Comment tweaks
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01db50d0e7
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2 changed files with 2 additions and 2 deletions
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@ -680,7 +680,7 @@ void ActMyChar_Normal(BOOL bKey)
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// Change position
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if (gMC.xm <= resist && gMC.xm >= -resist)
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{
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// This case is completely empty. This is most likely the result of commented code or some other change (so this is most likely inaccurate to the original source)
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// This case is completely empty. This is most likely the result of commented-out code or some other change (so this is most likely inaccurate to the original source code)
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}
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else
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{
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@ -135,7 +135,7 @@ void DamageMyChar(int damage)
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// Lose a whimsical star
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if (gMC.equip & 0x80 && gMC.star > 0)
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gMC.star = (short)gMC.star - 1; // For some reason, does a cast to short. Might not accurate to the original source (possibly, Pixel was just being careful about int size/conversion, or this is from some weird macro)
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gMC.star = (short)gMC.star - 1; // For some reason, this does a cast to short. Might not be accurate to the original source code (possibly, Pixel was just being careful about int size/conversion, or this is from some weird macro)
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// Lose experience
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if (gMC.equip & 4)
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