diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index 1a6a95d9..f87702d4 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -254,9 +254,9 @@ static void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id, GL Backend_PrintInfo("OpenGL debug: %s", message); } */ -// ==================== -// Shader compilation -// ==================== +//////////////////////// +// Shader compilation // +//////////////////////// static GLuint CompileShader(const char *vertex_shader_source, const char *fragment_shader_source) { @@ -314,9 +314,9 @@ static GLuint CompileShader(const char *vertex_shader_source, const char *fragme return program_id; } -// ==================== -// Vertex buffer management -// ==================== +////////////////////////////// +// Vertex buffer management // +////////////////////////////// static VertexBufferSlot* GetVertexBufferSlot(unsigned int slots_needed) { @@ -378,9 +378,9 @@ static void FlushVertexBuffer(void) current_vertex_buffer_slot = 0; } -// ==================== -// Glyph-batching -// ==================== +//////////////////// +// Glyph-batching // +//////////////////// // Blit the glyphs in the batch static void GlyphBatch_Draw(spritebatch_sprite_t *sprites, int count, int texture_w, int texture_h, void *udata) @@ -528,7 +528,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata) #ifndef USE_OPENGLES2 -static const char *GetOpenGLErrorCodeDescription(GLenum error_code) +static const char* GetOpenGLErrorCodeDescription(GLenum error_code) { switch (error_code) { @@ -580,9 +580,9 @@ static void PostGLCallCallback(const char *name, void *function_pointer, int len #endif -// ==================== -// Render-backend initialisation -// ==================== +/////////////////////////////////// +// Render-backend initialisation // +/////////////////////////////////// RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen) { @@ -808,9 +808,9 @@ void RenderBackend_DrawScreen(void) glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); } -// ==================== -// Surface management -// ==================== +//////////////////////// +// Surface management // +//////////////////////// RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target) { @@ -896,9 +896,9 @@ void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int wi glBindTexture(GL_TEXTURE_2D, last_source_texture); } -// ==================== -// Drawing -// ==================== +///////////// +// Drawing // +///////////// void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key) { @@ -1037,9 +1037,9 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken } } -// ==================== -// Glyph management -// ==================== +////////////////////// +// Glyph management // +////////////////////// RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) { @@ -1099,9 +1099,9 @@ void RenderBackend_FlushGlyphs(void) spritebatch_flush(&glyph_batcher); } -// ==================== -// Misc. -// ==================== +/////////// +// Misc. // +/////////// void RenderBackend_HandleRenderTargetLoss(void) {