experience
if (gMC.equip & 4)