Cleaned up NpcAct260.cpp

Also changed regex to "((//|\;)[^ \t\n]|(for|while|if|while|do|void|int|bool)\((for|while|if|while|do)\ \(.*\)\|\ \)|\(\ |//\ [a-z]|\ \ )|break;\n[\t]*case"
This commit is contained in:
Gabriel Ravier 2019-05-16 07:20:01 +02:00
parent 33071564a3
commit c64110cf05
No known key found for this signature in database
GPG key ID: 1E75F156884F3DCE

View file

@ -108,7 +108,7 @@ void ActNpc261(NPCHAR *npc)
break;
case 2:
if (++npc->act_wait > 12 )
if (++npc->act_wait > 12)
{
npc->act_no = 1;
npc->ani_no = 0;
@ -128,7 +128,7 @@ void ActNpc261(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Chaco (caged)
// Chaco (caged)
void ActNpc262(NPCHAR *npc)
{
RECT rcLeft[2] = {
@ -181,7 +181,7 @@ void ActNpc262(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Doctor (boss)
// Doctor (boss)
void ActNpc263(NPCHAR *npc)
{
int deg;
@ -354,7 +354,7 @@ void ActNpc263(NPCHAR *npc)
break;
case 102:
if (++npc->act_wait > 40 )
if (++npc->act_wait > 40)
{
npc->act_no = 103;
npc->act_wait = 16;
@ -465,7 +465,7 @@ void ActNpc263(NPCHAR *npc)
}
}
//Doctor red wave (projectile)
// Doctor red wave (projectile)
void ActNpc264(NPCHAR *npc)
{
unsigned char deg;
@ -513,7 +513,7 @@ void ActNpc264(NPCHAR *npc)
npc->rect = rc;
}
//Doctor red ball projectile
// Doctor red ball projectile
void ActNpc265(NPCHAR *npc)
{
RECT rc[3] = {
@ -534,8 +534,8 @@ void ActNpc265(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Doctor red ball projectile (bouncing)
void ActNpc266(NPCHAR *npc)
// Doctor red ball projectile (bouncing)
void ActNpc266( NPCHAR *npc)
{
RECT rc[2] = {
{304, 16, 320, 32},
@ -567,7 +567,7 @@ void ActNpc266(NPCHAR *npc)
VanishNpChar(npc);
}
//Muscle Doctor
// Muscle Doctor
void ActNpc267(NPCHAR *npc)
{
RECT rcLeft[10] = {
@ -724,18 +724,22 @@ void ActNpc267(NPCHAR *npc)
case 8:
npc->act_no = 20;
break;
case 2:
case 7:
npc->act_no = 100;
break;
case 3:
case 6:
npc->act_no = 30;
break;
case 1:
case 9:
npc->act_no = 40;
break;
default:
npc->act_no = 15;
npc->act_wait = 0;
@ -830,7 +834,7 @@ void ActNpc267(NPCHAR *npc)
PlaySoundObject(39, 1);
}
if ( npc->act_wait > 90 )
if (npc->act_wait > 90)
npc->act_no = 10;
break;
@ -957,12 +961,12 @@ void ActNpc267(NPCHAR *npc)
npc->tgt_x = gMC.x;
npc->tgt_y = gMC.y - 0x4000;
if ( npc->tgt_y < 0x8000 )
if (npc->tgt_y < 0x8000)
npc->tgt_y = 0x8000;
if ( npc->tgt_x < 0x8000 )
if (npc->tgt_x < 0x8000)
npc->tgt_x = 0x8000;
if ( npc->tgt_x > 0x48000 )
if (npc->tgt_x > 0x48000)
npc->tgt_x = 0x48000;
}
@ -1128,7 +1132,7 @@ void ActNpc267(NPCHAR *npc)
}
}
//Igor (enemy)
// Igor (enemy)
void ActNpc268(NPCHAR *npc)
{
unsigned char deg;
@ -1331,7 +1335,7 @@ void ActNpc268(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Red Bat (bouncing)
// Red Bat (bouncing)
void ActNpc269(NPCHAR *npc)
{
RECT rcLeft[3] = {
@ -1394,7 +1398,7 @@ void ActNpc269(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Doctor's blood (or """"red energy"""")
// Doctor's blood (or """"red energy"""")
void ActNpc270(NPCHAR *npc)
{
RECT rc[2] = {
@ -1563,7 +1567,7 @@ void ActNpc272(NPCHAR *npc)
}
}
//Droll projectile
// Droll projectile
void ActNpc273(NPCHAR *npc)
{
RECT rc[3] = {
@ -1602,7 +1606,7 @@ void ActNpc273(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Droll
// Droll
void ActNpc274(NPCHAR *npc)
{
RECT rcLeft[6] = {
@ -1731,7 +1735,7 @@ void ActNpc274(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Puppy (plantation)
// Puppy (plantation)
void ActNpc275(NPCHAR *npc)
{
RECT rcRight[4] = {
@ -1790,7 +1794,7 @@ void ActNpc275(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Red Demon
// Red Demon
void ActNpc276(NPCHAR *npc)
{
RECT rcLeft[9] = {
@ -1994,7 +1998,7 @@ void ActNpc276(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Red Demon projectile
// Red Demon projectile
void ActNpc277(NPCHAR *npc)
{
RECT rc[3] = {
@ -2033,7 +2037,7 @@ void ActNpc277(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Little family
// Little family
void ActNpc278(NPCHAR *npc)
{
RECT rcPapa[2] = {
@ -2100,7 +2104,7 @@ void ActNpc278(NPCHAR *npc)
case 11:
if (npc->direct == 0 && (npc->flag & 1))
npc->direct = 2;
else if ( npc->direct == 2 && npc->flag & 4 )
else if (npc->direct == 2 && npc->flag & 4)
npc->direct = 0;
if (npc->direct == 0)
@ -2147,7 +2151,7 @@ void ActNpc278(NPCHAR *npc)
}
}
//Falling block (large)
// Falling block (large)
void ActNpc279(NPCHAR *npc)
{
RECT rc[2] = {
@ -2165,6 +2169,7 @@ void ActNpc279(NPCHAR *npc)
npc->bits |= 4;
npc->ani_no = 0;
break;
case 2:
npc->act_no = 100;
npc->bits |= 4;
@ -2178,6 +2183,7 @@ void ActNpc279(NPCHAR *npc)
npc->hit.top = 0x1000;
npc->hit.bottom = 0x1000;
break;
case 1:
npc->ani_no = 0;
npc->act_no = 10;