working on draw stuff (doesn't compile)
This commit is contained in:
parent
0498f7ce25
commit
c6e3fa8685
7 changed files with 302 additions and 131 deletions
1
Makefile
1
Makefile
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@ -21,6 +21,7 @@ LIBS += `sdl2-config --static-libs`
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# For an accurate result to the original's code, compile in alphabetical order
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SOURCES = \
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Config \
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Draw \
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Input \
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KeyControl \
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Main \
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2
src/Bug Fixes.txt
Normal file
2
src/Bug Fixes.txt
Normal file
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@ -0,0 +1,2 @@
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Main.cpp : main(int, char**)
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Pixel intended for the second alternate up key to be the plus key, Japanese keyboards have the plus key where the semi-colon key is, causing errors on other keyboard layouts)
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4
src/Draw.cpp
Normal file
4
src/Draw.cpp
Normal file
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@ -0,0 +1,4 @@
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bool StartDirectDraw()
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{
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}
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@ -1,13 +1,10 @@
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#include "Types.h"
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#include <stdint.h>
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#include <SDL_gamepad.h>
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#include <SDL_gamecontroller.h>
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#include "Input.h"
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#define JOYSTICK_DEADZONE 0x2000
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bool gbUseJoystick;
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int gJoystickButtonTable[8];
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SDL_GameController *joystick; //This may be a name that was given by Simon, but it fits the rest of Pixel's names so it's fine.
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void ReleaseDirectInput()
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@ -38,7 +35,7 @@ bool InitDirectInput()
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return true;
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}
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signed int GetJoystickStatus(JOYSTICK_STATUS *pStatus)
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bool GetJoystickStatus(JOYSTICK_STATUS *pStatus)
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{
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//Clear status
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memset(pStatus, 0, sizeof(JOYSTICK_STATUS));
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@ -49,20 +46,21 @@ signed int GetJoystickStatus(JOYSTICK_STATUS *pStatus)
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int32_t y = SDL_GameControllerGetAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY);
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pStatus->bLeft = x <= -JOYSTICK_DEADZONE;
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pStatus->bRight = x >= JOYSTICK_DEADZONE;
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pStatus->bUp = v2 <= -JOYSTICK_DEADZONE;
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pStatus->bDown = v2 >= JOYSTICK_DEADZONE;
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pStatus->bUp = y <= -JOYSTICK_DEADZONE;
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pStatus->bDown = y >= JOYSTICK_DEADZONE;
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int numButtons = SDL_GameControllerNumButtons(joystick);
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int numButtons = SDL_JoystickNumButtons(SDL_GameControllerGetJoystick(joystick));
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if (numButtons > 32)
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numButtons = 32;
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for (int button = 0; button < numButtons; button++)
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pStatus->bButton[button] = SDL_GameControllerGetButton(joystick, button) != 0;
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pStatus->bButton[button] = SDL_GameControllerGetButton(joystick, (SDL_GameControllerButton)button) != 0;
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}
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return 1;
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return true;
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}
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signed int ResetJoystickStatus()
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bool ResetJoystickStatus()
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{
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return 1;
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return true;
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}
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@ -10,3 +10,8 @@ struct JOYSTICK_STATUS
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bool bDown;
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bool bButton[32];
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};
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void ReleaseDirectInput();
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bool InitDirectInput();
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bool GetJoystickStatus(JOYSTICK_STATUS *pStatus);
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bool ResetJoystickStatus();
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398
src/Main.cpp
398
src/Main.cpp
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@ -4,11 +4,8 @@
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#include <stdint.h>
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#include <string>
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#include <SDL_main.h>
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#include <SDL_render.h>
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#include <SDL_keyboard.h>
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#include <SDL_filesystem.h>
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#include <SDL_events.h>
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#include <SDL.h>
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#include "WindowsWrapper.h"
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#include "Input.h"
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#include "Config.h"
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@ -17,6 +14,19 @@
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char gModulePath[PATH_LENGTH];
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char gDataPath[PATH_LENGTH];
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int gJoystickButtonTable[8];
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int gWindowWidth;
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int gWindowHeight;
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SDL_Window *gWindow;
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SDL_Renderer *gRenderer;
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bool gbUseJoystick;
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bool bFullscreen;
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bool bFps;
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bool bActive;
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int main(int argc, char *argv[])
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{
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//Get executable's path
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@ -28,104 +38,226 @@ int main(int argc, char *argv[])
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strcpy(gDataPath, gModulePath);
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memcpy(&gDataPath[strlen(gDataPath)], "/data", 6); //Pixel didn't use a strcat
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//Load configuration
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CONFIG config;
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if (!LoadConfigData(&config))
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DefaultConfigData(&config);
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//Apply keybinds
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//Swap X and Z buttons
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if (config.attack_button_mode)
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//Initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO) >= 0)
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{
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if (config.attack_button_mode == 1)
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//Load configuration
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CONFIG config;
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if (!LoadConfigData(&config))
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DefaultConfigData(&config);
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//Apply keybinds
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//Swap X and Z buttons
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if (config.attack_button_mode)
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{
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gKeyJump = KEY_X;
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gKeyShot = KEY_Z;
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if (config.attack_button_mode == 1)
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{
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gKeyJump = KEY_X;
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gKeyShot = KEY_Z;
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}
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}
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}
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else
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{
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gKeyJump = KEY_Z;
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gKeyShot = KEY_X;
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}
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//Swap Okay and Cancel buttons
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if (config.ok_button_mode)
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{
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if (config.ok_button_mode == 1)
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else
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{
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gKeyOk = gKeyShot;
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gKeyCancel = gKeyJump;
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gKeyJump = KEY_Z;
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gKeyShot = KEY_X;
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}
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}
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else
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{
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gKeyOk = gKeyJump;
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gKeyCancel = gKeyShot;
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}
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//Alternate movement keys
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if (config.move_button_mode)
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{
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if (config.move_button_mode == 1)
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//Swap Okay and Cancel buttons
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if (config.ok_button_mode)
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{
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gKeyLeft = KEY_ALT_LEFT;
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gKeyUp = KEY_ALT_UP;
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gKeyRight = KEY_ALT_RIGHT;
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gKeyDown = KEY_ALT_DOWN;
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if (config.ok_button_mode == 1)
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{
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gKeyOk = gKeyShot;
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gKeyCancel = gKeyJump;
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}
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}
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}
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else
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{
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gKeyLeft = KEY_LEFT;
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gKeyUp = KEY_UP;
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gKeyRight = KEY_RIGHT;
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gKeyDown = KEY_DOWN;
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}
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//Set gamepad inputs
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for (int i = 0; i < 8; i++)
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{
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switch (config.joystick_button[i])
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else
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{
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gKeyOk = gKeyJump;
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gKeyCancel = gKeyShot;
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}
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//Alternate movement keys
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if (config.move_button_mode)
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{
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if (config.move_button_mode == 1)
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{
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gKeyLeft = KEY_ALT_LEFT;
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gKeyUp = KEY_ALT_UP;
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gKeyRight = KEY_ALT_RIGHT;
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gKeyDown = KEY_ALT_DOWN;
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}
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}
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else
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{
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gKeyLeft = KEY_LEFT;
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gKeyUp = KEY_UP;
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gKeyRight = KEY_RIGHT;
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gKeyDown = KEY_DOWN;
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}
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//Set gamepad inputs
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for (int i = 0; i < 8; i++)
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{
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switch (config.joystick_button[i])
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{
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case 1:
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gJoystickButtonTable[i] = gKeyJump;
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break;
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case 2:
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gJoystickButtonTable[i] = gKeyShot;
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break;
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case 3:
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gJoystickButtonTable[i] = gKeyArms;
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break;
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case 6:
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gJoystickButtonTable[i] = gKeyArmsRev;
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break;
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case 4:
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gJoystickButtonTable[i] = gKeyItem;
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break;
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case 5:
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gJoystickButtonTable[i] = gKeyMap;
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break;
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default:
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continue;
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}
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}
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RECT unused_rect = {0, 0, 320, 240};
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//Get window dimensions and colour depth
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int windowScale;
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int colourDepth = 16;
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switch (config.display_mode)
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{
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case 1:
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gJoystickButtonTable[i] = gKeyJump;
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break;
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case 2:
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gJoystickButtonTable[i] = gKeyShot;
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//Set window dimensions
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if (config.display_mode == 1)
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{
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gWindowWidth = 320;
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gWindowHeight = 240;
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windowScale = 1;
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}
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else
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{
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gWindowWidth = 640;
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gWindowHeight = 480;
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windowScale = 2;
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}
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break;
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case 0:
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case 3:
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gJoystickButtonTable[i] = gKeyArms;
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break;
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case 6:
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gJoystickButtonTable[i] = gKeyArmsRev;
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break;
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case 4:
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gJoystickButtonTable[i] = gKeyItem;
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break;
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//Set window dimensions
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gWindowWidth = 640;
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gWindowHeight = 480;
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windowScale = 2;
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case 5:
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gJoystickButtonTable[i] = gKeyMap;
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break;
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//Set colour depth
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if (config.display_mode)
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{
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if (config.display_mode == 3)
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colourDepth = 24;
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else if (config.display_mode == 4)
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colourDepth = 32;
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}
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else
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colourDepth = 16;
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default:
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continue;
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bFullscreen = true;
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SDL_ShowCursor(0);
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break;
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}
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#ifdef JAPANESE
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const char *windowTitle = "洞窟物語エンジン";
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#else
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const char *windowTitle = "Cave Story Engine ~ Doukutsu Monogatari Enjin";
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#endif
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gWindow = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, gWindowWidth, gWindowHeight, bFullscreen ? SDL_WINDOW_FULLSCREEN : 0);
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if (gWindow)
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{
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StartDirectDraw(window, windowScale);
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}
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}
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else
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{
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return -1;
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}
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return 0;
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}
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void InactiveWindow()
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{
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if (bActive)
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{
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bActive = false;
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//StopOrganyaMusic();
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//SleepNoise();
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}
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//PlaySoundObject(7, 0);
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}
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void ActiveWindow()
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{
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if (!bActive)
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{
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bActive = true;
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//StopOrganyaMusic();
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//PlayOrganyaMusic();
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//ResetNoise();
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}
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//PlaySoundObject(7, -1);
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}
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void JoystickProc()
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{
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JOYSTICK_STATUS status;
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if (GetJoystickStatus(&status))
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{
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//Set movement buttons
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if (status.bLeft)
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gKey |= gKeyLeft;
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if (status.bRight)
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gKey |= gKeyRight;
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if (status.bUp)
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gKey |= gKeyUp;
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if (status.bDown)
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gKey |= gKeyDown;
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//Clear previously held buttons
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for (int i = 0; i < 8; i++)
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gKey &= ~gJoystickButtonTable[i];
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//Set held buttons
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for (int i = 0; i < 8; i++)
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{
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if (status.bButton[i])
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gKey |= gJoystickButtonTable[i];
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}
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}
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}
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bool SystemTask()
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{
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//Handle window events
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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@ -134,88 +266,108 @@ bool SystemTask()
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case SDL_QUIT:
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return false;
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break;
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case SDL_WINDOWEVENT:
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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ActiveWindow();
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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InactiveWindow();
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break;
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default:
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break;
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}
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.scancode)
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switch (event.key.keysym.sym)
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{
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case SDL_SCANCODE_ESCAPE:
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case SDLK_ESCAPE:
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gKey |= KEY_ESCAPE;
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break;
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case SDL_SCANCODE_W:
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case SDLK_w:
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gKey |= KEY_MAP;
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break;
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case SDL_SCANCODE_LEFT:
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case SDLK_LEFT:
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gKey |= KEY_LEFT;
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break;
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case SDL_SCANCODE_RIGHT:
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case SDLK_RIGHT:
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gKey |= KEY_RIGHT;
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break;
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case SDL_SCANCODE_UP:
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case SDLK_UP:
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gKey |= KEY_UP;
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break;
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case SDL_SCANCODE_DOWN:
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case SDLK_DOWN:
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gKey |= KEY_DOWN;
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break;
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case SDL_SCANCODE_X:
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case SDLK_x:
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gKey |= KEY_X;
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break;
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case SDL_SCANCODE_Z:
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case SDLK_z:
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gKey |= KEY_Z;
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break;
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case SDL_SCANCODE_S:
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case SDLK_s:
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gKey |= KEY_ARMS;
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break;
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case SDL_SCANCODE_A:
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case SDLK_a:
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gKey |= KEY_ARMSREV;
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break;
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case SDL_SCANCODE_RSHIFT:
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case SDL_SCANCODE_LSHIFT:
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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gKey |= KEY_SHIFT;
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break;
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case SDL_SCANCODE_F1:
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case SDLK_F1:
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gKey |= KEY_F1;
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break;
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case SDL_SCANCODE_F2:
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case SDLK_F2:
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gKey |= KEY_F2;
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break;
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case SDL_SCANCODE_Q:
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case SDLK_q:
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gKey |= KEY_ITEM;
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break;
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case SDL_SCANCODE_COMMA:
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case SDLK_COMMA:
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gKey |= KEY_ALT_LEFT;
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break;
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case SDL_SCANCODE_PERIOD:
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case SDLK_PERIOD:
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gKey |= KEY_ALT_DOWN;
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break;
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case SDL_SCANCODE_SLASH:
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case SDLK_SLASH:
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gKey |= KEY_ALT_RIGHT;
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break;
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case SDL_SCANCODE_L:
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case SDLK_l:
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gKey |= KEY_ALT_UP;
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break;
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case SDL_SCANCODE_EQUALS:
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#ifdef FIX_BUGS //BUG FIX: Pixel intended for the second alternate up key to be the plus key, Japanese keyboards have the plus key where the semi-colon key is, causing errors on other keyboard layouts)
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case SDLK_PLUS:
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#else
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case SDLK_SEMICOLON:
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#endif
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gKey |= KEY_PLUS;
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break;
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case SDL_SCANCODE_F5:
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case SDLK_F5:
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gbUseJoystick = false;
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break;
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@ -227,80 +379,84 @@ bool SystemTask()
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case SDL_KEYUP:
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switch (event.key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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case SDLK_ESCAPE:
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gKey &= ~KEY_ESCAPE;
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break;
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case SDL_SCANCODE_W:
|
||||
case SDLK_w:
|
||||
gKey &= ~KEY_MAP;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_LEFT:
|
||||
case SDLK_LEFT:
|
||||
gKey &= ~KEY_LEFT;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
case SDLK_RIGHT:
|
||||
gKey &= ~KEY_RIGHT;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_UP:
|
||||
case SDLK_UP:
|
||||
gKey &= ~KEY_UP;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_DOWN:
|
||||
case SDLK_DOWN:
|
||||
gKey &= ~KEY_DOWN;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_X:
|
||||
case SDLK_x:
|
||||
gKey &= ~KEY_X;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_Z:
|
||||
case SDLK_z:
|
||||
gKey &= ~KEY_Z;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_S:
|
||||
case SDLK_s:
|
||||
gKey &= ~KEY_ARMS;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_A:
|
||||
case SDLK_a:
|
||||
gKey &= ~KEY_ARMSREV;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
case SDLK_RSHIFT:
|
||||
case SDLK_LSHIFT:
|
||||
gKey &= ~KEY_SHIFT;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F1:
|
||||
case SDLK_F1:
|
||||
gKey &= ~KEY_F1;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F2:
|
||||
case SDLK_F2:
|
||||
gKey &= ~KEY_F2;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_Q:
|
||||
case SDLK_q:
|
||||
gKey &= ~KEY_ITEM;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_COMMA:
|
||||
case SDLK_COMMA:
|
||||
gKey &= ~KEY_ALT_LEFT;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_PERIOD:
|
||||
case SDLK_PERIOD:
|
||||
gKey &= ~KEY_ALT_DOWN;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_SLASH:
|
||||
case SDLK_SLASH:
|
||||
gKey &= ~KEY_ALT_RIGHT;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_L:
|
||||
case SDLK_l:
|
||||
gKey &= ~KEY_ALT_UP;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_EQUALS:
|
||||
#ifdef FIX_BUGS //BUG FIX: Pixel intended for the second alternate up key to be the plus key, Japanese keyboards have the plus key where the semi-colon key is, causing errors on other keyboard layouts)
|
||||
case SDLK_PLUS:
|
||||
#else
|
||||
case SDLK_SEMICOLON:
|
||||
#endif
|
||||
gKey &= ~KEY_PLUS;
|
||||
break;
|
||||
|
||||
|
@ -311,5 +467,9 @@ bool SystemTask()
|
|||
}
|
||||
}
|
||||
|
||||
//Run joystick code
|
||||
if (gbUseJoystick)
|
||||
JoystickProc();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "CommonDefines.h"
|
||||
#include "Draw.h"
|
||||
|
||||
extern char gModulePath[PATH_LENGTH];
|
||||
extern char gDataPath[PATH_LENGTH];
|
||||
|
|
Loading…
Add table
Reference in a new issue